TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
2 armour and 5 mech_infantrys moved from Shensi to Tsinghai
2 armour moved from Anhwe to Szechwan
1 armour moved from Yunnan to Szechwan
3 bombers moved from Kwangsi to Tsinghai
2 fighters and 5 tactical_bombers moved from Anhwe to Tsinghai
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
Combat - Japanese
Battle in Soviet Far East
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 armour
Battle in Tsinghai
Japanese attack with 4 armour, 3 bombers, 2 fighters, 5 mech_infantrys and 5 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 4 armour, 3 bombers, 2 fighters, 5 mech_infantrys and 5 tactical_bombers in Tsinghai, round 2 : 10/19 hits
Chinese roll dice for 1 fighter and 10 infantry in Tsinghai, round 2 : 5/11 hits
10 infantry owned by the Chinese and 5 mech_infantrys owned by the Japanese lost in Tsinghai
Japanese roll dice for 4 armour, 3 bombers, 2 fighters and 5 tactical_bombers in Tsinghai, round 3 : 8/14 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 armour, 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Japanese: 5 mech_infantrys
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun moved from Jehol to Anhwe
3 bombers moved from Tsinghai to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters and 5 tactical_bombers moved from Tsinghai to Shensi
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 43 Sea Zone: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 11 submarines
EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters and 11 submarines
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
2 artilleries and 1 infantry placed in Manchuria
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
triplea_39571_Jap10.tsvg