I’ve made a modification to the Classic module that checks for the total stack limits. It also has almost all of the optional rules correctly implemented. I’ve called it Classic League and designed it for use here. Would you like to try it?
16L BM 2.0 Mr Green vs Karl7 (allies) game3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 2 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Samara to Tambov
1 fighter moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Samara to Volgograd
1 submarine moved from 109 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Vologda
2 fighters moved from Tambov to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
7 infantry moved from Samara to Russia
2 infantry moved from Samara to Russia
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 7 infantry
EDIT: Adding units owned by Russians to Russia: 7 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 59 PUs;
Japanese buy 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Kweichow to Hopei
1 bomber moved from French Indo China to Hopei
1 bomber moved from Hunan to Hopei
6 artilleries and 4 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 armour moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
2 armour and 2 mech_infantrys moved from Kweichow to Burma
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 6 armour, 9 artilleries, 7 infantry and 8 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 9 artilleries, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Malaya
1 mech_infantry moved from Kweichow to Burma
1 aaGun and 1 armour moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
2 bombers moved from Hopei to Kiangsi
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Borneo to 37 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
1 tactical_bomber moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 tactical_bomber moved from 44 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
2 destroyers and 1 transport placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from India to 44 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 99 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
4 carriers and 5 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
5 fighters moved from 55 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 infantry and 1 mech_infantry moved from Crete to 99 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to EgyptPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat - British
Non Combat Move - British
3 armour and 3 fighters moved from Persia to Iraq
2 armour, 1 artillery and 3 infantry moved from Syria to Iraq
4 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from India to Iraq
3 aaGuns, 1 armour, 4 artilleries and 19 infantry moved from India to West India
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 4 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 bomber moved from Malta to Gibraltar
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 factory_minor placed in Iraq
3 armour placed in Egypt
1 submarine placed in 80 Sea Zone
1 armour placed in Union of South Africa
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Caucasus to PersiaCombat - Italians
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Persia to Rostov
2 armour and 3 fighters moved from Caucasus to Rostov
1 aaGun and 2 infantry moved from France to Western Germany
1 armour moved from Southern Italy to Western GermanyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,3,4,6,3,5
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking Celebes from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
3 mech_infantrys moved from Northwest Persia to Volgograd
1 bomber moved from Caucasus to Volgograd
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Caucasus to Tambov
1 fighter moved from Caucasus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
2 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
3 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Western Germany to France
1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
2 artilleries and 1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
5 armour and 1 mech_infantry moved from Ukraine to Rostov
3 armour moved from Caucasus to Rostov
12 armour and 6 mech_infantrys moved from Northwest Persia to Rostov
4 armour and 4 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Caucasus to RostovPlace Units - Germans
7 mech_infantrys placed in Germany
3 armour placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,3,5,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yunnan: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 7 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
3 mech_infantrys moved from Northwest Persia to Volgograd
1 bomber moved from Caucasus to Volgograd
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Caucasus to Tambov
1 fighter moved from Caucasus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 bomber moved from Volgograd to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
2 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
3 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Western Germany to France
1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 126 Sea Zone
2 artilleries and 1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
5 armour and 1 mech_infantry moved from Ukraine to Rostov
3 armour moved from Caucasus to Rostov
12 armour and 6 mech_infantrys moved from Northwest Persia to Rostov
4 armour and 4 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Caucasus to RostovPlace Units - Germans
7 mech_infantrys placed in Germany
3 armour placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,3,5,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yunnan: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 aaGuns, 1 armour and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
2 infantry moved from Vologda to Smolensk
3 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 8 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Volgograd to Samara
10 infantry moved from Timguska to Kansu
2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
1 aaGun and 2 infantry moved from Vologda to Samara
2 aaGuns, 6 armour, 3 artilleries, 50 infantry and 1 mech_infantry moved from Russia to Samara
2 fighters moved from Smolensk to SamaraPlace Units - Russians
2 aaGuns, 1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour, 9 artilleries and 6 infantry moved from Burma to India
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
2 armour and 2 mech_infantrys moved from Burma to IndiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 4 armour, 9 artilleries, 6 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 9 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Yunnan to Burma
2 mech_infantrys moved from Malaya to Burma
1 aaGun moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Kiangsi to Philippines
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 fighter moved from French Indo China to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 37 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to Shan State
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Kwangsi
4 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Kwangtung
2 tactical_bombers moved from French Indo China to KwangsiPlace Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
Japanese collect 63 PUs (1 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Queensland to 44 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Marshall IslandsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Trans-Jordan to IraqPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 artillery and 6 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to KweichowCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
9 fighters and 2 tactical_bombers moved from Iraq to Persia
1 bomber moved from Gibraltar to FranceCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Persia
British attack with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 armour, 9 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 aaGuns, 1 armour, 4 artilleries and 19 infantry moved from West India to Eastern Persia
9 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
7 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 8 infantry moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 battleship, 1 carrier, 2 cruisers and 4 transports moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from France to United Kingdom
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Turning off Edit Mode -
Hey, didn’t see your mech in Persia! It was buried under my stuff. I thought it was a walk in. I redid the battle but edited your hit back in from the original dice.
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Hey, one more NCM – move US ftrs to carrier in middle east. I can edit on Anzac as I don’t think it iwll matter to anything.
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Hey, one more NCM – move US ftrs to carrier in middle east. I can edit on Anzac as I don’t think it iwll matter to anything.
Can’t spot a carrier in the middle east. :wink:
Did you mean two figs sz92 -> Iraq? -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Iraq: 2 fighters
EDIT: Turning off Edit Mode
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
2 armour, 1 bomber and 3 fighters moved from Rostov to Caucasus
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium -
In that case this is my move, feel free to play it out. :-)
Combat:
Retreat in Holland after all infantry is dead.
In the unlikely event that all my armour dies in Caucasus without killing your infantry I’ll request that you halt so I can curse my luck and decide if I want to press on. :|Ncm:
All in Bulgaria > Yugoslavia
8 inf, 2 aa S.ita > N.Ita
Bmb land in S.ita
Fighters land in W.Ger and Ukraine.No placement since I saved up. :-)