Here is russia 1. I could not use the Forum connection, but since there is no combat, should not be a problem.
Hope we can fix things tomorrow.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 armour moved from Sinkiang to Kwangtung
1 armour moved from Sinkiang to Kwangtung
1 fighter moved from Szechwan to Kwangtung
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangtung
Russians attack with 2 armour and 1 fighter
Japanese defend with 1 infantry
Russians win, taking Kwangtung from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from Russia to Caucasus
3 artilleries and 19 infantry moved from West Russia to Caucasus
2 armour moved from Yakut S.S.R. to Sinkiang
1 fighter moved from Kwangtung to Sinkiang
2 armour moved from Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Sinkiang
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Territory Summary for Russians :
Caucasus : 1 aaGun, 6 armour, 15 artilleries, 1 factory and 73 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag, 1 armour
Russia : 1 factory and 6 infantry
Sinkiang : 2 armour and 2 fighters
Ukraine S.S.R. : 1 flag, 2 infantry
West Russia : 1 flag, 1 infantry
Production/PUs Summary :
Russians : 32 / 32
Germans : 37 / 44
British : 36 / 38
Japanese : 14 / 16
Americans : 49 / 50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belorussia to West Russia
3 infantry moved from Poland to Ukraine S.S.R.
3 infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Kazakh S.S.R.
4 artilleries and 28 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Persia to Kazakh S.S.R.
1 bomber moved from Poland to Trans-Jordan
1 bomber moved from Poland to West Russia
1 bomber moved from Poland to Ukraine S.S.R.
1 infantry moved from French Indo-China Thailand to Malaya
Japanese take Malaya from British
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 4 artilleries and 28 infantry
British defend with 1 artillery; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 4 artilleries and 28 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans win, taking Trans-Jordan from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Trans-Jordan to India
2 fighters moved from Kazakh S.S.R. to Poland
1 bomber moved from West Russia to India
1 bomber moved from Ukraine S.S.R. to Poland
1 armour moved from Belorussia to Poland
1 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 10 infantry moved from Germany to Baltic States
1 artillery moved from Poland to Baltic States
11 artilleries moved from Persia to India
2 aaGuns moved from Persia to India
14 armour moved from Persia to India
21 infantry moved from Persia to India
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
Place Units - Germans
3 infantry placed in India
2 artilleries and 8 infantry placed in Germany
1 infantry placed in Italy
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Territory Summary for Germans :
Baltic States : 1 aaGun, 3 artilleries and 10 infantry
Burma : 1 flag, 2 infantry
Germany : 2 artilleries, 1 factory and 8 infantry
Gibraltar : 1 flag
India : 1 flag, 2 aaGuns, 14 armour, 11 artilleries, 2 bombers, 1 factory and 26 infantry
Italy : 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 4 artilleries, 1 factory and 28 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Malaya : 1 infantry
Persia : 1 flag, 5 infantry
Poland : 1 armour, 1 bomber, 2 fighters and 7 infantry
Trans-Jordan : 1 flag, 3 infantry
Ukraine S.S.R. : 1 infantry
West Russia : 1 infantry
Yunnan : 1 infantry
Production/PUs Summary :
Russians : 24 / 32
Germans : 46 / 46
British : 34 / 38
Japanese : 15 / 16
Americans : 49 / 50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from Caucasus to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Russia to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 5 Sea Zone to West Russia
1 fighter moved from Archangel to West Russia
1 bomber moved from United Kingdom to Karelia S.S.R.
2 infantry moved from Solomon Islands to 44 Sea Zone
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
2 fighters moved from 29 Sea Zone to Trans-Jordan
Combat - British
Battle in West Russia
British attack with 2 fighters
Germans defend with 1 infantry
British roll dice for 2 fighters in West Russia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 5 fighters and 1 infantry
Germans defend with 3 infantry
British roll dice for 5 fighters and 1 infantry in Trans-Jordan, round 2 : 4/6 hits
Germans roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Non Combat Move - British
2 submarines moved from 29 Sea Zone to 38 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 carrier and 1 fighter moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from West Russia to Sinkiang
1 fighter moved from Trans-Jordan to Sinkiang
1 fighter moved from West Russia to Caucasus
1 bomber moved from Karelia S.S.R. to Sinkiang
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from Trans-Jordan to Caucasus
3 fighters moved from Trans-Jordan to Egypt
3 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
1 fighter moved from Wake Island to 59 Sea Zone
1 carrier moved from 29 Sea Zone to 28 Sea Zone
2 destroyers moved from 29 Sea Zone to 28 Sea Zone
Place Units - British
1 fighter and 1 transport placed in 8 Sea Zone
3 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 43 PUs total
Territory Summary for British :
8 Sea Zone : 1 carrier, 1 fighter and 2 transports
23 Sea Zone : 1 destroyer
28 Sea Zone : 1 carrier, 2 destroyers and 1 transport
38 Sea Zone : 2 submarines
59 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
Algeria : 1 flag
Caucasus : 2 fighters
East Indies : 1 flag
Egypt : 3 fighters
France : 1 flag, 1 infantry
French West Africa : 1 fighter
Iwo Jima : 2 infantry
Libya : 1 flag
Morocco : 1 flag
Norway : 1 flag
Sinkiang : 1 bomber and 2 fighters
Trans-Jordan : 1 infantry
Union of South Africa : 1 artillery, 1 factory and 1 infantry
United Kingdom : 1 artillery, 1 factory and 4 infantry
Production/PUs Summary :
Russians : 24 / 32
Germans : 39 / 46
British : 41 / 43
Japanese : 15 / 16
Americans : 49 / 50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 15 PUs;
Japanese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships moved from 61 Sea Zone to 35 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
Japanese take Kiangsu from Russians
1 infantry moved from 61 Sea Zone to Kwangtung
7 fighters moved from 61 Sea Zone to Kwangtung
1 bomber moved from Japan to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber, 7 fighters and 1 infantry
Russians defend with 1 armour
Japanese win with 1 bomber and 7 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
7 fighters moved from Kwangtung to Japan
1 bomber moved from Kwangtung to India
6 carriers and 2 destroyers moved from 61 Sea Zone to 35 Sea Zone
4 fighters moved from Persia to 35 Sea Zone
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 17 PUs; end with 17 PUs total
Territory Summary for Japanese :
35 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 4 fighters
61 Sea Zone : 2 transports
India : 1 bomber
Japan : 1 aaGun, 1 factory, 7 fighters and 5 infantry
Kiangsu : 1 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 22 / 32
Germans : 39 / 46
British : 41 / 43
Japanese : 17 / 17
Americans : 49 / 50
It doesn’t look too good for me. Not many options left with Japan.
Sorry for late response. I was busy the last few days.
Even though Japan is finally contained this time, it has been pretty tough fight - You did some really surprising move that caught me off-guard.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sinkiang to Kazakh S.S.R.
3 fighters moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Sinkiang to Yunnan
1 bomber moved from Sinkiang to Yunnan
1 fighter moved from 59 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in 61 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 61 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Yunnan
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Yunnan
Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Yunnan
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kazakh S.S.R.
Americans attack with 1 armour and 4 fighters
Germans defend with 2 infantry
Americans roll dice for 1 armour and 4 fighters in Kazakh S.S.R., round 2 : 3/5 hits
Germans roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits
2 infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakh S.S.R.
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
4 fighters moved from 59 Sea Zone to 62 Sea Zone
4 fighters moved from 62 Sea Zone to Manchuria
1 bomber moved from Yunnan to Manchuria
4 fighters moved from Kazakh S.S.R. to Manchuria
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
4 fighters moved from Western United States to 59 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
1 fighter moved from 61 Sea Zone to 59 Sea Zone
Place Units - Americans
1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour placed in Sinkiang
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Territory Summary for Americans :
8 Sea Zone : 1 destroyer and 1 fighter
56 Sea Zone : 1 transport
59 Sea Zone : 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 transports
Borneo : 1 flag
Eastern United States : 1 factory
Iwo Jima : 1 flag, 2 artilleries and 2 infantry
Manchuria : 1 flag, 1 bomber and 8 fighters
Midway : 1 aaGun
New Guinea : 1 flag
Sinkiang : 1 armour and 1 factory
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 artillery, 1 factory, 3 fighters and 1 infantry
Production/PUs Summary :
Russians : 22 / 32
Germans : 39 / 46
British : 41 / 43
Japanese : 17 / 17
Americans : 49 / 49
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
2 fighters moved from Sinkiang to Persia
2 armour moved from Sinkiang to Kiangsu
1 armour moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 armour moved from Kazakh S.S.R. to Russia
1 armour moved from Caucasus to West Russia
Russians take West Russia from Germans
1 armour moved from West Russia to Caucasus
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 5 infantry
Russians roll dice for 2 artilleries, 2 fighters and 4 infantry in Persia, round 2 : 3/8 hits
Germans roll dice for 5 infantry in Persia, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Persia
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Persia, round 3 : 5/6 hits
Germans roll dice for 2 infantry in Persia, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Russians: 4 infantry
Battle in Kiangsu
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians roll dice for 2 armour in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Russians win, taking Kiangsu from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
7 artilleries moved from Caucasus to West Russia
6 infantry moved from Russia to West Russia
24 infantry moved from Caucasus to West Russia
21 infantry moved from Caucasus to West Russia
4 armour moved from Caucasus to West Russia
6 infantry moved from Caucasus to West Russia
5 artilleries moved from Caucasus to West Russia
2 fighters moved from Persia to Caucasus
Place Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Territory Summary for Russians :
Caucasus : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 20 infantry
Kiangsu : 1 flag, 2 armour
Kwangtung : 1 flag
Persia : 2 artilleries
Russia : 3 armour, 1 factory and 2 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 4 armour, 12 artilleries and 57 infantry
Production/PUs Summary :
Russians : 30 / 31
Germans : 32 / 46
British : 42 / 43
Japanese : 15 / 17
Americans : 49 / 49
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour, 11 artilleries and 24 infantry moved from India to Persia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
3 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Italy to France
1 infantry moved from Germany to France
2 bombers moved from India to Ukraine S.S.R.
1 bomber and 2 fighters moved from Poland to France
Combat - Germans
Battle in Persia
Germans attack with 14 armour, 11 artilleries and 24 infantry
Russians defend with 2 artilleries
Germans win, taking Persia from British with 14 armour, 11 artilleries and 23 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Ukraine S.S.R.
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in France
Germans attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking France from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to French Indo-China Thailand
1 infantry moved from India to Persia
1 infantry moved from Poland to Belorussia
1 infantry moved from Karelia S.S.R. to Finland
4 artilleries and 25 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Poland to Baltic States
2 fighters moved from France to Baltic States
1 bomber moved from France to Baltic States
1 bomber moved from Ukraine S.S.R. to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 artilleries and 5 infantry moved from Germany to Baltic States
1 bomber moved from Ukraine S.S.R. to Baltic States
1 aaGun moved from India to Persia
Place Units - Germans
3 infantry placed in India
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Territory Summary for Germans :
Archangel : 1 flag, 1 infantry
Baltic States : 1 aaGun, 1 armour, 9 artilleries, 3 bombers, 2 fighters and 40 infantry
Belorussia : 1 infantry
Burma : 1 flag, 1 infantry
Finland : 1 infantry
France : 2 infantry
French Indo-China Thailand : 1 infantry
Germany : 1 factory, 1 fighter and 9 infantry
Gibraltar : 1 flag
India : 1 flag, 1 aaGun, 1 factory and 4 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Persia : 1 flag, 1 aaGun, 14 armour, 11 artilleries and 24 infantry
Poland : 5 infantry
Ukraine S.S.R. : 1 infantry
Yunnan : 1 infantry
Production/PUs Summary :
Russians : 27 / 31
Germans : 42 / 42
British : 35 / 43
Japanese : 15 / 17
Americans : 49 / 49
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 21
Purchase Units - British
British buy 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 8 Sea Zone to France
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 bomber moved from Sinkiang to Japan
4 fighters moved from 59 Sea Zone to Yunnan
2 fighters moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Sinkiang to Karelia S.S.R.
Combat - British
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Battle in France
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 2 : 1/3 hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in France
British roll dice for 1 artillery and 1 fighter in France, round 3 : 1/2 hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
British attack with 2 fighters
Germans defend with 1 infantry
British roll dice for 2 fighters in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Ukraine S.S.R.
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Karelia S.S.R.
British attack with 2 fighters
Germans defend with 1 factory and 1 infantry
British roll dice for 2 fighters in Karelia S.S.R., round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Yunnan
British attack with 4 fighters
Germans defend with 1 infantry
British roll dice for 4 fighters in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Yunnan
British win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Karelia S.S.R. to West Russia
2 fighters moved from Egypt to 28 Sea Zone
1 fighter moved from Egypt to Caucasus
1 bomber moved from Japan to Manchuria
4 fighters moved from Yunnan to Szechwan
1 fighter moved from France to 8 Sea Zone
1 fighter moved from French West Africa to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 23 Sea Zone to 8 Sea Zone
2 submarines moved from 38 Sea Zone to 49 Sea Zone
1 submarine moved from 59 Sea Zone to 51 Sea Zone
1 submarine moved from 51 Sea Zone to 60 Sea Zone
Place Units - British
1 carrier and 2 fighters placed in 8 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 43 PUs total
Territory Summary for British :
8 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 2 transports
28 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
49 Sea Zone : 2 submarines
59 Sea Zone : 3 carriers, 1 destroyer and 1 transport
60 Sea Zone : 1 submarine
Algeria : 1 flag
Caucasus : 2 fighters
East Indies : 1 flag
Egypt : 1 fighter
France : 1 flag, 1 artillery
Iwo Jima : 2 infantry
Libya : 1 flag
Manchuria : 1 bomber
Morocco : 1 flag
Northwestern Europe : 1 flag, 1 infantry
Norway : 1 flag
Rhodesia : 1 artillery and 1 infantry
Szechwan : 4 fighters
Trans-Jordan : 1 infantry
Union of South Africa : 1 factory
United Kingdom : 1 factory and 5 infantry
West Russia : 1 fighter
Production/PUs Summary :
Russians : 27 / 31
Germans : 34 / 42
British : 43 / 43
Japanese : 15 / 17
Americans : 49 / 49
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 3x factory; Remaining resources: 14 PUs;
Japanese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - Japanese
2 fighters moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
1 bomber moved from India to Germany
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 15 PUs; end with 15 PUs total
Territory Summary for Japanese :
35 Sea Zone : 2 battleships, 6 carriers, 2 destroyers and 1 fighter
Germany : 1 bomber
Japan : 1 aaGun, 2 artilleries, 1 factory, 10 fighters and 7 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 27 / 31
Germans : 34 / 42
British : 43 / 43
Japanese : 15 / 15
Americans : 49 / 49
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 factory, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 armour moved from Sinkiang to Archangel
1 bomber moved from Manchuria to Archangel
Combat - Americans
Battle in Archangel
Americans attack with 1 armour and 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Archangel
Americans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
1 bomber moved from Archangel to Sinkiang
3 fighters moved from 59 Sea Zone to Manchuria
3 fighters moved from Western United States to 59 Sea Zone
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
3 fighters moved from Manchuria to Iwo Jima
Place Units - Americans
1 factory placed in Manchuria
1 armour placed in Sinkiang
1 transport placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Territory Summary for Americans :
8 Sea Zone : 1 destroyer and 1 fighter
48 Sea Zone : 1 transport
56 Sea Zone : 1 transport
59 Sea Zone : 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 transports
Borneo : 1 flag
Eastern United States : 1 factory
Iwo Jima : 1 flag, 3 artilleries, 3 fighters and 2 infantry
Manchuria : 1 flag, 1 factory and 8 fighters
Midway : 1 aaGun
New Guinea : 1 flag
Philippine Islands : 1 flag, 1 infantry
Sinkiang : 1 armour, 1 bomber and 1 factory
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 artillery, 1 bomber, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 27 / 31
Germans : 34 / 42
British : 43 / 43
Japanese : 12 / 15
Americans : 52 / 54
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to West Russia
1 armour moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 armour moved from Ukraine S.S.R. to Caucasus
Combat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belorussia to West Russia
3 armour moved from West Russia to Caucasus
2 armour moved from Russia to Caucasus
1 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Russia to Caucasus
20 infantry moved from West Russia to Caucasus
2 artilleries moved from West Russia to Caucasus
2 fighters moved from West Russia to Caucasus
2 armour moved from Kiangsu to Sinkiang
3 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
Place Units - Russians
4 infantry placed in Caucasus
1 fighter and 3 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 fighter and 3 infantry placed in Caucasus
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Territory Summary for Russians :
Belorussia : 1 flag, 2 infantry
Caucasus : 1 aaGun, 7 armour, 3 artilleries, 1 factory, 3 fighters and 42 infantry
Karelia S.S.R. : 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag
Russia : 1 factory and 4 infantry
Sinkiang : 2 armour
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 1 armour, 10 artilleries and 36 infantry
Production/PUs Summary :
Russians : 34 / 34
Germans : 27 / 42
British : 43 / 43
Japanese : 12 / 15
Americans : 52 / 54
Inno -
I think this is a good time to call it. I don’t really see a way out for the Axis here. Germany can still be a bit of a pain, but not to the point of cracking Russia or somehow sneaking in an effective assault. I’m left with hoping you attack me at some point and I get great dice, but you have little incentive to make any attacks that aren’t heavily in your favor.
Sorry my pace got a little slower at the end, week days started getting more busy for me.
It was a long game but I never felt like I could get J going. I was able to do some things by getting your fleet a couple times but couldn’t do anything in Asia. I never really recovered from your opening. I do think I’d play G differently with that kind of open, but it was neat to see.
Good game and well played!
Sure. Thanks for the patience playing with me and you did make some great attack that caught me off guard. The beginning Bid might have caused too much distortion to the game.
Let me know if you like another game any time. It is great fun playing against you!
I enjoy our game too! They are really fun. :-D
Another one would be great. Maybe in a few days or a week or so. I can shoot you a PM or something when I’m ready.