It is houserule. Anyway, everybody is its own master when playing F-2-F.
Anyone can throw ideas, with more or less aim at something.
Sure, some are more “historically oriented”, other “playful, blastful” oriented, other “KISS” and some more OOB and aimed at minimal changes.
When an out-of-the-sandbox HR appear, for my part, it brings more connections to what I’m thinking about sure it is out of the track proposed but it does not kill the opening ideas. It gives much more possibilities. The opening poster is not constrained to do anything.
Cruiser HRs are quite interesting to read as it reveals how people can be creative.
Even your C8 TP, C8 Sub, C8 Destroyer cost structure remained in my back pocket when I worked on Redesign to find alternative to current OOB interactions and cost.
It was not chosen amongst possibilities, but it was still amongst the one to compete within my framework. It had not received great enthusiastic response when you posted it but nevertheless was an idea I read and understand why it have its own merits.
Within a specific gameframe and context (like introducing new players) some HRs are better than others. Ultimately each one of us is the boss and pick what he likes.
Even my own F-2-F HRs adjust according to what gamemap, time and players attending because the ultimate goal is still having fun with it and all of us attending. Not just me wanting to test something, there is less experienced players which want to understand the game, others which are competitors that don’t like tweaking on balance indirectly due to HRs, there are beer takers and friend talkers which don’t care, etc.
So all ideas received a varieties of more or less detailed comments, but still it means your ideas has been read. And , who knows what can happen to them afterward, they travel and can help someone else on its specific intent.
Good to see you on forum Toblerone.
Did you find new teammates to play A&A?