17L, BM, Pherman (Allies) vs Alex
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
15 armour, 5 artilleries, 5 fighters, 7 infantry, 31 mech_infantrys and 6 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
4 mech_infantrys moved from Western Ukraine to Russia
1 mech_infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 bombers and 3 tactical_bombers moved from Novgorod to Russia
10 bombers moved from Western Germany to Russia
1 submarine moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 12 bombers, 5 fighters, 7 infantry, 37 mech_infantrys and 9 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 4 fighters, 74 infantry and 1 tactical_bomber
AA fire in Russia : 3/9 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 12 bombers, 2 fighters, 7 infantry, 37 mech_infantrys and 9 tactical_bombers in Russia, round 2 : 32/91 hits
Russians roll dice for 3 aaGuns, 10 artilleries, 4 fighters, 74 infantry and 1 tactical_bomber in Russia, round 2 : 30/89 hits
23 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians, 7 infantry owned by the Germans and 29 infantry owned by the Russians lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 12 bombers, 2 fighters, 14 mech_infantrys and 9 tactical_bombers in Russia, round 3 : 28/61 hits
Russians roll dice for 10 artilleries, 4 fighters, 45 infantry and 1 tactical_bomber in Russia, round 3 : 16/60 hits
14 mech_infantrys owned by the Germans, 2 artilleries owned by the Germans and 28 infantry owned by the Russians lost in Russia
Germans roll dice for 19 armour, 3 artilleries, 12 bombers, 2 fighters and 9 tactical_bombers in Russia, round 4 : 24/45 hits
Russians roll dice for 10 artilleries, 4 fighters, 17 infantry and 1 tactical_bomber in Russia, round 4 : 16/32 hits
7 artilleries owned by the Russians, 13 armour owned by the Germans, 3 artilleries owned by the Germans and 17 infantry owned by the Russians lost in Russia
Germans roll dice for 6 armour, 12 bombers, 2 fighters and 9 tactical_bombers in Russia, round 5 : 17/29 hits
Russians roll dice for 3 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 3/8 hits
3 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians and 3 artilleries owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 12 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 13 armour, 5 artilleries, 3 fighters, 7 infantry, 37 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 3 aaGuns, 10 artilleries, 4 fighters, 74 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 bombers, 2 fighters and 6 tactical_bombers moved from Russia to Novgorod
10 bombers moved from Russia to Smolensk
2 transports moved from 113 Sea Zone to 115 Sea Zone
10 mech_infantrys moved from France to Western Germany
8 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
Germans undo move 1.
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
2 mech_infantrys placed in Ukraine
2 transports placed in 115 Sea Zone
10 infantry placed in Germany
3 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 submarines
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 submarines
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 63 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 2 artilleries, 1 factory_minor and 6 infantry
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 9 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Trigger Chinese Destroy Factories Manchuria Russians: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Russians
2 aaGuns moved from Amur to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
Japanese take Amur from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Yunnan to Manchuria
1 bomber moved from Yunnan to Manchuria
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
5 fighters moved from 43 Sea Zone to Celebes
3 fighters moved from Philippines to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 armour moved from Tsinghai to Hopei
2 tactical_bombers moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 tactical_bomber moved from Shensi to Hunan
1 fighter moved from Shensi to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Shensi to HopeiCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 5 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters and 1 infantry in Celebes, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 3 infantry
AA fire in Manchuria : 0/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/7 hits
Chinese roll dice for 2 aaGuns and 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys in Manchuria, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Manchuria, round 4 : 0/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 2 bombers and 2 mech_infantrys in Manchuria, round 5 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 2 armour and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 3 tactical_bombers in Hopei, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
2 bombers moved from Manchuria to Anhwe
1 mech_infantry moved from Suiyuyan to Chahar
1 armour moved from Tsinghai to Suiyuyan
3 mech_infantrys moved from Malaya to Yunnan
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 11 submarines moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
3 fighters moved from 55 Sea Zone to 35 Sea Zone
5 fighters moved from Celebes to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
3 tactical_bombers moved from Hopei to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
1 factory_minor placed in Kiangsu
3 destroyers placed in 36 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
forgot a sub to 44
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@alexgreat:
forgot a sub to 44
Got it
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
4 fighters moved from 54 Sea Zone to 55 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 55 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine and 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
8 bombers moved from Western United States to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
7 bombers placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from India to Sumatra
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
3 armour, 4 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in 39 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Units damaged: 1 carrier owned by the British
British win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Sumatra
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
Battle in Caucasus
British attack with 4 armour, 1 artillery, 6 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Italian Somaliland from Italians, taking Caucasus from Germans with 4 armour, 1 artillery, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 aaGun, 1 artillery and 14 infantry moved from Iraq to Northwest Persia
1 fighter moved from Northwest Persia to Persia
1 tactical_bomber moved from 39 Sea Zone to Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Sumatra to India
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 aaGuns and 7 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in Egypt
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from India to Sumatra
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
3 armour, 4 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in 39 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 2 submarines
Units damaged: 1 carrier owned by the British
British win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Sumatra
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
Battle in Caucasus
British attack with 4 armour, 1 artillery, 6 infantry and 7 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Italian Somaliland from Italians, taking Caucasus from Germans with 4 armour, 1 artillery, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
1 aaGun, 1 artillery and 14 infantry moved from Iraq to Northwest Persia
1 fighter moved from Northwest Persia to Persia
1 tactical_bomber moved from 39 Sea Zone to Persia
2 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to Persia
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Sumatra to India
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
5 aaGuns and 7 infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in Egypt
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 40 PUs (1 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from France to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
1 submarine moved from 66 Sea Zone to 68 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters, 3 infantry and 10 mech_infantrys
British defend with 1 artillery, 2 infantry and 1 mech_infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 2 fighters, 3 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 2/16 hits
Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/13 hits
2 mech_infantrys owned by the Italians, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 8 mech_infantrys in Normandy Bordeaux, round 3 : 2/11 hits
Americans roll dice for 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/11 hits
4 mech_infantrys owned by the Italians and 2 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Normandy Bordeaux, round 4 : 3/7 hits
Americans roll dice for 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/9 hits
2 mech_infantrys owned by the Italians, 1 mech_infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
2 mech_infantrys owned by the Italians retreated to Southern France
Americans win, taking 98 Sea Zone from British with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for Italians: 3 infantry and 8 mech_infantrys
Casualties for British: 2 infantry
Casualties for Americans: 4 infantry and 1 mech_infantryNon Combat Move - Italians
3 infantry moved from Western Germany to France
2 aaGuns and 7 infantry moved from Northern Italy to France
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
2 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 bomber moved from Shensi to KwangsiPlace Units - Italians
1 armour and 5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
ouch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 6 artilleries, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Holland Belgium
1 bomber moved from Novgorod to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
5 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Denmark to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
10 bombers moved from Smolensk to Caucasus
2 fighters and 6 tactical_bombers moved from Novgorod to Caucasus
1 submarine moved from 66 Sea Zone to 85 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 3/5 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys
British defend with 1 artillery and 1 mech_infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits
Americans roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits
1 mech_infantry owned by the British, 2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber and 5 mech_infantrys in Normandy Bordeaux, round 3 : 0/8 hits
Americans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 1/3 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber and 4 mech_infantrys in Normandy Bordeaux, round 4 : 2/7 hits
Americans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 4 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 5 : 0/5 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 6 : 3/4 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 6 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry and 5 mech_infantrys
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Americans: 1 armour and 3 artilleries
Battle in Caucasus
Germans attack with 10 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers
British defend with 4 armour, 1 artillery, 5 infantry and 7 mech_infantrys
Germans roll dice for 10 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 12/23 hits
British roll dice for 4 armour, 1 artillery, 5 infantry and 7 mech_infantrys in Caucasus, round 2 : 6/17 hits
2 mech_infantrys owned by the Germans, 7 mech_infantrys owned by the British, 1 bomber owned by the Germans, 3 infantry owned by the Germans and 5 infantry owned by the British lost in Caucasus
Germans roll dice for 9 bombers, 2 fighters and 6 tactical_bombers in Caucasus, round 3 : 13/17 hits
British roll dice for 4 armour and 1 artillery in Caucasus, round 3 : 2/5 hits
2 bombers owned by the Germans, 4 armour owned by the British and 1 artillery owned by the British lost in Caucasus
Germans win with 7 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 bombers, 3 infantry and 2 mech_infantrys
Casualties for British: 4 armour, 1 artillery, 5 infantry and 7 mech_infantrysNon Combat Move - Germans
7 bombers, 2 fighters and 6 tactical_bombers moved from Caucasus to Volgograd
6 armour moved from Russia to Volgograd
2 aaGuns moved from Bryansk to Tambov
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
3 infantry moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries placed in Germany
3 artilleries placed in France
1 fighter and 2 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Yunnan to Hunan
2 bombers moved from Anhwe to Hunan
1 mech_infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
3 tactical_bombers moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Hunan
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from Malaya to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Borneo, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters in 44 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hunan
Japanese attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 battleships, 6 carriers, 2 cruisers, 6 destroyers and 11 submarines moved from 35 Sea Zone to 36 Sea Zone
6 fighters moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
3 fighters moved from Borneo to 36 Sea Zone
3 tactical_bombers moved from Borneo to 36 Sea Zone
2 armour moved from Malaya to Yunnan
1 aaGun moved from Anhwe to Hunan
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Kweichow to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from Hunan to Kwangsi
1 armour moved from Hopei to Kweichow
1 fighter moved from Japan to 36 Sea Zone
1 submarine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to MalayaPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 5 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
5 fighters, 2 infantry and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 55 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry and 2 mech_infantrys
Americans win, taking Holland Belgium from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Iceland
8 bombers moved from Queensland to India
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Central Africa to French Equatorial Africa
7 bombers moved from Western United States to Queensland
9 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans
8 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 bomber and 1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
2 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 aaGun, 1 artillery and 16 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
3 fighters moved from India to Caucasus
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Burma to India
1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
5 aaGuns and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 40 PUs (1 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Novosibirsk to Timguska
Italians take Timguska from Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 armour and 5 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
10 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber, 2 fighters, 10 infantry and 7 mech_infantrys
British defend with 5 aaGuns, 5 fighters and 11 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 0/3 hits
Italians roll dice for 1 armour, 1 bomber, 2 fighters, 10 infantry and 7 mech_infantrys in Normandy Bordeaux, round 2 : 4/21 hits
Americans roll dice for 5 aaGuns, 1 armour, 5 fighters, 12 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/19 hits
4 aaGuns owned by the British and 7 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 7 mech_infantrys in Normandy Bordeaux, round 3 : 4/14 hits
Americans roll dice for 1 aaGun, 1 armour, 5 fighters, 12 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/19 hits
2 mech_infantrys owned by the Italians, 1 aaGun owned by the British, 1 infantry owned by the Americans, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 bomber, 2 fighters and 5 mech_infantrys in Normandy Bordeaux, round 4 : 2/9 hits
Americans roll dice for 1 armour, 5 fighters, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 7/16 hits
5 mech_infantrys owned by the Italians, 1 fighter owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 armour, 5 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -34
Casualties for Italians: 1 armour, 1 fighter, 10 infantry and 7 mech_infantrys
Casualties for British: 5 aaGuns and 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to France
1 aaGun moved from France to Southern France
1 submarine moved from 68 Sea Zone to 70 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Southern France
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs