After watching the YouTube video, I think this variation is a very interesting series of traps for an unwary Axis player. The Axis can’t profitably attack Egypt on I1; you’re setting them up to trade the Italian fleet and the Italian expeditionary force for the expendable ANZAC infantry, and you can immediately and safely retake Egypt on UK2, so that’s all fine. Likewise, the Axis can’t profitably attack SZ 93 (Southern France) on I1 and/or G2. The Germans can’t afford to spend that much of their air power attacking Mediterranean boats that aren’t an immediate threat to any vital German interests, and the Italians are simply outclassed; if the Italians attack the combined UK / French fleet then, as Randy says, you essentially achieve the objectives of Taranto, but with the Allies rolling defensive 4’s instead of the Axis rolling defensive 4’s.
Instead, Italy should either (a) go for the New Roman Empire objective (one transport to Gibraltar, one transport to Greece), or (b) send both transports to Syria with the idea of getting into Iraq and making it unsafe for the British to build an early factory in Persia, or © send one transport to Jordan and one transport to Alexandria, stacking Alexandria from Tobruk, with the idea of setting up for a strong I2 attack on Egypt, or (d) use both transports to pick up the land units from Tobruk and bring it north to the Balkans so that you will have a huge can-opening force available to pressure Russia. Any of these plans will likely work out moderately well for Italy and Italy is not going to be under any special pressure from the Allies compared to the pressure Italy would feel from a modestly successful Taranto raid. Italy’s not going to run away with the game, but they get to keep their air force, they get to keep a big part of their fleet, and they’ll remain relevant and dangerous well into the middlegame. In exchange, the Allies save the French Med fleet, save a couple of British fighters, and pick up a couple of bucks in the Middle East / East Africa a couple of turns earlier than they otherwise might. This seems like a basically neutral exchange – I don’t see that either the Axis or the Allies come out noticeably ahead in the European theater. It’s sort of like trading a bishop for a knight…they each have advantages and disadvantages, and you can make that trade if you feel like it; there’s nothing wrong with that trade.
The problem is that you’re severely weakening your Pacific theater as Britain to make this neutral exchange happen: you don’t pick up Java, you are no longer threatening to pick off Japanese transports in the money islands, you are no longer seriously threatening to hold Yunnan, and unless those planes in British Somaliland turn around immediately and head back east toward India on UK2 and UK3, you are allowing Japan to take India on J4 without forcing Japan to commit 100% of its resources. Japan could easily wind up sitting in India, the money islands, and central China at the end of J4 while still having a substantial air force.
As a result, I’m really skeptical that Randy’s overall strategy is actually stronger than orthodox play. The stuff you’re giving up in the Pacific just seems more important to me than the ambiguous gains you’re making in the Med and the Middle East. I should note that I still don’t understand what the point of building three destroyers near Britain on UK1 is or what it is that Randy hopes to achieve in the Atlantic; I could potentially be convinced that this strategy is worth playing if those extra destroyers turn out to accomplish something impressive. Otherwise, this looks like a fun gambit that would be worth trying once to shake things up and play mind games with your opponents, but it doesn’t appear to be strong enough for me to want to use it as my new go-to opening.
I’m still very grateful to Randy for sharing and carefully describing this interesting new opening. Even if I don’t think it’s literally the best option available, I still think it’s well-considered, creative, forceful, and conceptually elegant. I may be able to apply some of the concepts described (retreat from India and Egypt and set up for counter-attacks) in some of my games even if I don’t wind up following Randy’s exact script.