16L G40 BM 2.0 Mr.Green vs Koala (allies)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Manchuria to Amur
                1 fighter moved from Japan to Amur
                1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Kweichow to Szechwan
                1 artillery moved from Northern Territory to South Australia
                4 artilleries and 3 infantry moved from Western Australia to South Australia
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Jehol to Amur

    triplea_38073_Jap7.tsvg


  • Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble?  :-D

    On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?

  • '19 '18 '17

    @Mistergreen:

    Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble?  :-D

    On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?

    Yes scramble everything please.

    I haven’t done the math yet, but I think this battle could take 2+ rounds. And to specify an OOL in a naval battle is not so easy for me (have a little bit of a problem to predict all implications). Would you mind in rolling the battle in the forum?

    So I can respond after every round on the casualties.

    I’m online for at least another 30 minutes, so we could finish it today in the evening (23:34 is right now in my timezone).

    regards  :-)

    PS: tutorial on forum dice is here (used it myself for the first time today, in my other game)


  • Do you mind if I just roll it in TripleA and post each round for you to choose instead?

  • '19 '18 '17

    yeah no problem either :)

  • '19 '18 '17

    so simply tell me how many hits you’ve made.

    I have a gamefile open right now where I see our fleets


  • 13 hits.  :-)


  • My guess is 5 tippable ships, 4 ss, 4 dd…  :-)

  • '19 '18 '17

    okay, that hurt …  :cry:

    Was just going to tell you if I get lucky and you have <10 hits first round, there might be a chance for me… 8% winning tells me the battle calculator.  :-D

    On topic:

    4 subs; tip 3 carriers; tip UK BB; tip US BB; 4 US DDs

  • '19 '18 '17

    @Mistergreen:

    My guess is 5 tippable ships, 4 ss, 4 dd…  :-)

    spot-on


  • 13 hits for you as well so still in the race.  :-)
    To bad I only lost 2 power.  :evil:
    12 more hitsfor me rd2!  :-)

  • '19 '18 '17

    @Mistergreen:

    13 hits for you as well so still in the race.  :-)
    To bad I only lost 2 power.  :evil:
    12 more hitsfor me rd2!  :-)

    darn I should have grabed that pesky northern territory!

    okay, simply take the weak
    remove 3 carriers; 2 cruiser; tac, UK BB; US BB; 2 anzac figher; 2 US fighter

    So remaining should be 3 US fighters, 1 Anzac fighter right?

    The anzac fighter goes last :)


  • Rd4 Japan wins with 2 cc, 2 bb(d), 3 tac, 2 fig, bmb remaining. Time to ncm.  :-)


  • Correction rd3 win but no changes otherwise…  :roll:

  • '19 '18 '17

    @Mistergreen:

    Rd4 Japan wins with 2 cc, 2 bb(d), 3 tac, 2 fig, bmb remaining. Time to ncm.� :-)

    An easy breakfast for the australian women and kids on the fiji-islands  :mrgreen:


  • Nevermind it was rd4.  :roll:
    Time to stop writing about unconscionable things and ncm.

  • '19 '18 '17

    @Mistergreen:

    Nevermind it was rd4.  :roll:
    Time to stop writing about unconscionable things and ncm.

    Take your time. I don’t know, if I can make the whole US->Uk turns today, anyway.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Manchuria to Amur
                1 fighter moved from Japan to Amur
                1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Kweichow to Szechwan
                1 artillery moved from Northern Territory to South Australia
                4 artilleries and 3 infantry moved from Western Australia to South Australia
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone
                1 infantry moved from Eastern Persia to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Jehol to Amur

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Amur
                    Japanese attack with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys
                    Russians defend with 9 infantry
                        Japanese roll dice for 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys in Amur, round 2 :  5/12 hits
                        Russians roll dice for 9 infantry in Amur, round 2 :  3/9 hits
                        5 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 armour, 2 artilleries, 2 fighters and 2 mech_infantrys in Amur, round 3 :  2/9 hits
                        Russians roll dice for 4 infantry in Amur, round 3 :  2/4 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 3 armour, 1 artillery, 2 fighters and 1 mech_infantry in Amur, round 4 :  3/7 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  0/2 hits
                        2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 3 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 9 infantry
                    Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
                Battle in Szechwan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in South Australia
                    Japanese attack with 5 artilleries and 3 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 5 artilleries and 3 infantry in South Australia, round 2 :  1/8 hits
                        ANZAC roll dice for 1 infantry in South Australia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 6 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 3 fighters
                        Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 :  13/22 hits
                    Units damaged: 1 battleship owned by the British, 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Americans roll dice for 4 submarines in 54 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 :  13/20 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans and 5 carriers owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 7 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 :  12/21 hits
                        Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 8 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 :  9/16 hits
                        3 destroyers owned by the Japanese, 1 battleship owned by the British, 3 fighters owned by the Japanese, 1 battleship owned by the Americans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 :  5/12 hits
                        Americans roll dice for 4 fighters and 1 transport in 54 Sea Zone, round 4 :  2/4 hits
                        2 fighters owned by the Japanese, 1 transport owned by the Americans, 3 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 bomber, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 71
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 5 carriers, 4 destroyers, 5 fighters and 3 tactical_bombers

    Non Combat Move - Japanese
                1 bomber, 2 fighters and 3 tactical_bombers moved from 54 Sea Zone to Northern Territory
                1 marine moved from Western Australia to Northern Territory
                2 infantry moved from Western Australia to South Australia
                5 transports moved from 56 Sea Zone to 37 Sea Zone
                1 fighter moved from Szechwan to Malaya
                1 armour and 1 mech_infantry moved from Yunnan to Kweichow
                1 aaGun moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Hopei
                1 artillery moved from Anhwe to Jehol
                1 artillery moved from Hopei to Anhwe
                1 artillery and 3 infantry moved from Yunnan to Shan State
                2 infantry moved from Kwangsi to Hunan
                1 mech_infantry moved from India to Yunnan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from Amur to Japan
                1 fighter moved from Amur to Manchuria
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 carrier placed in 39 Sea Zone
                2 mech_infantrys placed in India
                3 artilleries placed in Malaya
                3 infantry placed in Kwangtung
                2 armour and 1 infantry placed in Manchuria
                1 artillery, 1 bomber and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 21 / 25
        Japanese : 66 / 76
        Americans : 54 / 84
        Chinese : 5 / 5
        British : 28 / 37
        UK_Pacific : 0 / 0
        Italians : 19 / 31
        ANZAC : 7 / 14
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 3 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 24 times
                3 was rolled 25 times
                4 was rolled 30 times
                5 was rolled 27 times
                6 was rolled 26 times
            Average roll : 3,610
            Median : 4,000
            Variance : 0,261
            Standard Deviation : 0,511
            Total rolls : 154

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3,477
            Median : 3,500
            Variance : 0,465
            Standard Deviation : 0,682
            Total rolls : 44

    Chinese Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3,800
            Median : 5,000
            Variance : 1,786
            Standard Deviation : 1,336
            Total rolls : 15

    Japanese Combat
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 20 times
                5 was rolled 14 times
                6 was rolled 18 times
            Average roll : 3,634
            Median : 4,000
            Variance : 0,576
            Standard Deviation : 0,759
            Total rolls : 93

    triplea_38073_Jap7.tsvg


  • Fiji. Hmm what is that smudge over at Fiji. Look more like a aircraft carrier than a smudge. Guess my proud fleet won’t live to tell the tale after all. Mind if I edit my last round losses to keep a few more aircrafts instead?  :roll:


  • Ony would think it wouldn’t be to hard to overlook units that are so close. Guess I got a little tunnel vision on sz54 and only double checked the obvious spot; Hawaii. Anyway if you don’t mind:
    Two less cc afloat. Another fig & tac lands safetly in that pesky ‘unimportant’ northern territory.  :-)

    edit.tsvg

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