@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 63 Sea Zone
                  ANZAC take 62 Sea Zone from Japanese
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            1 fighter moved from Burma to Hunan
Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 submarine
                    ANZAC roll dice for 2 destroyers in 63 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 :  0/1 hits
                    ANZAC roll dice for 2 destroyers in 63 Sea Zone, round 3 :  1/2 hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 :  1/1 hits
                    1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 63 Sea Zone
                ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            13 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            5 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            4 infantry moved from Bessarabia to Ukraine
            4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            5 bombers moved from Western Germany to 115 Sea Zone
intercept UK?
No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
            13 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            5 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            4 infantry moved from Bessarabia to Ukraine
            4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            2 infantry moved from Karelia to Novgorod
            2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            5 bombers moved from Western Germany to 115 Sea Zone
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in United Kingdom
                Germans attacks with 3 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in United Kingdom causes 4 damage total.
            Battle in 115 Sea Zone
                Germans attack with 5 bombers and 1 destroyer
                Russians defend with 1 submarine
                Germans win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Cleaning up after air battles
Non Combat Move - Germans
            2 aaGuns moved from Eastern Poland to Western Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun moved from Bessarabia to Eastern Poland
            1 fighter moved from Holland Belgium to Western Germany
            3 bombers moved from 115 Sea Zone to Eastern Poland
            2 bombers moved from 115 Sea Zone to Western Germany
Place Units - Germans
            7 mech_infantrys placed in Germany
            1 bomber and 1 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Germans collect 49 PUs; end with 49 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
            3 artilleries and 5 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Russians attack with 3 artilleries, 1 fighter and 5 infantry
                Germans defend with 1 factory_minor and 5 infantry
                    Russians roll dice for 3 artilleries, 1 fighter and 5 infantry in Ukraine, round 2 :  4/9 hits
                    Germans roll dice for 5 infantry in Ukraine, round 2 :  1/5 hits
                    1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Ukraine, round 3 :  3/8 hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            1 fighter moved from Ukraine to Russia
            3 mech_infantrys moved from Bryansk to Volgograd
            4 aaGuns and 43 infantry moved from Bryansk to Russia
Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
            Russians collect 20 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 2 armour, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
            1 armour moved from Novosibirsk to Caucasus
                  Japanese take Kazakhstan from Russians
                  Japanese take Caucasus from Russians
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
            3 bombers, 4 fighters and 1 tactical_bomber moved from Chahar to Kiangsu
Combat - Japanese
            Battle in 23 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 cruiser
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Kiangsu
                Japanese attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - Japanese
            3 bombers moved from Kiangsu to Philippines
            4 fighters and 1 tactical_bomber moved from Kiangsu to Manchuria
            2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from Chahar to Jehol
            2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
Place Units - Japanese
            1 battleship and 1 destroyer placed in 6 Sea Zone
            2 armour and 6 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
            1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 9 Sea Zone to 3 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 1 Sea Zone to 3 Sea Zone
            2 artilleries, 2 infantry, 3 submarines and 5 transports moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 armour moved from Alaska to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 armour moved from Alaska to 1 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 armour moved from Alaska to 1 Sea Zone
            1 tactical_bomber moved from 3 Sea Zone to Alaska
            1 fighter moved from Alaska to 3 Sea Zone
            3 armour, 2 artilleries, 5 infantry, 3 submarines and 5 transports moved from 1 Sea Zone to 3 Sea Zone
            3 armour, 4 artilleries and 7 infantry moved from 3 Sea Zone to Soviet Far East
            4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from Western United States to British Columbia
Combat - Americans
            Battle in Soviet Far East
Non Combat Move - Americans
Place Units - Americans
            1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 :  1/6 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 5 infantry in Kansu, round 3 :  0/5 hits
                    Japanese roll dice for 1 artillery in Kansu, round 3 :  0/1 hits
                    Chinese roll dice for 5 infantry in Kansu, round 4 :  0/5 hits
                    Japanese roll dice for 1 artillery in Kansu, round 4 :  1/1 hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 4 infantry in Kansu, round 5 :  0/4 hits
                    Japanese roll dice for 1 artillery in Kansu, round 5 :  0/1 hits
                    Chinese roll dice for 4 infantry in Kansu, round 6 :  0/4 hits
                    Japanese roll dice for 1 artillery in Kansu, round 6 :  1/1 hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 3 infantry in Kansu, round 7 :  2/3 hits
                    Japanese roll dice for 1 artillery in Kansu, round 7 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -5
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
            2 artilleries and 3 infantry placed in Kansu
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
            British buy 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            4 mech_infantrys moved from Shan State to Malaya
            3 infantry moved from French Indo China to Siam
            1 infantry moved from Hunan to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 tactical_bomber moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
            1 fighter moved from Shan State to Malaya
            1 tactical_bomber moved from Shan State to Malaya
Combat - British
            Battle in Siam
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Siam, round 2 :  3/5 hits
                    Japanese roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 :  1/3 hits
                    Japanese roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Malaya
                British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 harbour and 2 infantry
                    British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  1/6 hits
                    Japanese roll dice for 2 infantry in Malaya, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                    British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 3 :  0/5 hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                    1 mech_infantry owned by the British lost in Malaya
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 4 :  0/4 hits
                    Japanese roll dice for 1 infantry in Malaya, round 4 :  0/1 hits
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 5 :  1/4 hits
                    Japanese roll dice for 1 infantry in Malaya, round 5 :  1/1 hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 2 infantry
Non Combat Move - British
            1 aaGun and 6 infantry moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Siam to Kwangsi
            1 fighter moved from Siam to Kwangsi
            1 fighter moved from Malaya to Kwangsi
            1 tactical_bomber moved from Malaya to Kwangsi
            2 aaGuns and 10 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from West India to India
            1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Italian Somaliland to Ethiopia
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Caucasus to Persia
Place Units - British
            2 transports placed in 106 Sea Zone
            1 infantry placed in Quebec
            3 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            British collect 31 PUs (3 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
            3 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs total
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
            Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
            1 unit repaired.
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
            1 artillery and 2 infantry moved from Malta to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Southern Italy to Tunisia
            2 armour moved from Bessarabia to Bryansk
Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                French defend with 3 infantry; British defend with 1 armour
                Italians win, taking Tunisia from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                Casualties for French: 3 infantry
                Casualties for British: 1 armour
                Casualties for Italians: 1 infantry
Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            3 infantry moved from Northern Italy to Southern France
Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
            1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 armour moved from New South Wales to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            1 destroyer moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Hunan to Kweichow
            1 fighter moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 :  0/2 hits
                    Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 :  0/2 hits
                    Japanese roll dice for 1 infantry in Java, round 3 :  1/1 hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 4 :  0/1 hits
                    Japanese roll dice for 1 infantry in Java, round 4 :  0/1 hits
                    ANZAC roll dice for 1 armour in Java, round 5 :  1/1 hits
                    Japanese roll dice for 1 infantry in Java, round 5 :  1/1 hits
                    1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 armour and 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
            1 fighter moved from Celebes to Kwangsi
            1 fighter moved from Celebes to Kwangsi
Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            ANZAC collect 12 PUs (1 lost to blockades); end with 17 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
91% chance to win… :-o
You would think that over 2 games the dice would start to even out…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germans buy 1 bomber, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 bomber moved from Eastern Poland to Russia
            1 bomber moved from Eastern Poland to Volgograd
            1 bomber moved from Eastern Poland to Russia
            6 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Western Ukraine to Ukraine
            3 bombers moved from Western Germany to Ukraine
            2 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry91% chance to win… :-o
You would think that over 2 games the dice would start to even out…
not a battle you should have lost, that’s for sure.
Do you want to intercept in Moscow or London?
Nope.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germans buy 1 bomber, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 bomber moved from Eastern Poland to Russia
            1 bomber moved from Eastern Poland to Volgograd
            1 bomber moved from Eastern Poland to Russia
            6 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry moved from Western Ukraine to Ukraine
            3 bombers moved from Western Germany to Ukraine
            2 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Germans creates battle in territory 109 Sea Zone
            Air Battle in Russia
                Germans attacks with 2 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in United Kingdom
                Germans attacks with 2 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total.
            Strategic bombing raid in United Kingdom
                1 tactical_bomber killed by AA
                Bombing raid in United Kingdom causes 0 damage total.
            Strategic bombing raid in Volgograd
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total.
            Battle in Ukraine
                Germans attack with 3 bombers, 2 infantry and 6 mech_infantrys
                Russians defend with 3 artilleries, 1 factory_minor and 3 infantry
                Germans win, taking 109 Sea Zone from British, taking Ukraine from Russians with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Russians: 3 artilleries and 3 infantry
            Battle in Belarus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
            1 aaGun, 9 armour, 15 artilleries, 14 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Eastern Poland to Bryansk
            7 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Volgograd to Bryansk
            3 bombers moved from Ukraine to Bryansk
            1 destroyer moved from 115 Sea Zone to 112 Sea Zone
            2 infantry moved from Karelia to Novgorod
            2 infantry moved from Finland to Vyborg
            1 fighter moved from United Kingdom to Holland Belgium
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Russia to Bryansk
Place Units - Germans
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            1 submarine placed in 110 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
            Germans collect 53 PUs; end with 54 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
            Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
            3 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
            7 infantry placed in Russia
Turn Complete - Russians
            Russians collect 13 PUs; end with 14 PUs total