DM (Allies +9) vs. Innohub (Axis) 42 2E Game 3

  • Moderator

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 1 fighter and 6 infantry moved from Western United States to Western Canada
                1 destroyer and 1 submarine moved from 23 Sea Zone to 14 Sea Zone
                2 fighters moved from 23 Sea Zone to 14 Sea Zone
                6 fighters moved from Northwestern Europe to 14 Sea Zone
                1 fighter moved from 8 Sea Zone to 14 Sea Zone
                1 bomber moved from Northwestern Europe to 14 Sea Zone

    Combat - Americans
                Battle in 14 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 9 fighters and 1 submarine
                    Germans defend with 1 submarine
                    Americans win with 1 bomber, 1 destroyer and 9 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Western Canada
                    Americans attack with 1 artillery, 1 fighter and 6 infantry
                    Japanese defend with 4 infantry
                    Americans win, taking Western Canada from Japanese with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Americans
                1 fighter moved from Western Canada to Western United States
                2 infantry moved from Western United States to Central United States
                3 artilleries and 9 infantry moved from Eastern Canada to 10 Sea Zone
                1 aaGun, 1 armour, 2 artilleries and 14 infantry moved from Northwestern Europe to France
                3 artilleries, 9 infantry and 6 transports moved from 10 Sea Zone to 8 Sea Zone
                3 artilleries and 9 infantry moved from 8 Sea Zone to France
                9 fighters moved from 14 Sea Zone to France
                1 bomber moved from 14 Sea Zone to United Kingdom
                2 infantry moved from French West Africa to 23 Sea Zone
                2 infantry and 1 transport moved from 23 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to France
                1 transport moved from 23 Sea Zone to 11 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 artilleries, 1 fighter and 5 infantry placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 23 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 8 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 35 PUs; end with 35 PUs total

    Territory Summary for Americans :

    8 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 4 destroyers and 10 transports
        10 Sea Zone : 1 transport
        11 Sea Zone : 1 transport
        14 Sea Zone : 1 destroyer
        Central United States : 2 infantry
        Eastern United States : 1 artillery, 1 factory and 2 infantry
        France : 1 aaGun, 1 armour, 5 artilleries, 9 fighters and 25 infantry
        Solomon Islands : 1 flag
        United Kingdom : 1 bomber
        Western Canada : 1 artillery and 5 infantry
        Western United States : 1 aaGun, 2 artilleries, 1 factory, 2 fighters and 6 infantry

    Production/PUs Summary :

    Russians : 8 / 8
        Germans : 43 / 49
        British : 27 / 29
        Japanese : 55 / 56
        Americans : 35 / 35

  • Moderator

    I forgot to move one of my US carriers from sz 23 to sz 8, so I used edit mode.

  • Moderator

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 2 artilleries; Remaining resources: 0 PUs;

    Place Units - Russians
                2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 6 armour, 10 artilleries, 1 factory, 2 fighters and 22 infantry

    Production/PUs Summary :

    Russians : 8 / 8
        Germans : 43 / 49
        British : 27 / 29
        Japanese : 55 / 56
        Americans : 35 / 35

  • '19 '18 '17 '16 '15

    Thanks for let me know.  i have a bad habit :lol:…doing editing every single round…

  • Moderator

    It is so easy to forget to move something, especially when you have to scroll around the world.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 11

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Libya to Algeria
                      Germans take Algeria from British
                1 submarine moved from 15 Sea Zone to 14 Sea Zone
                16 armour, 9 artilleries and 34 infantry moved from Germany to France
                2 infantry moved from Italy to France
                1 fighter moved from 15 Sea Zone to 14 Sea Zone
                1 armour moved from Algeria to Libya
                5 fighters moved from 15 Sea Zone to France
                1 bomber moved from Germany to France
                7 infantry moved from Germany to France
                1 artillery moved from Germany to France
                1 fighter moved from 14 Sea Zone to France
                1 infantry moved from Germany to France
                1 infantry moved from Germany to France
                1 armour moved from Germany to Northwestern Europe
                      Germans take Northwestern Europe from British
                1 armour moved from Northwestern Europe to France

    Combat - Germans
                Battle in 14 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in France
                    Germans attack with 17 armour, 10 artilleries, 1 bomber, 6 fighters and 45 infantry
                    British defend with 1 aaGun, 2 armour, 2 artilleries and 19 infantry; Americans defend with 1 aaGun, 1 armour, 5 artilleries, 9 fighters and 25 infantry
                    Germans win, taking France from British with 17 armour, 7 artilleries, 1 bomber and 6 fighters remaining. Battle score for attacker is 131
                    Casualties for Germans: 3 artilleries and 45 infantry
                    Casualties for British: 1 aaGun, 2 armour, 2 artilleries and 19 infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 5 artilleries, 9 fighters and 25 infantry

    Non Combat Move - Germans
                4 fighters moved from France to Germany
                1 bomber moved from France to Germany
                1 fighter moved from France to Germany
                1 fighter moved from France to Germany
                1 aaGun moved from Germany to France
                4 infantry moved from Caucasus to West Russia

    Place Units - Germans
                4 infantry placed in Caucasus
                2 armour, 1 artillery and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total

    Territory Summary for Germans :

    15 Sea Zone : 1 battleship, 3 carriers and 1 transport
        Anglo-Egyptian Sudan : 1 flag
        Archangel : 1 flag
        Caucasus : 1 flag, 1 factory and 4 infantry
        Egypt : 1 flag
        France : 1 aaGun, 17 armour and 7 artilleries
        French Madagascar : 1 flag
        Germany : 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory, 6 fighters and 7 infantry
        Italian East Africa : 1 flag
        Italy : 1 factory
        Karelia S.S.R. : 1 flag, 1 factory
        Libya : 1 armour
        Rhodesia : 1 flag
        Vologda : 1 flag
        West Russia : 1 aaGun, 3 artilleries and 20 infantry

    Production/PUs Summary :

    Russians : 8 / 8
        Germans : 52 / 52
        British : 18 / 29
        Japanese : 55 / 56
        Americans : 35 / 35

  • '19 '18 '17 '16 '15

    not a good dice for allies…aa gun seldom works when it matters most…

  • Moderator

    I was really hoping for some lucky rolls there.  :cry:

    I think that does it.  Good game and well played.  Let me know if you’re up for another and we can pick sides.

    I am going to attack Berlin for the heck of it, so if you see some extra dice rolls that is why.  :-D

  • Moderator

    Wow, the battle for Berlin came out surprisingly close.  3 German ftrs held off the British.  Too bad I lost a plane to aa fire and my cruiser missed.  I had a real good second rd of combat that almost turned the odds.  Although I waiting on losing your bombers as casualties until that rd.  It seemed like you had enough defense, but I guess in a desperate attack I probably should have lost them in the first rd and just went max defense.  Still it turned into a really close battle.  I was expecting to get slaughtered there.  I needed some of those rolls earlier.    :lol:

    Again good game.

  • '19 '18 '17 '16 '15

    You chose the units in the right order - I will likely reserve my bombers as well at the beginning.
    3 fighters left!  That was really close.  It was really lucky that all my fighters were preserved from the previous battle.

    Definitely I’m ready for other games.  Either side would work for me.

    Cheers,

  • Moderator

    Should we switch it up sides?

    I’d be fine if you want to do the Allies (with anything from +10 to +14) if you wanted to try something out.
    If you wanted to be the Axis, I’d probably want to do Allies +12.

    Let me know want you think.  If you take the Allies, feel free to go ahead start whenever you are ready.  It might take me a day or two to get started though.

  • '19 '18 '17 '16 '15

    Sure.  Let me give one try on Allies, starting with +10 :-D

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