Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game

  • '20 '18 '16 '13 '12

    Damn. Sorry guys.

    You missed an epic turn anyway…

  • Liaison TripleA '11 '10

    Probably snuck in some edits or extra tanks again ;)

    Nice dice work Japan, enhancing a well laid and thought out plan!

  • Liaison TripleA '11 '10

    LOL I thought you might not grab Persia!  Hahaha Nice!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Persia belongs to the Reich!

    Chris, Kyle, you can replay the turn by using the history function.  It records everything, even edits you may think you can sneak by!  :-D

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Nice dice work Japan, enhancing a well laid and thought out plan!

    You’re so nice, Joel.  Why don’t I get any praise?  :cry: :cry: :cry: :cry:

    KILL!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    USA?  Hello?  It’s defeat calling….

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    USA! USA! USA!

  • Liaison TripleA '11 '10

    As Kyle knows - I am at a convention starting this evening that continues over the weekend.

    I am planning however to speak with Chris this evening.  Will post when we can!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Cool.  If you can get to UK, then Chris can move Franac and we can get to Germany!  :lol

  • '22 '20 '19 '18 '17 '16 '15 '14 '12


  • Sorry guys, I was in Whistler for 2 days, got in late last night. Posting US….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 bomber moved from Gibraltar to Northern Italy
                1 bomber moved from Gibraltar to Southern France
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans

    Combat - Americans
                Americans creates battle in territory 125 Sea Zone
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in Northern Italy
                    1 bomber killed by AA
                    Bombing raid in Northern Italy causes 0 damage total.
                Strategic bombing raid in Southern France
                    Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Southern France causes 3 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to Cyprus
                1 bomber moved from Gibraltar to Cyprus
                1 fighter moved from Egypt to Cyprus
                1 fighter moved from 91 Sea Zone to Gibraltar
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                5 carriers moved from 42 Sea Zone to 54 Sea Zone
                9 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 44 Sea Zone to 54 Sea Zone
                2 fighters moved from Caroline Islands to Hawaiian Islands
                1 bomber moved from Western United States to Gibraltar
                1 infantry moved from Northern Territory to Queensland
                1 mech_infantry moved from Western Australia to Queensland
                1 transport moved from 71 Sea Zone to 83 Sea Zone
                1 bomber moved from Wake Island to Western United States
                1 bomber moved from Midway to Western United States
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 fighters placed in Western United States
                3 transports placed in 101 Sea Zone
                2 armour, 1 artillery and 3 infantry placed in Central United States
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_37946_Ame2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    UK?

  • '20 '18 '16 '13 '12

    Come on guys. Post or resign. Dragging this out doesn’t make you any more likely to win. Or even to draw…

    How many pieces does the UK even have left to move?

    At least we helped you out by eliminating the necessity to post of China. ;-)

  • Liaison TripleA '11 '10

    After recieving typical “rush” talk from Japan this morning, I made an error I’m not sure how to resolve.

    I built an AB with the explicit intent to land all of my fighters on cyprus this turn (8 ft) this was reviewed with my ally. But I miscounted the flight patterns of the 4 Egyptian fighters. which I threw at sudan thinking they could still make it to Cyprus.  They are 1 short.  The fgts were simply fluff for the attack since they had no other purpose this turn.

    Of course the battle went typical for the game, only 1 hit for the allies despite the overwhelming force, and of course 100% defence by axis.

    The appropriate thing to do is probably to reroll the battle minus the 4 fightrs?  or continue the battle as if the 4 fgts were never there?

    1/5 fighters being the hit, would be a a 1d5 @1

    DiceRolling 1d5:
    (2)

    assuming miss

    Attacker
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)

    Defender
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                4 fighters moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Japanese
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 5 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 5 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 4 fighters
                EDIT: Adding units owned by British to Cyprus: 4 fighters
                EDIT: Turning off Edit Mode
                3 bombers moved from Malta to Russia
                1 fighter moved from Malta to Cyprus
                3 fighters moved from Gibraltar to Cyprus
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                1 aaGun, 1 armour, 1 artillery and 10 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 airfield placed in Cyprus
                1 armour, 1 artillery and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.125
            Median : 5.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_37946_UK_2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gargantua:

    After recieving typical “rush” talk from Japan this morning, I made an error I’m not sure how to resolve.

    I built an AB with the explicit intent to land all of my fighters on cyprus this turn (8 ft) this was reviewed with my ally. But I miscounted the flight patterns of the 4 Egyptian fighters. which I threw at sudan thinking they could still make it to Cyprus.  They are 1 short.  The fgts were simply fluff for the attack since they had no other purpose this turn.

    Of course the battle went typical for the game, only 1 hit for the allies despite the overwhelming force, and of course 100% defence by axis.

    The appropriate thing to do is probably to reroll the battle minus the 4 fightrs?  or continue the battle as if the 4 fgts were never there?

    1/5 fighters being the hit, would be a a 1d5 @1

    DiceRolling 1d5:
    (2)

    assuming miss

    Attacker
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)

    Defender
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Understood. Ok to move.  If we make similar mistake will remember this.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - ANZAC

    triplea_37946_ANZ2.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Sorry clicked through the turn by accident.  No battles, just moving around. Nothing particularly important.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from Dutch New Guinea to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 armour
                    Japanese defend with 1 infantry
                    ANZAC win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Northern Territory to Queensland
                1 carrier moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                3 fighters moved from Java to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_37946_ANZ2.tsvg

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