Giallo(axis) vs Radiant(allies+19)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 carrier, 10 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 90 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
2 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 armour moved from Bulgaria to Greece
2 mech_infantrys moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Yugoslavia to Northern Italy -
scramble?
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Yea all 3, I am due for some good luck.
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May the dice be with you :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 carrier, 10 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 90 Sea Zone
1 bomber moved from Western Germany to 88 Sea Zone
2 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Yugoslavia to Greece
1 armour moved from Bulgaria to Greece
2 mech_infantrys moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 infantry moved from Yugoslavia to Northern ItalyCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Greece
Germans attack with 2 armour and 3 infantry
Neutral_Allies defend with 1 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 fighters and 3 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 3 fighters
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 3 fighters
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 90 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 90 Sea Zone to Gibraltar
1 bomber moved from 88 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
4 armour moved from France to Germany
2 artilleries moved from France to Southern France
2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
1 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
7 artilleries moved from Germany to Poland
1 infantry moved from Bulgaria to Romania
2 infantry moved from Norway to Finland
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 carrier and 2 transports placed in 93 Sea Zone
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
All 3 hit :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
3 mech_infantrys moved from Volgograd to Sikang
1 fighter moved from Russia to Yunnan
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Archangel to Novgorod
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Bryansk to Western Ukraine
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to BryanskPlace Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 bombers moved from Kwangsi to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hunan
1 artillery, 3 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 13 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 13 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 8 fighters, 6 infantry, 1 mech_infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 12 infantry; Russians defend with 1 armour, 1 fighter and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 1 fighter and 12 infantry
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hunan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
6 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Manchuria
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 24 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
3 artilleries placed in ManchuriaTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
1 transport moved from 2 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
1 artillery moved from 1 Sea Zone to Alaska
3 infantry moved from Central United States to Western United States
2 aaGuns moved from Central United States to Eastern United States
1 cruiser moved from 11 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Alaska to 10 Sea Zone
1 fighter moved from Alaska to 10 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery, 1 harbour and 1 infantry placed in AlaskaTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
British take Libya from Italians
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery moved from Tobruk to Libya
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Malta to 76 Sea Zone
1 fighter moved from Malta to 76 Sea Zone
1 fighter moved from Malta to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Shan State to Eastern Persia
1 fighter moved from Shan State to Eastern Persia
1 fighter moved from Shan State to Eastern PersiaCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 bomber moved from 92 Sea Zone to British Guiana
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from 44 Sea Zone to Celebes
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan StatePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs total
Some Units in India change ownership: 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 unit repaired.
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Northern Italy to Germany
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour and 1 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns moved from Yugoslavia to AlbaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 fighters moved from Queensland to Shan State
1 cruiser and 1 destroyer moved from 62 Sea Zone to 57 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 38 Sea Zone to Shan State
1 artillery moved from 38 Sea Zone to Shan State
2 aaGuns and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to SyriaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
10 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries moved from Southern France to 93 Sea Zone
2 artilleries and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Western Germany to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to British Guiana
1 bomber moved from Gibraltar to GreeceCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in British Guiana
Germans attack with 1 bomber
British defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in MoroccoNon Combat Move - Germans
1 bomber moved from British Guiana to Gibraltar
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
4 armour and 10 mech_infantrys moved from Germany to Eastern Poland
1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
2 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 aaGuns moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Egypt
1 fighter moved from 98 Sea Zone to EgyptPlace Units - Germans
1 infantry and 9 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
1 factory_minor placed in GreeceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Novgorod to Belarus
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
3 mech_infantrys moved from Volgograd to Bryansk
1 artillery and 9 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery and 21 infantry moved from Novgorod to ArchangelCombat - Russians
Battle in Yunnan
Russians attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Yunnan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
Place Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Amur
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
4 transports moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 bomber moved from Manchuria to Yunnan
1 bomber moved from Manchuria to 45 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 artillery moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from RussiansCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Borneo from UK_Pacific, taking Central Mongolia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 mech_infantrys
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 3 mech_infantrys
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 8 infantry
retreated to Szechwan
Chinese win with 6 infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
1 bomber moved from Yunnan to Anhwe
1 submarine moved from 24 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from 45 Sea Zone to Paulau Island
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Central Mongolia to Manchuria
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from Yunnan to Anhwe
2 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
1 cruiser moved from 5 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 mech_infantry placed in Manchuria
2 carriers placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 bomber moved from Alaska to 7 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry moved from Alaska to 2 Sea Zone
1 armour moved from Alaska to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
3 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 4 transports moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 artilleries, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 1 Sea Zone to 3 Sea Zone
2 artilleries, 5 infantry and 3 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 bomber moved from 7 Sea Zone to AlaskaPlace Units - Americans
2 transports placed in 10 Sea Zone
1 carrier placed in 1 Sea Zone
2 fighters placed in 1 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs