I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Territory Summary for Chinese :
Yunnan : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 23 / 29
Japanese : 48 / 50
Americans : 77 / 102
Chinese : 3 / 9
British : 37 / 42
UK_Pacific : 15 / 7
Italians : 8 / 5
ANZAC : 17 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Greece
British take Turkey from Germans
British take Greece from Germans
1 armour moved from Iraq to Caucasus
Russians take Caucasus from Japanese
2 mech_infantrys moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 3 fighters moved from Yunnan to Kiangsi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
5 artilleries and 8 infantry moved from Yunnan to Hunan
Combat - British
Battle in Hunan
British attack with 6 artilleries and 9 infantry
Japanese defend with 1 infantry
British roll dice for 6 artilleries and 9 infantry in Hunan, round 2 : 6/15 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kiangsi
British attack with 1 armour and 3 fighters
Japanese defend with 3 infantry
British roll dice for 1 armour and 3 fighters in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in Kiangsi
British roll dice for 2 fighters in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win with 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 fighter
Casualties for Japanese: 3 infantry
Battle in Northwest Persia
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
4 artilleries moved from Iraq to Turkey
2 armour and 3 mech_infantrys moved from Persia to Turkey
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Iraq to Turkey
4 mech_infantrys moved from Iraq to Greece
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from Kiangsi to French Indo China
1 armour and 1 mech_infantry moved from Malaya to French Indo China
1 aaGun moved from Yunnan to French Indo China
2 aaGuns moved from Yunnan to Hunan
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
6 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,5,6,1,6,5,5,1,1,1,6,4,6,3,4,5,1,2,3,5,3,6,6,3,2,5,4,3,4,2,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 3 mech_infantrys
Kweichow : 1 artillery and 1 infantry
Hunan : 2 aaGuns, 6 artilleries and 9 infantry
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 aaGun, 1 armour, 2 fighters and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Normandy Bordeaux : 1 artillery, 2 fighters and 5 infantry
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Caucasus : 1 armour
125 Sea Zone : 1 flag
Afghanistan : 1 flag
Turkey : 1 flag, 2 armour, 4 artilleries and 6 mech_infantrys
Saudi Arabia : 1 flag
Greece : 1 flag, 1 armour and 4 mech_infantrys
Iraq : 1 flag, 1 factory_minor and 6 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
110 Sea Zone : 1 carrier, 1 destroyer and 3 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 52
Russians : 25 / 29
Japanese : 41 / 50
Americans : 77 / 102
Chinese : 5 / 9
British : 41 / 41
UK_Pacific : 18 / 20
Italians : 8 / 5
ANZAC : 17 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Slovakia Hungary, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 1 mech_infantry in Slovakia Hungary, round 3 : 1/3 hits
Americans roll dice for 1 mech_infantry in Slovakia Hungary, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
4 infantry moved from France to Western Germany
3 mech_infantrys moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
3 aaGuns and 9 infantry moved from Western Germany to Denmark
2 fighters moved from Slovakia Hungary to Denmark
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2,3,5,2,6,6,3
Italians collect 0 PUs (8 lost to blockades); end with 5 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Territory Summary for Italians :
Slovakia Hungary : 1 mech_infantry
Western Germany : 5 infantry and 3 mech_infantrys
Denmark : 3 aaGuns, 2 fighters and 9 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bessarabia : 1 flag
Production/PUs Summary :
Germans : 40 / 52
Russians : 25 / 29
Japanese : 41 / 50
Americans : 74 / 102
Chinese : 5 / 9
British : 41 / 41
UK_Pacific : 18 / 20
Italians : 8 / 10
ANZAC : 17 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
Combat - ANZAC
Battle in Manchuria
Battle in 17 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
ANZAC win, taking Manchuria from Japanese, taking 17 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 17 Sea Zone to Marianas
2 fighters moved from 35 Sea Zone to Hunan
1 tactical_bomber moved from Queensland to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Marianas : 1 flag, 1 artillery, 1 fighter and 1 infantry
Manchuria : 1 mech_infantry
Hunan : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry and 1 mech_infantry
Celebes : 1 flag, 2 infantry
Java : 2 infantry
Sumatra : 1 flag, 1 artillery
33 Sea Zone : 1 destroyer
35 Sea Zone : 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 1 transport
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag, 2 submarines
54 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 40 / 52
Russians : 25 / 29
Japanese : 38 / 50
Americans : 74 / 102
Chinese : 8 / 9
British : 41 / 41
UK_Pacific : 18 / 20
Italians : 8 / 10
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Germans
Germans buy 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Kazakhstan to Russia
2 mech_infantrys moved from Poland to Romania
1 fighter moved from Poland to Romania
2 infantry moved from Poland to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Romania
1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Romania
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 6 infantry
British defend with 1 armour
Germans roll dice for 6 infantry in Caucasus, round 2 : 0/6 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 5 infantry in Caucasus, round 3 : 2/5 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 1 fighter, 12 infantry and 6 mech_infantrys
British defend with 1 artillery, 2 fighters and 5 infantry; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Normandy Bordeaux : 0/1 hits
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 12 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/23 hits
Americans roll dice for 1 aaGun, 6 artilleries, 2 fighters and 10 infantry in Normandy Bordeaux, round 2 : 7/18 hits
1 aaGun owned by the Americans, 3 infantry owned by the Americans and 7 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys in Normandy Bordeaux, round 3 : 4/16 hits
Americans roll dice for 6 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 5/15 hits
2 infantry owned by the Americans, 5 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 6 mech_infantrys in Normandy Bordeaux, round 4 : 4/11 hits
Americans roll dice for 6 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 4 : 1/11 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 5 : 3/10 hits
Americans roll dice for 5 artilleries and 2 fighters in Normandy Bordeaux, round 5 : 2/7 hits
2 mech_infantrys owned by the Germans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 6 : 2/8 hits
Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 6 : 1/4 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 7 : 2/7 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 7 : 1/2 hits
2 fighters owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery, 12 infantry and 4 mech_infantrys
Casualties for British: 1 artillery, 2 fighters and 5 infantry
Casualties for Americans: 1 aaGun, 5 artilleries and 5 infantry
Non Combat Move - Germans
3 artilleries moved from Germany to Poland
10 infantry moved from Germany to Poland
9 infantry moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
2 fighters moved from Romania to Poland
4 infantry moved from Western Germany to Denmark
1 infantry moved from Portugal to Spain
4 artilleries moved from Gibraltar to Spain
5 infantry moved from Gibraltar to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 bomber moved from Russia to Caucasus
5 mech_infantrys moved from Poland to Romania
2 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
20 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour, 24 infantry and 6 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Caucasus to Volgograd
10 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Western Germany to Denmark
Place Units - Germans
3 mech_infantrys placed in France
1 artillery and 2 infantry placed in Spain
3 artilleries and 6 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
3 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,2,3,3,5,4,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Amur : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 12 infantry
Romania : 7 mech_infantrys
Poland : 3 aaGuns, 5 artilleries, 4 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_minor and 3 mech_infantrys
Denmark : 7 infantry
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Volgograd : 1 aaGun, 2 armour, 1 bomber, 44 infantry and 8 mech_infantrys
Caucasus : 1 flag, 5 infantry
Portugal : 1 flag
Switzerland : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 10 infantry
Spain : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 48 / 50
Russians : 22 / 29
Japanese : 38 / 50
Americans : 69 / 102
Chinese : 8 / 9
British : 41 / 41
UK_Pacific : 18 / 20
Italians : 8 / 10
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Germans
Germans buy 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Kazakhstan to Russia
2 mech_infantrys moved from Poland to Romania
1 fighter moved from Poland to Romania
2 infantry moved from Poland to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Romania
1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Romania
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Romania, round 2 : 1/4 hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Caucasus
Germans attack with 6 infantry
British defend with 1 armour
Germans roll dice for 6 infantry in Caucasus, round 2 : 0/6 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 5 infantry in Caucasus, round 3 : 2/5 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Eastern Poland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 1 fighter, 12 infantry and 6 mech_infantrys
British defend with 1 artillery, 2 fighters and 5 infantry; Americans defend with 1 aaGun, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Normandy Bordeaux : 0/1 hits
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 12 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/23 hits
Americans roll dice for 1 aaGun, 6 artilleries, 2 fighters and 10 infantry in Normandy Bordeaux, round 2 : 7/18 hits
1 aaGun owned by the Americans, 3 infantry owned by the Americans and 7 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys in Normandy Bordeaux, round 3 : 4/16 hits
Americans roll dice for 6 artilleries, 2 fighters and 7 infantry in Normandy Bordeaux, round 3 : 5/15 hits
2 infantry owned by the Americans, 5 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 6 mech_infantrys in Normandy Bordeaux, round 4 : 4/11 hits
Americans roll dice for 6 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 4 : 1/11 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 5 mech_infantrys in Normandy Bordeaux, round 5 : 3/10 hits
Americans roll dice for 5 artilleries and 2 fighters in Normandy Bordeaux, round 5 : 2/7 hits
2 mech_infantrys owned by the Germans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 3 mech_infantrys in Normandy Bordeaux, round 6 : 2/8 hits
Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 6 : 1/4 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 3 artilleries, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 7 : 2/7 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 7 : 1/2 hits
2 fighters owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Germans: 1 artillery, 12 infantry and 4 mech_infantrys
Casualties for British: 1 artillery, 2 fighters and 5 infantry
Casualties for Americans: 1 aaGun, 5 artilleries and 5 infantry
Non Combat Move - Germans
3 artilleries moved from Germany to Poland
10 infantry moved from Germany to Poland
9 infantry moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
2 fighters moved from Romania to Poland
4 infantry moved from Western Germany to Denmark
1 infantry moved from Portugal to Spain
4 artilleries moved from Gibraltar to Spain
5 infantry moved from Gibraltar to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 bomber moved from Russia to Caucasus
5 mech_infantrys moved from Poland to Romania
2 mech_infantrys moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
20 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour, 24 infantry and 6 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Caucasus to Volgograd
10 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Western Germany to Denmark
Place Units - Germans
3 mech_infantrys placed in France
1 artillery and 2 infantry placed in Spain
3 artilleries and 6 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
3 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,2,3,3,5,4,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Amur : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 12 infantry
Romania : 7 mech_infantrys
Poland : 3 aaGuns, 5 artilleries, 4 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_minor and 3 mech_infantrys
Denmark : 7 infantry
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Volgograd : 1 aaGun, 2 armour, 1 bomber, 44 infantry and 8 mech_infantrys
Caucasus : 1 flag, 5 infantry
Portugal : 1 flag
Switzerland : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 10 infantry
Spain : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 48 / 50
Russians : 22 / 29
Japanese : 38 / 50
Americans : 69 / 102
Chinese : 8 / 9
British : 41 / 41
UK_Pacific : 18 / 20
Italians : 8 / 10
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 25 PUs;
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 2 infantry moved from Russia to Vologda
2 armour, 1 fighter and 1 tactical_bomber moved from Tambov to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 armour, 1 artillery and 1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 4 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 3 armour and 6 mech_infantrys
Russians roll dice for 2 armour, 4 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 3/11 hits
Japanese roll dice for 3 armour and 6 mech_infantrys in Vologda, round 2 : 5/9 hits
3 artilleries owned by the Russians, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Vologda, round 3 : 3/6 hits
Japanese roll dice for 3 armour and 3 mech_infantrys in Vologda, round 3 : 3/6 hits
2 armour owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Vologda
retreated to Vologda
Japanese win with 3 armour remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour, 4 artilleries and 2 infantry
Casualties for Japanese: 6 mech_infantrys
Battle in Ukraine
Russians attack with 2 infantry
Japanese defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 4 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 5 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 8 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Tambov
1 tactical_bomber moved from Vologda to Russia
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Territory Summary for Russians :
Buryatia : 1 infantry
Italian Somaliland : 1 flag
Belarus : 1 artillery and 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 armour, 1 artillery and 1 infantry
Russia : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 9 infantry and 1 tactical_bomber
Tambov : 16 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber
Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Samara : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 47 / 50
Russians : 24 / 27
Japanese : 37 / 50
Americans : 69 / 102
Chinese : 8 / 9
British : 41 / 41
UK_Pacific : 18 / 20
Italians : 8 / 10
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Ukraine to Western Ukraine
Japanese take Western Ukraine from Russians
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
3 fighters moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
2 fighters moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 armour moved from Vologda to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 mech_infantrys moved from Kazakhstan to Samara
1 armour moved from Vologda to Samara
3 mech_infantrys moved from Volgograd to Samara
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to Manchuria
1 fighter moved from Hopei to 19 Sea Zone
1 fighter moved from Kazakhstan to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer, 1 submarine and 2 transports; ANZAC defend with 1 destroyer
1 submarine owned by the Americans Submerged
Japanese roll dice for 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Americans: 1 destroyer and 2 transports
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 19 Sea Zone, round 3 : 0/2 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
retreated to Kwangtung
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Japanese attack with 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Samara, round 2 : 1/11 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Samara
Japanese roll dice for 2 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Samara, round 3 : 3/11 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
5 fighters moved from 33 Sea Zone to 22 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 battleship moved from 20 Sea Zone to 22 Sea Zone
6 carriers moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
4 submarines moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
1 battleship moved from 20 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 22 Sea Zone
1 fighter moved from Manchuria to Shantung
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Kweichow to Shantung
1 fighter moved from Kweichow to Hopei
1 aaGun moved from Anhwe to Kiangsu
1 tactical_bomber moved from Volgograd to Ukraine
2 fighters moved from Volgograd to Ukraine
5 mech_infantrys moved from Hopei to Tsinghai
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Ukraine
1 armour placed in Volgograd
Japanese undo move 1.
1 armour and 1 mech_infantry placed in Volgograd
Japanese undo move 2.
1 artillery and 1 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Kiangsu
Japanese undo move 4.
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Territory Summary for Japanese :
Shantung : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
Kiangsi : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Okinawa : 1 harbour
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery
Kansu : 1 flag
Hopei : 1 flag, 1 fighter
Tsinghai : 1 flag, 5 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 armour
Siberia : 1 flag
Kazakhstan : 1 flag
44 Sea Zone : 1 flag
22 Sea Zone : 2 battleships, 6 carriers, 2 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers
19 Sea Zone : 1 destroyer, 1 submarine and 1 transport
6 Sea Zone : 1 transport
Urals : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 1 mech_infantry
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Samara : 1 flag, 2 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Production/PUs Summary :
Germans : 47 / 50
Russians : 18 / 27
Japanese : 47 / 47
Americans : 69 / 102
Chinese : 4 / 9
British : 41 / 41
UK_Pacific : 18 / 20
Italians : 8 / 10
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
11 armour and 7 mech_infantrys moved from Baltic States to Romania
1 bomber moved from India to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
3 submarines moved from 24 Sea Zone to 22 Sea Zone
1 armour moved from Timguska to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Buryatia to Amur
Russians take Amur from Germans
Combat - Americans
So, finally I’m attacking the Japanese fleet at SZ22. :evil:
Any Kamikaze?
What OOL with your fleet?
Time to end the war :-D
use all tokens, to 4 destroyer, and 2 carrier.
It’s sort of tricky on the LOO. Please roll and I will try to response asap.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
11 armour and 7 mech_infantrys moved from Baltic States to Romania
1 bomber moved from India to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
3 submarines moved from 24 Sea Zone to 22 Sea Zone
1 armour moved from Timguska to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Buryatia to Amur
Russians take Amur from Germans
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 22 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers
Americans roll dice for 7 submarines in 22 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/15 hits
Here we go:
You scored 2 hits with Kamikaze. 1 destroyer, 1 carrier.
I scored 3 hits with my subs. I took one on your undamaged battleship and 2 on your subs.
No I scored 5 more hits with the rest of my fleet. What do you choose?
please take remaining sub (x2), 1 destroyer, 2 hits for carrier
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
11 armour and 7 mech_infantrys moved from Baltic States to Romania
1 bomber moved from India to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
3 submarines moved from 24 Sea Zone to 22 Sea Zone
1 armour moved from Timguska to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Buryatia to Amur
Russians take Amur from Germans
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 22 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers
Americans roll dice for 7 submarines in 22 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/15 hits
Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 11/20 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 5 carriers owned by the Americans, 4 submarines owned by the Japanese and 1 carrier owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 6 submarines in 22 Sea Zone, round 3 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 6/15 hits
You scored 11 hits!
2nd Round: 1 more from my subs (I damagad one of your carriers) an 6 more from the rest of my fleet. Please choose your losses…
Good boys :evil:
If you have no submarine left, take out the last destroyer and carrier X 2 hits + 3 strategic bombers
If you have any submarine left, replace the destroyer with 1 fighter so it’s 1 AC 2 hits + 3 Strategic bombers + 1 fighter
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 carrier, 10 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 3 mech_infantrys moved from Norway to 112 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
11 armour and 7 mech_infantrys moved from Baltic States to Romania
1 bomber moved from India to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 22 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
3 destroyers moved from 26 Sea Zone to 22 Sea Zone
3 submarines moved from 24 Sea Zone to 22 Sea Zone
1 armour moved from Timguska to Urals
Russians take Urals from Japanese
1 armour moved from Urals to Evenkiyskiy
1 mech_infantry moved from Buryatia to Amur
Russians take Amur from Germans
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in 22 Sea Zone
Americans attack with 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 2 destroyers, 7 fighters, 4 submarines and 3 tactical_bombers
Americans roll dice for 7 submarines in 22 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/15 hits
Japanese roll dice for 4 submarines in 22 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 6 carriers, 2 destroyers, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 11/20 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 5 carriers owned by the Americans, 4 submarines owned by the Japanese and 1 carrier owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 6 submarines in 22 Sea Zone, round 3 : 1/6 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 6/15 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 7 fighters and 3 tactical_bombers in 22 Sea Zone, round 3 : 11/18 hits
6 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 2 fighters owned by the Americans lost in 22 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 4 : 9/10 hits
You scored 11 more hits :-o
Round 3: no subs left now. 9 (!) hits from me. please choose, you have following left:
1 destroyer
3 carriers
7 fighters
2 battleships (damaged)
Wow…
1 destroyer,
1 Carrier (x2)
1 Carrier (x2)
4 fighters