edit if it isn’t too late.
Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Turning off Edit ModeL16 G40 PGMatt (axis) vs Pherman121 (Allies +22)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 13 artilleries, 3 bombers, 5 fighters, 32 infantry, 19 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Smolensk to Russia
3 armour moved from Volgograd to RussiaCombat - Germans
Battle in Russia
Germans attack with 15 armour, 13 artilleries, 3 bombers, 5 fighters, 34 infantry, 19 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters and 64 infantry
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 5 artilleries, 3 bombers, 1 fighter, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 8 artilleries, 4 fighters, 34 infantry and 15 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 4 aaGuns, 2 armour, 2 artilleries, 2 fighters and 64 infantryNon Combat Move - Germans
3 bombers moved from Russia to Ukraine
1 fighter and 3 tactical_bombers moved from Russia to Volgograd
1 aaGun moved from Bryansk to Russia
3 infantry moved from Western Ukraine to Bryansk
6 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
10 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from Novgorod to 115 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 fighters moved from Southern Italy to Northwest Persia
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Volgograd
1 bomber, 1 fighter and 8 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
7 bombers moved from Bryansk to Southern Italy
1 infantry moved from Turkmenistan to Kazakhstan
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 5 tactical_bombers and 4 transports moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea ZonePlace Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,1,3,5,6,1,6,1,2,5,3,6,2,1,2,5,6,4,5,6,2,5,5,4,6,6,6,4,6,4,1,3,2,3,5,2,6,3,2,3,1,2,4,1,1,4,4,2,5,1,5,6,6,6,4,3,2,1,3,3,5,3,1,2,1
Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 7 infantry, 5 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Non Combat Move - Americans
1 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 aaGun, 2 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 2 armour, 2 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 10 destroyers, 11 fighters, 14 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Yunnan to IraqPlace Units - Americans
4 transports placed in 101 Sea Zone
7 infantry and 3 mech_infantrys placed in Central United States
2 armour and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Malaya from British to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 16 to 21
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 36 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Malaya from British to UK_Pacific
EDIT: Changing PUs for UK_Pacific from 16 to 21
EDIT: Turning off Edit Mode
Italians buy 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Tambov
1 aaGun and 3 infantry moved from Rostov to Tambov
1 aaGun moved from Rostov to Ukraine
1 aaGun, 2 fighters and 8 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Western Germany to RussiaPlace Units - Italians
1 fighter and 1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 1 bomber, 1 fighter, 13 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 4 mech_infantrys moved from Russia to Vologda
15 armour moved from Russia to Samara
Germans take Samara from Russians
15 armour moved from Samara to Volgograd
1 bomber moved from Western Germany to United KingdomCombat - Germans
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INTERCEPT uk?
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Yes intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 1 bomber, 1 fighter, 13 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 4 mech_infantrys moved from Russia to Vologda
15 armour moved from Russia to Samara
Germans take Samara from Russians
15 armour moved from Samara to Volgograd
1 bomber moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Battle in Vologda
Germans attack with 5 artilleries and 4 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 infantry moved from Bryansk to Rostov
6 artilleries and 7 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Ukraine to Western Germany
2 transports moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Novgorod to Archangel
10 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Germany
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 transport placed in 113 Sea Zone
1 bomber, 1 fighter and 8 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 infantry placed in France
2 infantry placed in Novgorod
Germans undo move 6.
Germans undo move 5.
3 infantry placed in Novgorod
2 infantry placed in FranceTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 5 tactical_bombers and 4 transports moved from 75 Sea Zone to 71 Sea Zone
2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers moved from 71 Sea Zone to Union of South AfricaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese win, taking Union of South Africa from British with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Kazakhstan to VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,6,3,5,4,1,6,2,4,5,2,4
Japanese collect 6 PUs (8 lost to blockades); end with 14 PUs total -
Letting everyone know that I’m taking a break from global for a few days. i will probably be back after new years day.
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Bump
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bump