@Luftwaffles41 said in UK Strategy -"Middle Earth":
And frankly, if Japan has the American fleet in a stalemate then that’s a win for Japan, because at the point where they should have 3 IC’s on mainland Asia, they won’t be needing their fleet unless they’ve yet to conquer the money islands that is
I mean, it’s a temporary stalemate, especially if you’re trying to fill 3 coastal ICs per turn with land units. Best case scenario, Japan is bringing in 86 IPCs/turn with Siberia, China, money islands, and India. If you buy 9 land units a turn for an average of 4 IPCs each, that’s -36 IPCs, so you’ve got about 50 IPCs to spend to match the US Pacific Fleet. You can get away with that for several turns in a row by buying carriers and filling them with your existing air force, but at some point you run out of your existing air force, and then the US, spending 80 IPCs/turn, will surpass you and drive you back. So if you go for Sydney, you are essentially betting the game that you can take Sydney before the US out-spends you in the Pacific. Taking Sydney is not as easy as it looks, partly because of all the vicious, vicious emus that defend the plains, and partly because the US can fly in fighters as reinforcements, land infantry in Queensland as reinforcements, and so on. It does happen, but it’s certainly not guaranteed.
If, on the other hand, you leave Sydney be and go conquer the Middle East, then you can get to a point where you’re straight up out-earning the USA, even after filling your factories, and that is basically an Axis win. The area that Japan an conquer by pressing west from Calcutta isn’t just 6 IPCs – you’ve got West India (2), Persia (2), Iraq (2), Syria (1), Jordan (1), Egypt (2), Sudan (1), Kenya (1), Tanganyika (1), Rhodesia (1), South West Africa (1), South Africa (2), and Madagascar (1), all within a couple of moves of India by sea. That’s 18 IPCs, not counting strict neutrals. Even if you pick only 2/3 of that, it’s still economically important, and it’s often defended with little or nothing by the middlegame. There’s also the indirect benefit of knocking the wind out of Britain’s sails – without their colonial income, they may be unable to defend against Italy or pose a significant threat to Germany, which buys you even more time to slowly conquer the globe.
Actually part of why I almost never play Global any more is that it takes frigging forever to finish the games using my favorite strategies. But that’s another story…