Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
17L, BM, Pherman (Allies) vs Alex
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cant move, dice problem. Looks like I am not the only one. Will try later.
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I will roll here and just attach an edited map.
Attacks:
2 inf, one art from Egypt to TJ via tts, including three support bombardments
2 inf, 2 art from Egypt to AES
Gold CoastTJ:
BB, 2 CR
Rolls: 1@4 2@3; Total Hits: 31@4: (1)2@3: (1, 1) -
Return fire
Rolls: 2@2; Total Hits: 12@2: (6, 1)
AES
Attack
Rolls: 2@2 2@1; Total Hits: 02@2: (6, 3)2@1: (5, 4)Defense
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
Rd2
Rolls: 2@2 2@1; Total Hits: 12@2: (6, 4)2@1: (6, 1)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Rd3
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 aaGun, 3 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery
EDIT: Changing ownership of Anglo Egyptian Sudan from British to British
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Turning off Edit Mode
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from Neutral_Axis
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 submarine moved from 92 Sea Zone to 83 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 aaGun and 2 artilleries placed in Egypt
1 bomber placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
the two 97 TTs move to 95
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Southern Italy to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Ukraine to Western Ukraine
1 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
1 infantry moved from Novgorod to Archangel
3 fighters and 3 tactical_bombers moved from Algeria to Greece
2 bombers moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western Ukraine
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 2 transports moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 84 Sea Zone to 85 Sea ZonePlace Units - Germans
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
pls consider one German AA from Western Ukraine being in Ukraine, thx! Will update with Japan, or pls do yourself if you want to attack it, thx!
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@alexgreat:
pls consider one German AA from Western Ukraine being in Ukraine, thx! Will update with Japan, or pls do yourself if you want to attack it, thx!
Sure thing.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 fighter moved from Bryansk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
4 infantry moved from Vologda to Smolensk
1 fighter moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 marine moved from Kwangsi to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to French Indo China
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to JapanPlace Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in Malaya
3 submarines placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Burma, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 marine moved from Kwangsi to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Jehol to Hunan
3 mech_infantrys moved from Manchuria to Anhwe
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to French Indo China
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Kwangsi to JapanPlace Units - Japanese
1 armour, 1 bomber and 1 mech_infantry placed in Malaya
3 submarines placed in 36 Sea Zone
2 armour and 1 mech_infantry placed in Manchuria
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 infantry, 4 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from 90 Sea Zone to Morocco
1 fighter moved from 90 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 90 Sea Zone to Gibraltar
1 bomber moved from India to KweichowCombat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Morocco
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Central United States
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
11 infantry moved from Shensi to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 11 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
Uk just forgotten, or out of time? :)
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Strange, I must have forgotten to post it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 artillery
EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 1 artillery
EDIT: Turning off Edit Mode
2 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from French Madagascar to 72 Sea Zone
1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
5 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,4,2,4,2,1,4
British collect 30 PUs (4 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry