@surfer Yeah, that was rough dice for the Brits. Figured that I could always retreat the air if I was losing, and the Regia Marina could take some shots on the landing. Limited troops up that way for the UK, too.
L16 G40 PGMatt (axis) vs Giallo (allies +23) game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Malaya to 35 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Central Mongolia to Dzavhan
1 armour moved from Ulaanbaatar to Dzavhan
1 armour and 2 infantry moved from French Indo China to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Burma from Chinese with 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Dzavhan from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to Malaya
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 75 Sea Zone to 39 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 aaGun moved from India to Burma
1 bomber moved from 35 Sea Zone to Malaya
4 bombers moved from Western Ukraine to Iraq
2 artilleries moved from Central Mongolia to Buyant-Uhaa
2 artilleries and 3 infantry moved from Chahar to Buyant-Uhaa
4 infantry moved from Korea to Manchuria
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
1 fighter placed in India
1 airfield and 2 mech_infantrys placed in Malaya
1 destroyer placed in 39 Sea Zone
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Norway to Germany
3 bombers moved from Norway to Germany
1 bomber moved from Norway to Germany
1 bomber and 3 fighters moved from Norway to Western Germany
1 fighter moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 23 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Air Battle in Germany
Americans attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,6,3,6 and causes: 17 damage to unit: factory_major
Bombing raid in Germany causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Germany to Norway
2 fighters moved from Germany to Norway
3 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
5 fighters moved from 23 Sea Zone to 33 Sea Zone
5 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
3 bombers placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Shantung
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 artillery moved from Kweichow to ShensiCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
4 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in Kansu
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
6 fighters moved from Olgiy to Russia
2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
2 armour and 1 mech_infantry moved from Finland to Karelia
1 transport moved from 112 Sea Zone to 123 Sea Zone
5 artilleries moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to RhodesiaNon Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Finland
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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anzac will attack 39 on its turn, will the sub fight along?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone -
anzac will attack 39 on its turn, will the sub fight along?
I only see the two subs, so if that’s what you’re attacking with I’ll defend with the SS too.
Do you want to scramble into z92?
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yes and yes :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 artilleries and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 3 fighters
Americans defend with 1 destroyer, 2 fighters and 2 submarines
retreated to 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -24
Casualties for Italians: 2 destroyers and 2 fighters
Casualties for Americans: 2 submarines
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
2 artilleries and 4 infantry moved from Western Ukraine to UkrainePlace Units - Italians
3 artilleries placed in Ukraine
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
that didn’t go well. I took your 2 subs, of course feel free to swap one for the DD if you would rather.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 58 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
1 submarine owned by the ANZAC retreated to 40 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 battleship and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Combat - French
Turn Complete - French
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Nah that’s ok, i’ll leave it like this.
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As this game (and my other) march to their end game, would you be up for a rematch? I don’t want to get caught with my pants down like in November with way too many games going at once.
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sure
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 bomber and 1 fighter moved from Iraq to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 bomber and 1 fighter moved from Western Ukraine to Novgorod
3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour and 2 mech_infantrys moved from Libya to Algeria
Germans take Tunisia from Americans
Germans take Algeria from Americans
3 bombers moved from Western Germany to 92 Sea Zone -
scramble gibraltar? my 3 bombers vs your DD plus 2 fighters if you scramble.
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 bomber and 1 fighter moved from Iraq to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 bomber and 1 fighter moved from Western Ukraine to Novgorod
3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour and 2 mech_infantrys moved from Libya to Algeria
Germans take Tunisia from Americans
Germans take Algeria from Americans
3 bombers moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers
Americans defend with 1 destroyer
Germans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Volgograd to Western Ukraine
1 fighter moved from Volgograd to Kazakhstan
3 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
8 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Iraq to Caucasus
1 aaGun moved from Turkmenistan to Kazakhstan
10 mech_infantrys moved from Western Germany to Poland
12 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Southern France to Greater Southern Germany
2 fighters moved from Western Germany to Normandy Bordeaux
3 bombers moved from 92 Sea Zone to Southern France
6 artilleries and 4 infantry moved from Germany to Western Germany
2 fighters moved from Germany to Western Germany
2 fighters moved from Germany to Poland
1 fighter moved from Germany to Southern France
1 infantry moved from Tobruk to Libya
1 armour moved from Western Ukraine to BelarusPlace Units - Germans
2 destroyers and 1 transport placed in 98 Sea Zone
3 submarines placed in 93 Sea Zone
Germans undo move 2.
3 submarines placed in 110 Sea Zone
2 artilleries and 1 fighter placed in Southern France
3 mech_infantrys placed in Iraq
3 armour placed in PersiaTurn Complete - Germans
Germans collect 66 PUs; end with 67 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 31 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Nenetsia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Tambov to Volgograd
1 fighter moved from Tambov to ArchangelCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Nenetsia
1 armour and 1 mech_infantry moved from Novosibirsk to Nenetsia
2 mech_infantrys moved from Russia to Nenetsia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
6 artilleries moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Russia to Tambov
4 infantry moved from Russia to TambovPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 artilleries and 6 infantry
EDIT: Adding units owned by Russians to Tambov: 3 artilleries and 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total