17L, BM, Pherman (Allies) vs Alex


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 31 PUs;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Volgograd to Rostov
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
                2 artilleries and 8 infantry moved from Russia to Bryansk
                2 infantry moved from Smolensk to Bryansk
                1 aaGun moved from Bryansk to Rostov
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    triplea_39571_Rus7.tsvg

  • '17 '16 '15 '12

    sz 33 battle. 4 subs hit in first round, casualties pls!

    Or should I just make it best defense? Battle is at 98% or so.

    triplea_39571_J8_Rd1.tsvg


  • Wow, hold up.  Anzac is supposed to be there.  Did I forget to NC them?

  • '17 '16 '15 '12

    you moved them away last round.


  • @alexgreat:

    you moved them away last round.

    Haha, did I really?  Not sure what was going on in my mind there.  Well obviously I didn’t mean to do that.  Can we put them back and you can rewind to any point that you want between now and then?


  • I know you don’t have to grant that request, but it is a courtesy that I give to my opponents so I don’t think it’s unreasonable for me to ask on occasion.  You can ask anyone I play with regularly, I give stuff like that back to anyone I play with.

  • '17 '16 '15 '12

    Its not unreasonable.

    If your intention was to move with the US to Australia as well and unify the fleet, then I think you made a mistake you shouldnt be able to take back. And why would you move Anzac this way, fighters and ships, that is unlikely just to happen by mistake.

    But if you tell me that that was not your intention at all, I will just redo Japan and edit Anzac back there without thinking twice.

    In any case, I dont rewind to before losing my 2 bombers to AA fire :)

    Taking the island was intentional, I guess.

  • '17 '16 '15 '12

    nah, lets just play on. I agree you have always been a gentleman in our games.

    I will edit, but probably not befoe tomorrow.

    Just let me know about the island.

  • '17 '16 '15 '12

    confirmed, wont be able to move tonight, Easter holidays are over, work tomorrow.

    Japan tomorrow my evening.


  • @alexgreat:

    Its not unreasonable.

    If your intention was to move with the US to Australia as well and unify the fleet, then I think you made a mistake you shouldnt be able to take back. And why would you move Anzac this way, fighters and ships, that is unlikely just to happen by mistake.

    But if you tell me that that was not your intention at all, I will just redo Japan and edit Anzac back there without thinking twice.

    In any case, I dont rewind to before losing my 2 bombers to AA fire :)

    Taking the island was intentional, I guess.

    Yeah, thanks a lot Alex.  Yeah Java was intentional.  To be honest I don’t know what the heck I was thinking pulling Anzac back to 54.  I sometimes I play my turns late at night after the wife and kids are in bed and I think I was on auto pilot.  I think the rough idea in my brain was unifying the fleet.  But I guess something slipped up in my head about turn order that that should happen.


  • I’d feel bad if i beat you after you let me take something that big back.  Does letting play on for a draw sound fair?


  • @Pherman1215:

    I’d feel bad if i beat you after you let me take something that big back.  Does letting play on for a draw sound fair?

    Just to clarify, I mean that if I beat you it’s a draw and if you beat me then it’s a win for you.

  • '17 '16 '15 '12

    no, its ok, you play on to win, as will I.

    Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….

    … I am certain you confused turn order, and its an honest mistake.

    And I can empathize with playing after bringing kid to bed…

    So, to emphasize, I dont consider this game to be tainted.


  • @alexgreat:

    no, its ok, you play on to win, as will I.

    Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….

    … I am certain you confused turn order, and its an honest mistake.

    And I can empathize with playing after bringing kid to bed…

    So, to emphasize, I dont consider this game to be tainted.

    Thanks Alex, you’re the man.


  • @alexgreat:

    no, its ok, you play on to win, as will I.

    Give me back one of the two German bomber, if you feel you need to compensate, but dont feel obliged, because….

    … I am certain you confused turn order, and its an honest mistake.

    And I can empathize with playing after bringing kid to bed…

    So, to emphasize, I dont consider this game to be tainted.

    Thanks Alex, you’re the man!


  • Out of curiosity, did you forget that subs can go through the Gibraltar canal?

  • '17 '16 '15 '12

    wasnt an issue for quite some time, so maybe :)

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 5 destroyers
                EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 5 destroyers
                EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
                EDIT: Turning off Edit Mode
                Japanese buy 2 armour, 1 bomber, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Malaya to Burma
                1 mech_infantry moved from Yunnan to Burma
                1 bomber moved from Malaya to Java
                2 bombers moved from Kwangsi to Java
                2 tactical_bombers moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                2 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                1 armour moved from Kwangsi to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 armour moved from 42 Sea Zone to Java
                1 infantry and 1 marine moved from Philippines to 35 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry and 1 marine moved from 42 Sea Zone to Java
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 cruiser and 2 transports
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 7 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 :  8/8 hits
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 7 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 26
                    Casualties for ANZAC: 1 cruiser and 2 transports
                Battle in Java
                    Japanese attack with 1 armour, 3 bombers, 2 infantry and 1 marine
                    ANZAC defend with 2 artilleries, 1 infantry and 1 marine
                        Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 marine in Java, round 2 :  1/7 hits
                        ANZAC roll dice for 2 artilleries, 1 infantry and 1 marine in Java, round 2 :  0/4 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 armour, 3 bombers, 2 infantry and 1 marine in Java, round 3 :  2/7 hits
                        ANZAC roll dice for 2 artilleries and 1 marine in Java, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Java
                        Japanese roll dice for 1 armour, 3 bombers, 1 infantry and 1 marine in Java, round 4 :  2/6 hits
                        ANZAC roll dice for 1 marine in Java, round 4 :  0/1 hits
                        1 marine owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 3 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 2 artilleries, 1 infantry and 1 marine
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 :  4/6 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
                1 armour moved from Malaya to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                3 bombers moved from Java to Malaya
                7 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Yunnan
                1 infantry moved from Jehol to Anhwe
                1 aaGun and 5 infantry moved from Jehol to Manchuria
                2 armour and 1 mech_infantry moved from Manchuria to Anhwe
                1 tactical_bomber moved from Japan to Manchuria

    Place Units - Japanese
                1 submarine and 2 transports placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in Manchuria
                1 bomber placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_39571_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 5 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine and 2 transports
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 submarine and 2 transports
                Battle in 92 Sea Zone
                    Americans attack with 5 fighters, 5 submarines and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 6 transports
                    Units damaged: 1 battleship owned by the Italians
                    2 submarines owned by the Americans Submerged
                    1 submarine owned by the Italians Submerged
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 82
                    Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 6 transports
                    Casualties for Americans: 3 submarines
                Battle in Morocco
                    Americans attack with 2 artilleries, 4 infantry and 2 mech_infantrys
                    Italians defend with 3 infantry
                    Americans win, taking Morocco from Italians with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 89 Sea Zone
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 armour, 1 artillery and 2 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_39571_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Kansu to Shensi
                2 infantry moved from Sikang to Shensi
                3 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                10 infantry moved from Sikang to Tsinghai
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    triplea_39571_Chi7.tsvg

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