@dawgoneit thank you too :-)
L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from New Zealand to 26 Sea Zone
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 75 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 16x factory_major; Remaining resources: 56 PUs;
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 3 infantry moved from France to Normandy Bordeaux
4 infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Rostov to Archangel
3 infantry and 1 tactical_bomber moved from Rostov to Volgograd
3 infantry and 1 tactical_bomber moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
2 fighters moved from Germany to Normandy BordeauxCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer; Russians defend with 1 submarine
retreated to 125 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is -9
Casualties for Germans: 1 submarine and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 4 artilleries, 2 fighters and 7 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 4 artilleries, 2 fighters and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Caucasus
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 2 armour
Germans win, taking Caucasus from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 2 armourNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 aaGun, 11 armour, 13 artilleries, 14 infantry and 31 mech_infantrys moved from Rostov to Ukraine
9 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Archangel to Novgorod
2 fighters moved from 125 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to France
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from France to Western Germany
3 infantry moved from Southern France to FrancePlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 infantry placed in Ukraine
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,4,4
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Tambov to Rostov
4 aaGuns, 23 artilleries, 82 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Samara to KazakhstanPlace Units - Russians
1 armour, 4 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 artillery moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 armour and 4 mech_infantrys moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
2 mech_infantrys moved from Shensi to Kazakhstan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Hunan to Chahar
2 mech_infantrys moved from Anhwe to Shensi
3 mech_infantrys moved from Manchuria to Anhwe
3 bombers moved from Shensi to Shan State
1 mech_infantry moved from Sikang to Kazakhstan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 3 artilleries, 3 bombers, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 9 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
3 bombers moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea ZonePlace Units - Japanese
2 carriers and 1 fighter placed in 6 Sea Zone
1 infantry placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 fighters and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Gibraltar to 125 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Trans-Jordan to IraqCombat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in NorwayNon Combat Move - Americans
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Eastern United States to 110 Sea Zone
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 43 PUs;
British buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 6 bombers
EDIT: Adding units owned by Americans to Gibraltar: 6 bombers
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Iraq to Caucasus
1 tactical_bomber moved from India to Caucasus
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Norway
2 fighters moved from Egypt to Gibraltar
1 fighter moved from United Kingdom to Norway
1 fighter moved from India to Caucasus
1 fighter and 1 tactical_bomber moved from India to Caucasus
2 fighters moved from 39 Sea Zone to India
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 77 Sea Zone to 80 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to India
3 artilleries and 8 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
3 aaGuns, 2 artilleries and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from 125 Sea Zone to NorwayPlace Units - British
3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 armour placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5,4,1
Italians collect 7 PUs (6 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 2 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Ukraine to Archangel
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 bomber and 2 tactical_bombers moved from Archangel to Novgorod
4 infantry moved from Finland to Vyborg
1 aaGun, 4 artilleries and 7 infantry moved from Normandy Bordeaux to France
11 armour and 40 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun, 14 artilleries and 19 infantry moved from Ukraine to Bessarabia
1 aaGun and 10 infantry moved from Western Germany to Denmark
10 infantry moved from Germany to Poland
2 fighters moved from France to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
10 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
10 infantry placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,6,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 tactical_bomber moved from Bryansk to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 fighter moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 8 mech_infantrys
retreated to Kazakhstan
Japanese win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 6 infantry and 1 mech_infantry
Casualties for Japanese: 5 mech_infantrysNon Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
2 aaGuns moved from Samara to Russia
7 artilleries and 7 infantry moved from Bryansk to Rostov
7 infantry moved from Bryansk to RostovPlace Units - Russians
2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Volgograd: 1 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Volgograd: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
I can’t figure out what I’m doing wrong. I have saved the turn a number of times. At work it opens on turn 10, as it should, but does not allow me to make any combat rolls. At home, it opens on turn 9.
Any ideas?
-
No idea, atm im on a Holiday will be back in 5 days or so
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
Japanese take Novosibirsk from Russians
Japanese take Timguska from Russians
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 destroyer, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Siberia from Russians with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
6 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
3 bombers moved from French Indo China to Philippines
3 artilleries and 2 infantry moved from Shan State to French Indo China
3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 74 Sea Zone
3 submarines moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Chahar to Kansu
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Hunan to Shensi
3 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Anhwe to Shensi
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry, 2 marines and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 3 infantry, 2 marines, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 30 Sea Zone
6 bombers moved from Gibraltar to Norway
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Iraq to Northwest PersiaCombat - Americans
Battle in CreteNon Combat Move - Americans
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 artilleries, 3 infantry, 2 marines and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Northwest Persia to India
2 fighters moved from India to 39 Sea Zone
3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 fighter moved from Gibraltar to 125 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Northwest Persia to EgyptNon Combat Move - British
3 transports moved from 125 Sea Zone to 111 Sea Zone
1 armour and 3 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 aaGun moved from Scotland to 111 Sea Zone
1 aaGun, 1 artillery, 1 mech_infantry and 3 transports moved from 111 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 1 mech_infantry moved from 125 Sea Zone to NorwayPlace Units - British
3 submarines placed in 81 Sea Zone
6 infantry placed in United Kingdom
2 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,1,1,3,1
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 marine moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 77 Sea ZoneNon Combat Move - French
Turn Complete - French