ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E
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Hmmmm, the Japanese turn you just ran through is corrupted as well. Or at least I cannot load it.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 49 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 49 Sea Zone to 48 Sea Zone
2 fighters moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 submarine moved from 49 Sea Zone to 48 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Borneo, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Philippine Islands
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Philippine Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 carrier moved from 49 Sea Zone to 48 Sea Zone
1 destroyer moved from 49 Sea Zone to 48 Sea Zone
2 fighters moved from Borneo to 48 Sea Zone
1 carrier moved from 37 Sea Zone to 48 Sea Zone
1 battleship moved from 37 Sea Zone to 48 Sea Zone
2 destroyers moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to Burma
1 aaGun, 1 artillery and 4 infantry moved from Eastern Canada to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Norway
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 transport moved from 11 Sea Zone to 10 Sea Zone
2 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 8 Sea Zone to 2 Sea ZonePlace Units - Americans
3 fighters and 1 infantry placed in East Indies
4 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
5 infantry placed in Eastern United States
1 fighter placed in 37 Sea Zone
Americans undo move 2.
Americans undo move 1.
4 infantry placed in Eastern United States
Americans undo move 1.
2 infantry placed in East Indies
3 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
1 fighter placed in 37 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 transport
3 Sea Zone : 3 transports
8 Sea Zone : 1 carrier and 2 fighters
10 Sea Zone : 1 transport
37 Sea Zone : 1 fighter
47 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport
Borneo : 1 flag, 2 infantry
Burma : 1 fighter
Central United States : 1 aaGun
East Indies : 1 flag, 1 factory and 2 infantry
Eastern Canada : 2 infantry
Eastern United States : 1 factory and 3 infantry
Hawaiian Islands : 1 infantry
New Guinea : 1 flag
Norway : 1 aaGun, 1 artillery and 4 infantry
Philippine Islands : 1 flag, 1 infantry
Solomon Islands : 1 flag
Wake Island : 1 flag
Western United States : 1 factory and 2 fightersProduction/PUs Summary :
Russians : 19 / 23
Germans : 37 / 40
British : 37 / 39
Japanese : 25 / 33
Americans : 50 / 50 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Ukraine S.S.R.
1 artillery moved from Archangel to West Russia
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to Ukraine S.S.R.
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 2 fighters
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 fighters in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in West Russia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery and 3 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 2 armour in West Russia, round 2 : 2/2 hits
1 armour owned by the Germans and 2 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 3 : 1/2 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters moved from Ukraine S.S.R. to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 factory
Russia : 1 aaGun, 3 armour, 6 artilleries, 1 factory, 2 fighters and 10 infantry
West Russia : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 21 / 21
Germans : 35 / 40
British : 37 / 39
Japanese : 25 / 33
Americans : 50 / 50 -
I replayed and matched the result. Please check and let me know for any questions.
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I cannot even load your Russian 9th turn. It is saying the same thing. I am able to do your British 8th turn however. After that I keep getting the corrupted message. Is this normal? Perhaps it is my laptop that is the problem?
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um…I also can’t, either the american file or russia :x…I don’t know why. When I have some time later will have a look again
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Hopefully it can be repaired or something. As this is my first PBEM game I’m not too sure on steps to follow to fix this. If we cannot move forward I won’t call a draw and will say this is a Allied victory. I hope there is a way to move forward though.
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it seems I encountered the same issue in other game…so likely this is a forum issue. i will ask forum folks for help…stay tuned.
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just checked and it is due to forum issue. once the moderator cleans up the hard disk it would work again.
Meanwhile i send you the file via email. Please check. We can continue to play but we post the message to forum while sending the file via email for now.
Cheers
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Please resend file. I seem to have no received it. Checked Junk mail and everything.
We seem to be having issues on all fronts my friend. lol
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:?
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Let me check…
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It should work this time :-D let the war continue…
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My apologies good sir. I did not notice this yesterday. I will get through the Germans turn right away. Happy continuation. I am anxious to see this Allied strategy play out. What I have learned here is the importance of the TT shuck. :)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 fighters moved from Germany to West Russia
1 armour moved from Karelia S.S.R. to Archangel
3 fighters moved from Germany to Archangel
1 fighter moved from Germany to Archangel
1 fighter moved from Germany to West Russia
1 fighter moved from Germany to Archangel
1 artillery moved from Karelia S.S.R. to ArchangelCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 5 fighters
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking West Russia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
3 fighters moved from West Russia to Karelia S.S.R.
5 fighters moved from Archangel to Karelia S.S.R.
2 bombers moved from Russia to Karelia S.S.R.
2 infantry moved from Germany to Baltic States
3 artilleries moved from Germany to Baltic StatesPlace Units - Germans
2 armour, 4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 4 PUs;Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Northwestern Europe
2 armour moved from India to Yunnan
2 fighters moved from India to Yunnan
1 fighter moved from India to French Indo-China Thailand
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 armour moved from India to Kazakh S.S.R.Combat - British
Battle in Northwestern Europe
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Northwestern Europe, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo-China Thailand
British attack with 1 armour and 2 fighters
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 fighters in French Indo-China Thailand, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 armour and 2 fighters
Japanese defend with 2 armour
British roll dice for 2 armour and 2 fighters in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 armour owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Casualties for Japanese: 2 armour
Battle in France
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in France, round 2 : 1/3 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 destroyer moved from 47 Sea Zone to 61 Sea Zone
1 submarine moved from 47 Sea Zone to 48 Sea Zone
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from France to 8 Sea Zone
1 fighter moved from Northwestern Europe to 8 Sea Zone
2 carriers moved from 3 Sea Zone to 8 Sea Zone
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
2 infantry moved from Greenland to 2 Sea Zone
2 fighters moved from 3 Sea Zone to Russia
2 fighters moved from Yunnan to Burma
2 infantry moved from India to Persia
1 artillery moved from India to Persia
2 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from New Guinea to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
1 carrier and 1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 fighter moved from French Indo-China Thailand to Burma
1 fighter moved from French Indo-China Thailand to 47 Sea ZonePlace Units - British
2 armour and 1 fighter placed in India
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 49 PUs totalTerritory Summary for British :
2 Sea Zone : 2 infantry
8 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 transports
47 Sea Zone : 1 carrier and 1 fighter
48 Sea Zone : 1 destroyer, 1 submarine and 1 transport
61 Sea Zone : 1 destroyer
Algeria : 1 flag
Burma : 1 aaGun, 3 fighters and 2 infantry
Central United States : 1 infantry
Finland : 1 flag, 1 infantry
France : 1 flag, 2 infantry
India : 2 armour, 1 factory and 1 fighter
Kazakh S.S.R. : 1 armour
Libya : 1 flag
Morocco : 1 flag
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Persia : 1 artillery and 2 infantry
Philippine Islands : 2 infantry
Russia : 2 fighters
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Yunnan : 1 armourProduction/PUs Summary :
Russians : 18 / 21
Germans : 30 / 38
British : 45 / 49
Japanese : 24 / 33
Americans : 51 / 50 -
Welcome back :-D
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My inexperience in PBEM just showed again. lol I shouldve posted after combat phase but I am attacking your Phillipine Island fleet. Odds are in your favour but with another carrier coming it had to be now or you were going to crush my fleet eventually. I need order of losses.
American:
2x CV
1x BB
4x DD
4x FgtBritish:
1x DD
1x SubAnd I rolled like crap. :(
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 carriers moved from 60 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 destroyers and 4 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport -
And I forgot to attack your British tank in Russia. LOL Was so concentrated on the fleet attack decision…
Please don’t let these mishaps sway you away from playing a game of Global against me next. :-D