I’m up too late - talk to you (my) tomorrow!
16L BerntBernt (Axis) vs. Adam514 (Allies +25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Novgorod to Baltic States
Americans take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 armour moved from Novgorod to Belarus
Americans take Belarus from Germans
1 armour moved from Belarus to Novgorod
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to 81 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea ZoneCombat - Americans
Americans creates battle in territory 80 Sea Zone
Americans creates battle in territory 71 Sea Zone
Battle in 81 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 carrier and 1 transport
Americans win, taking 80 Sea Zone from Japanese, taking 71 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in NenetsiaNon Combat Move - Americans
6 infantry moved from Novgorod to 127 Sea Zone
6 infantry and 3 transports moved from 127 Sea Zone to 126 Sea Zone
6 infantry moved from 126 Sea Zone to Norway
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 battleship and 2 carriers moved from 127 Sea Zone to 126 Sea Zone
2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Norway
1 artillery and 3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from 81 Sea Zone to Tunisia
1 aaGun and 2 infantry moved from Algeria to Tunisia
1 transport moved from 82 Sea Zone to 87 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 infantry moved from 106 Sea Zone to Quebec
1 armour moved from Central United States to Quebec
2 mech_infantrys moved from Central United States to British Columbia
3 fighters moved from Eastern United States to Gibraltar
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 fighter moved from India to Kansu
1 bomber moved from Queensland to Korea
1 fighter and 2 tactical_bombers moved from Queensland to Caroline Islands
2 artilleries, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to NorwayPlace Units - Americans
1 battleship placed in 126 Sea Zone
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
3 fighters placed in Novgorod
3 infantry placed in Finland
1 bomber placed in Eastern United States
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kansu: 1 fighter
EDIT: Adding units owned by Americans to Tsinghai: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,4
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
5 artilleries and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 4 infantry and 1 transport; Remaining resources: 12 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Novgorod to Archangel
British take Archangel from GermansCombat - British
Battle in Iraq
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Iraq to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Tunisia to Libya
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 aaGun and 1 fighter moved from Finland to Norway
1 fighter moved from Novgorod to NorwayPlace Units - British
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 infantry placed in QuebecTurn Complete - British
British collect 30 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 6 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from Americans
2 fighters moved from Greece to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Greece
2 aaGuns, 3 armour and 6 infantry moved from Western Germany to Germany
1 armour moved from Germany to PolandPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 8 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from India to Tsinghai
2 fighters moved from India to Tsinghai
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
1 destroyer and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 cruiser and 1 transport moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - ANZAC
1 harbour placed in Northern Territory
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Yenisey to Yakut S.S.R.
2 fighters moved from 112 Sea Zone to 126 Sea Zone
5 fighters moved from Western Germany to 126 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
4 bombers moved from Normandy Bordeaux to 126 Sea Zone -
Scramble 126 or 112?
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Scramble 1 UK and 2 US figs to 112.
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Hang on, probably changing my mind.
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Scramble 1 US and 2 UK figs to 126.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Yenisey to Yakut S.S.R.
2 fighters moved from 112 Sea Zone to 126 Sea Zone
5 fighters moved from Western Germany to 126 Sea Zone
1 fighter moved from Denmark to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Denmark to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to 112 Sea Zone
4 bombers moved from Normandy Bordeaux to 126 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 126 Sea Zone
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
Americans defend with 1 destroyer; Russians defend with 1 submarine
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 126 Sea Zone
Germans attack with 4 bombers and 8 fighters
British defend with 2 fighters and 1 transport; Americans defend with 2 battleships, 2 carriers, 1 fighter and 3 transports
Units damaged: 1 battleship owned by the Americans
Germans win with 4 bombers and 4 fighters remaining. Battle score for attacker is 90
Casualties for Germans: 4 fighters
Casualties for British: 2 fighters and 1 transport
Casualties for Americans: 2 battleships, 2 carriers, 1 fighter and 3 transports
Battle in Yakut S.S.R.
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters moved from 126 Sea Zone to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Western Germany
4 bombers moved from 126 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
6 mech_infantrys moved from Western Ukraine to Russia
6 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Germany to Western GermanyPlace Units - Germans
2 carriers and 1 transport placed in 112 Sea Zone
Germans undo move 1.
3 carriers placed in 112 Sea Zone
1 transport placed in 113 Sea Zone
Germans undo move 1.
Germans undo move 1.
2 carriers and 1 transport placed in 112 Sea Zone
1 carrier placed in 113 Sea Zone
Germans undo move 2.
Germans undo move 1.
3 carriers placed in 112 Sea Zone
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Feel like I’ve used up my share of luck this game :roll:
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That’s for sure!
You aren’t allowed to load tps in the non combat phase that have done anything or participated in anything in the combat phase. I’ll be looking to link you the thread, but I’m sure.
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OK, I was somewhat hesitant about that. If you find the link, please post it.
Edit the units on the transports back to Western Germany and move 1 inf + 1 art from Western Germany to Germany.
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The 1 inf + 1 art goes to Poland I meant (instead of moving them from Germany to Western Germany).
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http://www.axisandallies.org/forums/index.php?topic=34750.300
What if the transports in the combat phase moved to z111, then back to z112 and loaded the units there, then participated in the combat in z112 as a loaded transport?
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http://www.axisandallies.org/forums/index.php?topic=34750.300
What if the transports in the combat phase moved to z111, then back to z112 and loaded the units there, then participated in the combat in z112 as a loaded transport?
Nevermind, that won’t work either, but a transport in 113 could in theory move to 114, pick up the units, and move back to 113 to conduct combat.