16L BerntBernt (Axis) vs. Adam514 (Allies +25)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Novgorod to Baltic States
                      Americans take Baltic States from Germans
                1 armour moved from Baltic States to Novgorod
                1 armour moved from Novgorod to Belarus
                      Americans take Belarus from Germans
                1 armour moved from Belarus to Novgorod
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                1 submarine moved from 72 Sea Zone to 81 Sea Zone
                1 bomber moved from Egypt to 81 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone

    Combat - Americans
                Americans creates battle in territory 80 Sea Zone
                Americans creates battle in territory 71 Sea Zone
                Battle in 81 Sea Zone
                    Americans attack with 1 bomber and 2 submarines
                    Japanese defend with 1 carrier and 1 transport
                    Americans win, taking 80 Sea Zone from Japanese, taking 71 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier and 1 transport
                Battle in Nenetsia

    Non Combat Move - Americans
                6 infantry moved from Novgorod to 127 Sea Zone
                6 infantry and 3 transports moved from 127 Sea Zone to 126 Sea Zone
                6 infantry moved from 126 Sea Zone to Norway
                1 destroyer moved from 127 Sea Zone to 125 Sea Zone
                1 battleship and 2 carriers moved from 127 Sea Zone to 126 Sea Zone
                2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Norway
                1 artillery and 3 infantry moved from Finland to Norway
                1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 bomber moved from 81 Sea Zone to Tunisia
                1 aaGun and 2 infantry moved from Algeria to Tunisia
                1 transport moved from 82 Sea Zone to 87 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                3 infantry moved from 106 Sea Zone to Quebec
                1 armour moved from Central United States to Quebec
                2 mech_infantrys moved from Central United States to British Columbia
                3 fighters moved from Eastern United States to Gibraltar
                1 artillery moved from Ceylon to 39 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 fighter moved from India to Kansu
                1 bomber moved from Queensland to Korea
                1 fighter and 2 tactical_bombers moved from Queensland to Caroline Islands
                2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
                2 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 bomber moved from Gibraltar to Norway

    Place Units - Americans
                1 battleship placed in 126 Sea Zone
                1 destroyer placed in 113 Sea Zone
                1 destroyer placed in 112 Sea Zone
                3 fighters placed in Novgorod
                3 infantry placed in Finland
                1 bomber placed in Eastern United States
                1 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kansu: 1 fighter
                EDIT: Adding units owned by Americans to Tsinghai: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4
                Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                5 artilleries and 3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 4 infantry and 1 transport; Remaining resources: 12 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_minor; Remaining resources: 7 PUs;
                UK_Pacific buy 1 armour; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Rhodesia
                      British take Rhodesia from Italians
                1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
                      British take Tanganyika Territory from Japanese
                1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
                      British take British Somaliland from Italians
                1 infantry moved from Novgorod to Archangel
                      British take Archangel from Germans

    Combat - British
                Battle in Iraq
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Iraq from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Iraq to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                2 infantry moved from Tunisia to Libya
                2 infantry moved from Novgorod to 127 Sea Zone
                2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
                2 infantry moved from 126 Sea Zone to Norway
                1 aaGun and 1 fighter moved from Finland to Norway
                1 fighter moved from Novgorod to Norway

    Place Units - British
                3 infantry placed in Egypt
                1 transport placed in 106 Sea Zone
                1 infantry placed in Quebec

    Turn Complete - British
                British collect 30 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 armour

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                      Italians take 97 Sea Zone from Americans
                2 fighters moved from Greece to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Greece
                2 aaGuns, 3 armour and 6 infantry moved from Western Germany to Germany
                1 armour moved from Germany to Poland

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Italians collect 8 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from India to Burma
                2 fighters moved from India to Tsinghai
                2 fighters moved from India to Tsinghai
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Northern Territory
                2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
                1 destroyer and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 cruiser and 1 transport moved from 39 Sea Zone to 55 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - ANZAC
                1 harbour placed in Northern Territory
                1 artillery and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Yenisey to Yakut S.S.R.
                2 fighters moved from 112 Sea Zone to 126 Sea Zone
                5 fighters moved from Western Germany to 126 Sea Zone
                1 fighter moved from Denmark to 126 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from Denmark to 112 Sea Zone
                1 bomber moved from Normandy Bordeaux to 112 Sea Zone
                4 bombers moved from Normandy Bordeaux to 126 Sea Zone

  • '15

    Scramble 126 or 112?

  • '19 '17

    Scramble 1 UK and 2 US figs to 112.

  • '19 '17

    @Adam514:

    Scramble 1 UK and 2 US figs to 112.

    Sorry, 1 US and 2 UK figs rather**.

  • '19 '17

    Hang on, probably changing my mind.

  • '19 '17

    Scramble 1 US and 2 UK figs to 126.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Yenisey to Yakut S.S.R.
                2 fighters moved from 112 Sea Zone to 126 Sea Zone
                5 fighters moved from Western Germany to 126 Sea Zone
                1 fighter moved from Denmark to 126 Sea Zone
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from Denmark to 112 Sea Zone
                1 bomber moved from Normandy Bordeaux to 112 Sea Zone
                4 bombers moved from Normandy Bordeaux to 126 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Norway to defend against the attack in 126 Sea Zone
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
                    Americans defend with 1 destroyer; Russians defend with 1 submarine
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in 126 Sea Zone
                    Germans attack with 4 bombers and 8 fighters
                    British defend with 2 fighters and 1 transport; Americans defend with 2 battleships, 2 carriers, 1 fighter and 3 transports
                    Units damaged: 1 battleship owned by the Americans
                    Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 90
                    Casualties for Germans: 4 fighters
                    Casualties for British: 2 fighters and 1 transport
                    Casualties for Americans: 2 battleships, 2 carriers, 1 fighter and 3 transports
                Battle in Yakut S.S.R.
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                    Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 fighters moved from 126 Sea Zone to 112 Sea Zone
                3 fighters moved from 112 Sea Zone to Western Germany
                4 bombers moved from 126 Sea Zone to Western Germany
                1 bomber moved from 112 Sea Zone to Western Germany
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                6 mech_infantrys moved from Western Ukraine to Russia
                6 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Germany to Western Germany

    Place Units - Germans
                2 carriers and 1 transport placed in 112 Sea Zone
                Germans undo move 1.
                3 carriers placed in 112 Sea Zone
                1 transport placed in 113 Sea Zone
                Germans undo move 1.
                Germans undo move 1.
                2 carriers and 1 transport placed in 112 Sea Zone
                1 carrier placed in 113 Sea Zone
                Germans undo move 2.
                Germans undo move 1.
                3 carriers placed in 112 Sea Zone
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • '15

    Feel like I’ve used up my share of luck this game  :roll:

  • '19 '17

    That’s for sure!

    You aren’t allowed to load tps in the non combat phase that have done anything or participated in anything in the combat phase. I’ll be looking to link you the thread, but I’m sure.

  • '15

    OK, I was somewhat hesitant about that. If you find the link, please post it.

    Edit the units on the transports back to Western Germany and move 1 inf + 1 art from Western Germany to Germany.

  • '19 '17

  • '15

    The 1 inf + 1 art goes to Poland I meant (instead of moving them from Germany to Western Germany).

  • '15

    @Adam514:

    http://www.axisandallies.org/forums/index.php?topic=34750.300

    What if the transports in the combat phase moved to z111, then back to z112 and loaded the units there, then participated in the combat in z112 as a loaded transport?

  • '15

    @BerntBernt:

    @Adam514:

    http://www.axisandallies.org/forums/index.php?topic=34750.300

    What if the transports in the combat phase moved to z111, then back to z112 and loaded the units there, then participated in the combat in z112 as a loaded transport?

    Nevermind, that won’t work either, but a transport in 113 could in theory move to 114, pick up the units, and move back to 113 to conduct combat.

Suggested Topics

  • 6
  • 7
  • 23
  • 97
  • 28
  • 181
  • 8
  • 1.8k
Axis & Allies Boardgaming Custom Painted Miniatures

92

Online

17.5k

Users

40.1k

Topics

1.7m

Posts