Karl7 and Kyle (Axis) vs Gargantua and Chris (Allies +18) Cont. of FTF Game
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Joel gave OOL as max defense.
But it made no difference in the end. It was a rout.
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Time of truth for Russia.
Hold and pray for the dice?
Or cut and run to smash Japan?
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Hello Russia?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 2 mech_infantrys moved from Russia to Urals
2 fighters, 3 infantry and 1 tactical_bomber moved from Russia to Tambov
17 armour, 7 artilleries, 31 infantry and 6 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Urals
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Urals from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians win, taking Tambov from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Samara
Russians attack with 17 armour, 7 artilleries, 31 infantry and 6 mech_infantrys
Italians defend with 1 armour
Russians win, taking Samara from Italians with 17 armour, 7 artilleries, 30 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to IraqPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Yenisey
3 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from India to Eastern Persia
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from Japan to Midway
1 bomber moved from Japan to Midway
3 artilleries and 5 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Tsinghai to KazakhstanPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 37 Sea Zone
1 harbour placed in MidwayTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 2 fighters, 1 harbour, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Kazakhstan to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 armour moved from Kansu to Yenisey
3 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from India to Eastern Persia
3 artilleries and 5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 25 Sea Zone
5 bombers moved from Japan to Midway
1 bomber moved from Japan to Midway
3 artilleries and 5 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Tsinghai to KazakhstanPlace Units - Japanese
2 fighters and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 37 Sea Zone
1 harbour placed in MidwayTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Midway: 3 fighters
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
Sorry, quick edit to land 3 of the carrier based fighters on Midway.
You guys have fought valiantly long after it was evident there was no coming back.
Taking your battle lessons from this guy I suppose:
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USA!
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USA?
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AXIS VICTORY!?!?!?!?
:evil: :evil: :evil: :evil: :evil:
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Really guys?
Can we please just admit you`ve been beaten?
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Do I hear crickets chirping… ?
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The least you guys could do is officially resign…
It would be the sportsmanlike approach. :-)
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LOL.
Chris - what do you say?
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Joel if don’t hear from him, say in a day, you want to just move the allies or call this one done?
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if no post by tomorrow am I will post or concede!
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Hey guys,
I know I’ve neglected the game a bit, but I was camping all weekend then I had an injury on Monday and was off work. My apologies, wasn’t trying to be a sore loser or anything.
Anyways, I have looked at the board, and unless the dice go magically in Allies favor I see no win here.
Joel if you want to go for US up to you, I needed to coordinate with UK anyways.
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I conceed the game.
A great one it was LOL!
Well played Kyle/Karl/Chris!
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YAY!!!
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