Pretty bad start for the Allies. But that is what happens with dice.
Please adjust any hit casualties as I just took the default.
Thanks for the Air base in Africa Japan!
Japan look fine.
GO! America! Go!
Joel/Chris,
You had better be careful. If you delay this move much longer I may have to send THE PRIME MINISTER OF CANADA after you!
It’s satruday! Axis and Allies day!
USA! USA! USA!
This is the point where Joel ghosts and gets “really busy with work” but still insists its anybody’s game.
I’ve seen it before. It all started with a Russian bomber built on turn 1… ;-)
maybe if we don’t get any response this weekend we can declare ourselves the winners!
Hmmm. That would be somewhat unsatisfying wouldn’t it?
I like the idea of dominating for 4 more rounds until finally winning.
But that does require these whipping boys to put up a fight…
Hey guys, I’m looking at the map now, action to ensue
YES!!!
What happened?
Allies just had a summit! Action SOON! Kyle you’re going to love it.
Chris’s magnum opus!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 harbour, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Western Australia
10 fighters moved from 33 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
OK combat posted.
Need to know if you want to scramble in Sea of Japan, also OOL for Borneo battle.
Correction, made a purchase mistake
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
10 fighters moved from 33 Sea Zone to 43 Sea Zone
Good pestery move.
I forgot this is why I hate playing online. The winner is the one who devotes the most time to figuring out the particular configuration of units that stings the most. I honestly didnt see this little strike outside Borneo.
No scramble in SZ6
OOL SZ 43 is
1 hit BB
2 hits carrier
1 hit bb
tac
ftr
bb
LETS DO THIS!
https://www.youtube.com/watch?v=KZf6Po4VDxg
But you’ll get them all in the first round anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 4 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Caroline Islands to 43 Sea Zone
10 fighters moved from 33 Sea Zone to 43 Sea Zone
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Battle in Kiangsu
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese, taking Kiangsu from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 2 bombers, 10 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win with 10 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 2 bombers and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
5 carriers moved from 33 Sea Zone to 42 Sea Zone
10 fighters moved from 43 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Queensland to Western Australia
1 infantry moved from Queensland to Northern Territory
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 17 Sea Zone to Wake Island
1 bomber moved from 6 Sea Zone to Guam
1 bomber moved from 6 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Caroline Islands
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Western United States to Gibraltar
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 bomber placed in Western United States
3 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kiangsu
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Cool.
Waiting on Brits and Anzac now.
Or I guess Brits, then Italy then Franzac.
Hint. Hint…