@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 artilleries and 3 infantry moved from Finland to Karelia
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from Scotland to 111 Sea Zone
1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
6 fighters moved from Yunnan to Olgiy
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Finland
1 bomber moved from United Kingdom to Northern Italy
Combat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Anglo Egyptian Sudan
British attack with 1 artillery
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - British
1 bomber moved from Northern Italy to Norway
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 aaGun moved from Yunnan to Kweichow
Place Units - British
2 armour and 1 mech_infantry placed in Finland
3 artilleries placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 58 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 39 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
1 fighter moved from Norway to Russia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major; Remaining resources: 69 PUs;
Germans buy 3 artilleries, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 infantry moved from Kazakhstan to Volgograd
1 bomber moved from Egypt to Caucasus
1 bomber moved from Western Ukraine to Volgograd
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
2 armour and 2 mech_infantrys moved from Alexandria to Libya
Italians take Tobruk from British
Italians take Libya from Americans
3 mech_infantrys moved from Persia to Caucasus
1 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
3 bombers moved from Western Ukraine to Belarus
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 bombers, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Iraq
1 bomber moved from Volgograd to Western Ukraine
3 bombers moved from Belarus to Western Germany
1 fighter moved from Belarus to Western Ukraine
12 mech_infantrys moved from Eastern Poland to Germany
8 infantry moved from Germany to Western Germany
6 artilleries and 10 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Alexandria to Tobruk
1 fighter moved from Egypt to Iraq
1 aaGun moved from Persia to Iraq
1 aaGun moved from Kazakhstan to Turkmenistan
1 artillery, 1 infantry and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
Place Units - Germans
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Southern France
3 artilleries and 4 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
1 armour and 1 mech_infantry moved from Nenetsia to Novosibirsk
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Yenisey to Dzavhan
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Novosibirsk from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Volgograd to Russia
3 mech_infantrys moved from Tambov to Russia
2 artilleries and 6 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Turn Complete - Russians
Russians collect 19 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Malaya to 35 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Central Mongolia to Dzavhan
1 armour moved from Ulaanbaatar to Dzavhan
1 armour and 2 infantry moved from French Indo China to Kwangsi
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Japan to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yenisey
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Burma from Chinese with 1 armour, 7 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Dzavhan
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Dzavhan from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangsi to Malaya
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 75 Sea Zone to 39 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 aaGun moved from India to Burma
1 bomber moved from 35 Sea Zone to Malaya
4 bombers moved from Western Ukraine to Iraq
2 artilleries moved from Central Mongolia to Buyant-Uhaa
2 artilleries and 3 infantry moved from Chahar to Buyant-Uhaa
4 infantry moved from Korea to Manchuria
1 bomber moved from 25 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Shantung
Place Units - Japanese
1 fighter placed in India
1 airfield and 2 mech_infantrys placed in Malaya
1 destroyer placed in 39 Sea Zone
2 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Norway to Germany
3 bombers moved from Norway to Germany
1 bomber moved from Norway to Germany
1 bomber and 3 fighters moved from Norway to Western Germany
1 fighter moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 23 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Air Battle in Germany
Americans attacks with 6 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,6,3,6 and causes: 17 damage to unit: factory_major
Bombing raid in Germany causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from Germany to Norway
2 fighters moved from Germany to Norway
3 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
3 fighters and 3 tactical_bombers moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
5 fighters moved from 23 Sea Zone to 33 Sea Zone
5 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
Place Units - Americans
3 bombers placed in Norway
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Shantung
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 artillery moved from Kweichow to Shensi
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
4 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in Kansu
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
6 fighters moved from Olgiy to Russia
2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Norway to Finland
1 armour moved from Norway to Karelia
2 armour and 1 mech_infantry moved from Finland to Karelia
1 transport moved from 112 Sea Zone to 123 Sea Zone
5 artilleries moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Non Combat Move - British
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Finland
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
anzac will attack 39 on its turn, will the sub fight along?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
anzac will attack 39 on its turn, will the sub fight along?
I only see the two subs, so if that’s what you’re attacking with I’ll defend with the SS too.
Do you want to scramble into z92?
yes and yes :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 3 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 3 fighters
Americans defend with 1 destroyer, 2 fighters and 2 submarines
retreated to 92 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -24
Casualties for Italians: 2 destroyers and 2 fighters
Casualties for Americans: 2 submarines
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
Place Units - Italians
3 artilleries placed in Ukraine
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
that didn’t go well. I took your 2 subs, of course feel free to swap one for the DD if you would rather.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 58 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
1 submarine owned by the ANZAC retreated to 40 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Philippines
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 battleship and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Combat - French
Turn Complete - French
Nah that’s ok, i’ll leave it like this.
As this game (and my other) march to their end game, would you be up for a rematch? I don’t want to get caught with my pants down like in November with way too many games going at once.