G40 2nd ed. oysteilo (axis) vs. ShadowHAwk (allies, no bid)


  • aha

    I saw the four units but didn’t notice any planes, didnt really look either….we will se how it goes. Japan coming up in not to long


  • so on borneo I forget to bring 2 fighters and 2 tacs from the adjecant sz into the fight. Of course you score hits with both of your infantery

    for the planes

    DiceRolls: 2@3 2@4; Total Hits: 32@3: (1, 6)2@4: (4, 1)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Jehol to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Shensi to Sikang
                1 tactical_bomber moved from Shensi to Tsinghai
                2 bombers moved from Kwangsi to Sikang
                1 fighter moved from Kwangsi to Tsinghai
                1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from 41 Sea Zone to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                    UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Sikang from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Borneo: 2 infantry
                EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
                EDIT: Adding units owned by Japanese to Borneo: 1 artillery
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                2 fighters moved from 44 Sea Zone to 36 Sea Zone
                2 carriers moved from 41 Sea Zone to 36 Sea Zone
                1 battleship and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                2 bombers moved from Sikang to Anhwe
                1 aaGun, 2 artilleries, 1 fighter and 7 infantry moved from Jehol to Manchuria
                1 fighter moved from Manchuria to Anhwe
                1 tactical_bomber moved from Tsinghai to Anhwe
                1 fighter moved from Sikang to Kweichow
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
                3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                3 fighters moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 mech_infantry placed in Kwangtung
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_39233_Jap9.tsvg


  • 4 out 6 twos…. not bad!

    for the edits, basically what has happened is, forgot to bring four planes to bornea, se above

    you hit 2 with your dudes so I need to select a plane. I first select a tac, then I change my mind to a fighter. I also forgot to move my malay sub with my fleet

    ask if you dont understand


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 artillery moved from France to Normandy Bordeaux
                5 infantry moved from France to Normandy Bordeaux
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 5 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Italians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from France to Southern Italy
                1 aaGun moved from Northern Italy to France
                1 artillery and 2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total

    triplea_39233_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 artillery moved from France to Normandy Bordeaux
                5 infantry moved from France to Normandy Bordeaux
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 5 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry

    Non Combat Move - Italians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 bomber moved from France to Southern Italy
                1 aaGun moved from Northern Italy to France
                1 artillery and 2 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Ukraine: 2 aaGuns
                EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_39233_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                2 infantry moved from Ukraine to Rostov
                1 bomber moved from Novgorod to Rostov
                2 mech_infantrys moved from Novgorod to Finland
                1 fighter and 1 tactical_bomber moved from Novgorod to Finland
                1 armour and 1 tactical_bomber moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Archangel
                1 artillery and 2 mech_infantrys moved from Novgorod to Belarus
                1 artillery and 3 infantry moved from Western Germany to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Novgorod to Finland
                1 bomber moved from Novgorod to Iraq
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                4 armour and 4 mech_infantrys moved from Caucasus to Persia
                1 bomber moved from Rostov to Persia
                1 artillery moved from Ukraine to Rostov
                2 mech_infantrys moved from Novgorod to Belarus
                1 fighter moved from Germany to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter and 4 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Finland
                    Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Finland from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                    French defend with 2 infantry; Americans defend with 1 artillery
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for French: 2 infantry
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Persia
                    Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
                    British defend with 1 factory_minor, 1 fighter and 2 infantry
                    Germans win, taking Persia from British with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for British: 1 fighter and 2 infantry
                Battle in Iraq
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                    British win with 1 artillery remaining. Battle score for attacker is -19
                    Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Archangel
                    Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Novgorod
                1 bomber moved from Persia to Northwest Persia
                7 armour and 4 mech_infantrys moved from Volgograd to Caucasus
                1 armour moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                3 aaGuns, 14 artilleries and 5 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Bessarabia to Western Ukraine
                1 fighter moved from Finland to Novgorod
                1 tactical_bomber moved from Finland to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                2 fighters moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                4 infantry moved from Germany to Poland
                1 artillery and 3 infantry moved from Western Germany to France

    Place Units - Germans
                1 artillery and 9 infantry placed in Western Germany
                3 infantry placed in France
                9 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,4,1,1
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_39233_Ger10.tsvg


  • all right, great game I have nothing here

    I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!


  • @ShadowHAwk:

    @oysteilo:

    all right, great game I have nothing here

    I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!

    Well that is how you should play allies, hit the axis every angle you get.

    Although you made a nice move into the middle east there. Could be deadly if the dice go against me but i could destroy a large part of your tanks again.

    As soon as you divert resources away from moscow russia can become bigger again. and that is kinda deadly for germany

    I was hoping to squezze out a pacific win, but need several rounds for that which I don’t have. So that is why, you you showed a good way to play allies, no question about that! It was fun to play you!


  • @ShadowHAwk:

    @oysteilo:

    all right, great game I have nothing here

    I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!

    Im open for a rematch if you want to.

    like what kind of rematch did you have in mind?


  • @ShadowHAwk:

    @oysteilo:

    @ShadowHAwk:

    @oysteilo:

    all right, great game I have nothing here

    I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!

    Im open for a rematch if you want to.

    like what kind of rematch did you have in mind?

    We can start a new game basicaly.
    So a new chance for you as axis, or you can try the allies if you like :)

    I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.


  • @ShadowHAwk:

    @oysteilo:

    @ShadowHAwk:

    @oysteilo:

    @ShadowHAwk:

    @oysteilo:

    all right, great game I have nothing here

    I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!

    Im open for a rematch if you want to.

    like what kind of rematch did you have in mind?

    We can start a new game basicaly.
    So a new chance for you as axis, or you can try the allies if you like :)

    I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.

    Well i kinda beat you with a 0 bid, and im doing alright against colt with a 0 bid ( he even had great dice with italy and japan round 1 and 2 )
    So 0 bid isnt really lame, bids become interesting once both players are verry experienced playing the axis and the allies need something to beef them up.

    You could also play axis again ( see how you fair next round ) im learning from this as well.

    All right, I can fire it up tonight. I would like to try again with axis


  • @ShadowHAwk:

    @oysteilo:

    @ShadowHAwk:

    @oysteilo:

    @ShadowHAwk:

    @oysteilo:

    @ShadowHAwk:

    @oysteilo:

    all right, great game I have nothing here

    I was not prepared for your extremely aggressive play and I made too many mistakes early on. So I guess you showed me wrong!

    Im open for a rematch if you want to.

    like what kind of rematch did you have in mind?

    We can start a new game basicaly.
    So a new chance for you as axis, or you can try the allies if you like :)

    I dont know, would be nice, but not sure if I fancy the allies chances and “beating” you with axis and zero bid is kind of lame. Although I failed misarably this time.

    Well i kinda beat you with a 0 bid, and im doing alright against colt with a 0 bid ( he even had great dice with italy and japan round 1 and 2 )
    So 0 bid isnt really lame, bids become interesting once both players are verry experienced playing the axis and the allies need something to beef them up.

    You could also play axis again ( see how you fair next round ) im learning from this as well.

    All right, I can fire it up tonight. I would like to try again with axis

    Sure im doing a RL game as well so might not respond in 10 minutes like usual :D

    O and dont call it lame playing with a 0 bid as im doing that most of the time :)

    It seems like I am starting a few games so no rush with rapid replies. Regarding lame….it is not lame in the snse that you are lame, it is more lame in the sense I failed to beat you with zero bid, that is hugely annoying to me. Now, if I end up beating you this time around it proves nothing, I beat a guy with 0 bid, yikes! That is the lame part

6 / 6

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