edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode16L Playoff BM 2.0 JDOW (Allies) vs rubioton (Axis+10)
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Well, it was 0/8, so nothing special and one plane more or less wouldn’t have made a difference. The game drifted away early when I was not able to get a grip anywhere nor did I make big money and Italy got too strong.
Let’s gamble for a couple of turns but this should be a fun one for you.
Hi Tobias,
I think the game is not unbalanced yet, maybe with your skills you could see it more clear. I’m spending a lot of time each turn to see how to move my troops, trying not to do big mistakes in my defensive positions.
On the other hand, I agree about the economy and your perception on Italy.
Let’s see how things go in a couple of turns, it’s very challenging what you are proposing me each turn and not that easy to handle.
Cheers José
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Sir, 2 things:
1. I really forgot to take Guam with US, I hope you allow
2. The last round fig vs inf was a missclick, there was no point to fight after I took the arty off.
I hope you allow the edit.This battle was ridiculous enough. 99% battle fails, not only did I have to lose, air, I was not able to take the territory. Also the total US whiff in sz96. That game now certainly favored the Axis dice-wise but the pity from my end is that I am afraid it hasn’t been decisive. Even if I take Burma everything is just a matter of time.
Maybe this just shortens my misery.
Bringing this to the bottom.
You can make those changes, it’s easy to forgot a landing where there aren’t any defense troop. And the fighter in Burma it’s worthless continuing attacking if you’re not going to take the territory.
This round you had dice slightly below the media except in Burma where it was a disaster.
As I said before this game is very challenging for me and I have to be pretty sure in not making any big mistake, to not loose my options
Cheers
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It’s normal to see the own position rather pessimistic but here you definitely have the lead, I am hanging in the ropes, you just need to finish me now.
You played very well. In hindsight I was not happy with my early US/UK moves, but I need get used to BM, normal learning process.
So keep the good work up now and this one is over soon :)
Cheers,
Tobias -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 fighter moved from Syria to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
1 armour moved from Persia to Iraq
1 armour moved from Novosibirsk to Kazakhstan
3 fighters moved from Western Ukraine to Kazakhstan
2 aaGuns and 6 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Germany to Southern Italy
2 aaGuns, 6 infantry and 2 mech_infantrys moved from Northern Italy to Southern ItalyPlace Units - Italians
1 airfield placed in Kazakhstan
3 infantry placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,4,4
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs -
Good airbase move with Italy. I was hoping you missed it :wink:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in CelebesNon Combat Move - ANZAC
2 fighters moved from Bryansk to Russia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from 92 Sea Zone to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Shensi to Archangel
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to KazakhstanCombat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 6 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
2 mech_infantrys moved from Novgorod to Eastern Poland
6 mech_infantrys moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 4 tactical_bombers moved from Western Ukraine to Kazakhstan
6 infantry moved from Finland to Karelia
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to Egypt
1 fighter moved from Southern Italy to Egypt
3 bombers moved from Western Germany to Southern Italy
3 bombers moved from Kazakhstan to Southern Italy
3 armour moved from Tsinghai to Kazakhstan
1 bomber moved from Shensi to Persia
1 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 transport moved from 97 Sea Zone to 99 Sea Zone
10 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to France
2 infantry moved from Normandy Bordeaux to France
3 aaGuns, 5 armour, 10 artilleries, 29 infantry and 10 mech_infantrys moved from Western Ukraine to UkrainePlace Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
2 infantry and 8 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Italians
1 mech_infantry moved from Samara to Rostov
Russians take Rostov from Germans
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
1 artillery owned by the Russians and 2 infantry owned by the Russians retreated to Russia
Germans win with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Samara
1 aaGun moved from Russia to Samara
1 fighter moved from Bryansk to Russia
8 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Shensi to Kansu
1 artillery and 1 fighter moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 bomber moved from French Indo China to Kansu
1 artillery, 2 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 5 infantry and 1 marine moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
4 carriers moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Guam
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser and 3 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship, 4 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 5 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shensi to Tsinghai
1 aaGun moved from Shensi to Kweichow
1 bomber moved from Kansu to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
1 fighter moved from Sikang to Persia
1 tactical_bomber moved from Java to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Guam to 21 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to Philippines
2 carriers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Kazakhstan to EgyptPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total -
Sir, just a quick note.
Per history a UK inf was on a US transport after US8 in sz92.
Now it is not anymore and I have no idea why. Seems like tripleA took the wrong inf off during my UK NCM. I hope you believe that it does not make sense to have this unit on a UK TT as I have 9 attacking US units and I obviously wanted to have a TT that is capable to transport units for an amphibious assault during both, US and UKs turn. -
Thus I treat this unit as it were on a US TT.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 5 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries, 6 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
3 bombers and 5 fighters moved from Algeria to Egypt
1 fighter moved from Belgian Congo to Egypt
1 bomber moved from India to Egypt
4 fighters moved from Samara to BryanskCombat - Americans
Battle in Egypt
Americans attack with 2 artilleries, 4 bombers, 6 fighters, 6 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 fighters; Italians defend with 1 factory_minor, 2 fighters, 1 harbour and 7 infantry; Japanese defend with 2 fighters and 2 tactical_bombers
Italians win with 5 fighters remaining. Battle score for attacker is -71
Casualties for Germans: 1 artillery
Casualties for Italians: 2 fighters and 7 infantry
Casualties for Americans: 2 artilleries, 4 bombers, 6 fighters, 6 infantry and 1 mech_infantry
Casualties for Japanese: 2 tactical_bombers
Battle in 99 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bryansk
Americans attack with 4 fighters
Germans defend with 1 artillery
Americans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery
Casualties for Americans: 2 fightersNon Combat Move - Americans
2 fighters moved from Bryansk to Russia -
Okay, that total blow ends the game.
10 hits with 50 defense followed by 9 hits with 36 defense
And look at that arty in Bryansk that took of 2 figs in that battle, stunning defense ;)This ending is now a bit disappointing to me.
I think if I get a bit of something like good dice I could have stayed in the game. Take Egypt back and kill the units in Iraq with 2 ground and 3 air.
And Egypt was at 63% so not a complete suicide mission. I planned to fight 1-2 rounds and finish off with UK.But to be clear: Even if Egypt goes well you were still clearly in the drivers seat with the better position.
I think during the whole game the dice kind of slightly preferred you. Nothing extreme but there was only that Java hickup and except that everything went smoothly for the Axis (including a good result against my Scramble G1) and I believe Allies need more defense hits in average and less disasters on their end. The battle that bothers me most was that Bryansk battle with Italy. Not that you won but that you kept a significant can opener after that. That just allowed the Germans to grow too quickly and accelerated the fall of Persia.
But this game was far away from being a so called dice game. I think with better dice for me the game would have stayed competetive for a longer while at least. You played well and deserve the win. I did not play bold enough during the early US/UK turns and never got a grip on the Axis position, neither in the Pacific nor in Europe.
Good luck in the next round.
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Btw: are you up for a rematch with same sides?
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I fully agree with Tobias summary of this game.
And I would add that you were not at your highest level this time.
My padawan :-D used that chance really well, very very VERY meritorious having played A&A only for 2 years, you have won vs the player with more options in my view to win the 2015 tittle vs the great Zhuk, and may be 2015 is the best league ever. An enourmus achievement in any case Chema.
Congrats! you were brave and it is clear to me that you have surpassed your master.
I will watch that interesting rematch. Real Madrid playing Barsa next Sunday too :mrgreen:
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Btw: are you up for a rematch with same sides?
Hi Tobias,
Yes I’m. You have played a great game, as I said before, very challenging. I’ve spended a lot of time making up my next move. So let me set the next playoff game and I will post you when the rematch is setted (suppose the same bid?).
I agree with you with the Italian combat in Bryansk, wasn’t decisive but, helped Germany in making Middle East for one or two rounds before.
Cheers Jose
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Yeah, same bid is fine if we stick to BM2. If we play BM3 we need to adjust the bid as Japan as an easy extra NO then.