@VictoryFirst Awaiting your bid placement that meets league default rules
(If we’d have bid back and forth for sides, we could have agreed beforehand to alter the rules, but since I’m just giving you 50 they should adhere to league defaults)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Burma
Place Units - Chinese
5 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - British
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Belgian Congo from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Trans-Jordan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Belgian Congo to Egypt
3 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Norway to Novgorod
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
1 aaGun moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
2 infantry moved from Algeria to Tunisia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Karelia: 1 infantry
EDIT: Adding units owned by British to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Alrighty, anything else left to try?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 6 PUs;
Combat Move - Italians
1 armour moved from Western Germany to Denmark
Germans take Denmark from Americans
1 armour moved from Denmark to Western Germany
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Greece
1 fighter moved from Germany to Greece
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,2,2,3,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,4,4
Italians collect 3 PUs (8 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 fighters moved from 39 Sea Zone to India
1 fighter moved from Burma to India
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 39 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 53 PUs;
Germans buy 1 airfield, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 fighter moved from Western Germany to United Kingdom
3 bombers moved from Germany to United Kingdom
2 bombers moved from Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom
3 fighters moved from France to United Kingdom
2 fighters moved from Southern France to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,4,5 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in United Kingdom
Germans attack with 2 bombers and 7 fighters
British defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -26
Casualties for Germans: 5 fighters
Casualties for British: 1 aaGun, 1 fighter and 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from United Kingdom to 112 Sea Zone
5 bombers and 1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from Germany to Denmark
4 fighters moved from Germany to Western Germany
2 aaGuns moved from Germany to Western Germany
3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Russia to Western Ukraine
1 fighter moved from Southern Italy to Western Germany
6 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
1 airfield placed in Denmark
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,5,5,6,4
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
Russians take Iraq from Japanese
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Burma to India
1 aaGun and 2 infantry moved from Yunnan to Burma
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 110 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 2 battleships, 1 cruiser and 2 transports moved from 36 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
6 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
1 infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Persia to Iraq
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery; Russians defend with 1 aaGun and 4 infantry
Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 6 carriers, 4 destroyers, 5 fighters, 6 submarines and 5 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 6 carriers, 4 destroyers, 5 fighters, 6 submarines and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Iraq
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Iraq from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from 81 Sea Zone to Southern Italy
1 fighter moved from Iraq to Greece
1 armour and 4 infantry moved from Rhodesia to Union of South Africa
2 armour moved from Novosibirsk to Turkmenistan
2 mech_infantrys moved from Caucasus to Persia
3 armour moved from Ukraine to Caucasus
1 bomber moved from Iraq to Greece
1 infantry moved from Bryansk to Western Ukraine
15 artilleries and 2 infantry moved from Persia to Eastern Persia
3 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from French Indo China to Malaya
3 infantry and 4 mech_infantrys moved from Shan State to Malaya
Place Units - Japanese
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,3,6,4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
Japanese collect 38 PUs (10 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Novgorod to Baltic States
Americans take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 armour moved from Novgorod to Belarus
Americans take Belarus from Germans
1 armour moved from Belarus to Novgorod
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Americans creates battle in territory 71 Sea Zone
Battle in 81 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 carrier and 1 transport
Americans win, taking 80 Sea Zone from Japanese, taking 71 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in Nenetsia
Non Combat Move - Americans
6 infantry moved from Novgorod to 127 Sea Zone
6 infantry and 3 transports moved from 127 Sea Zone to 126 Sea Zone
6 infantry moved from 126 Sea Zone to Norway
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 battleship and 2 carriers moved from 127 Sea Zone to 126 Sea Zone
2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Norway
1 artillery and 3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to Tunisia
1 aaGun and 2 infantry moved from Algeria to Tunisia
1 transport moved from 82 Sea Zone to 87 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 infantry moved from 106 Sea Zone to Quebec
1 armour moved from Central United States to Quebec
2 mech_infantrys moved from Central United States to British Columbia
3 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 fighter moved from India to Kansu
1 bomber moved from Queensland to Korea
1 fighter and 2 tactical_bombers moved from Queensland to Caroline Islands
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Norway
Place Units - Americans
1 battleship placed in 126 Sea Zone
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
3 fighters placed in Novgorod
3 infantry placed in Finland
1 bomber placed in Eastern United States
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kansu: 1 fighter
EDIT: Adding units owned by Americans to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 4 infantry and 1 transport; Remaining resources: 12 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Novgorod to Archangel
British take Archangel from Germans
Combat - British
Battle in Iraq
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Iraq to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Tunisia to Libya
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 aaGun and 1 fighter moved from Finland to Norway
1 fighter moved from Novgorod to Norway
Place Units - British
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
British collect 30 PUs; end with 42 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 6 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from Americans
2 fighters moved from Greece to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Greece
2 aaGuns, 3 armour and 6 infantry moved from Western Germany to Germany
1 armour moved from Germany to Poland
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 8 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from India to Tsinghai
2 fighters moved from India to Tsinghai
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 destroyer and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - ANZAC
1 harbour placed in Northern Territory
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Yenisey to Yakut S.S.R.
2 fighters moved from 112 Sea Zone to 126 Sea Zone
5 fighters moved from Western Germany to 126 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
4 bombers moved from Normandy Bordeaux to 126 Sea Zone
Scramble 126 or 112?
Scramble 1 UK and 2 US figs to 112.
Hang on, probably changing my mind.