sure, we’ll use one
15L G40 PGMatt (axis) vs Radiant (allies +19) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Burma to HunanCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 63 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 destroyers in 63 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
13 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Bessarabia to Ukraine
4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
5 bombers moved from Western Germany to 115 Sea Zone -
intercept UK?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
13 artilleries and 13 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 infantry moved from Bessarabia to Ukraine
4 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Western Ukraine
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
5 bombers moved from Western Germany to 115 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 4 damage total.
Battle in 115 Sea Zone
Germans attack with 5 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Bessarabia to Eastern Poland
1 fighter moved from Holland Belgium to Western Germany
3 bombers moved from 115 Sea Zone to Eastern Poland
2 bombers moved from 115 Sea Zone to Western GermanyPlace Units - Germans
7 mech_infantrys placed in Germany
1 bomber and 1 infantry placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
3 artilleries and 5 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 3 artilleries, 1 fighter and 5 infantry
Germans defend with 1 factory_minor and 5 infantry
Russians roll dice for 3 artilleries, 1 fighter and 5 infantry in Ukraine, round 2 : 4/9 hits
Germans roll dice for 5 infantry in Ukraine, round 2 : 1/5 hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
Russians roll dice for 3 artilleries, 1 fighter and 4 infantry in Ukraine, round 3 : 3/8 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
3 mech_infantrys moved from Bryansk to Volgograd
4 aaGuns and 43 infantry moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 armour moved from Novosibirsk to Caucasus
Japanese take Kazakhstan from Russians
Japanese take Caucasus from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
3 bombers, 4 fighters and 1 tactical_bomber moved from Chahar to KiangsuCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Kiangsu
Japanese attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers moved from Kiangsu to Philippines
4 fighters and 1 tactical_bomber moved from Kiangsu to Manchuria
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Chahar to Jehol
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
2 armour and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 cruisers, 3 destroyers and 1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 1 Sea Zone to 3 Sea Zone
2 artilleries, 2 infantry, 3 submarines and 5 transports moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 tactical_bomber moved from 3 Sea Zone to Alaska
1 fighter moved from Alaska to 3 Sea Zone
3 armour, 2 artilleries, 5 infantry, 3 submarines and 5 transports moved from 1 Sea Zone to 3 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 3 Sea Zone to Soviet Far East
4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Western United States to British ColumbiaCombat - Americans
Battle in Soviet Far EastNon Combat Move - Americans
Place Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Kansu, round 4 : 0/5 hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits
Chinese roll dice for 4 infantry in Kansu, round 6 : 0/4 hits
Japanese roll dice for 1 artillery in Kansu, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 3 infantry in Kansu, round 7 : 2/3 hits
Japanese roll dice for 1 artillery in Kansu, round 7 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 6 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
4 mech_infantrys moved from Shan State to Malaya
3 infantry moved from French Indo China to Siam
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 tactical_bomber moved from Shan State to Siam
1 fighter moved from Shan State to Siam
1 fighter moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to MalayaCombat - British
Battle in Siam
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Siam, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Malaya
British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 5 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun and 6 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Siam to Kwangsi
1 fighter moved from Siam to Kwangsi
1 fighter moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to Kwangsi
2 aaGuns and 10 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to India
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Caucasus to PersiaPlace Units - British
2 transports placed in 106 Sea Zone
1 infantry placed in Quebec
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 artillery and 2 infantry moved from Malta to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 cruisers, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to Tunisia
2 armour moved from Bessarabia to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 2 artilleries, 1 bomber and 2 infantry
French defend with 3 infantry; British defend with 1 armour
Italians win, taking Tunisia from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
Casualties for French: 3 infantry
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Hunan to Kweichow
1 fighter moved from Hunan to Kwangsi
1 fighter moved from Hunan to KwangsiCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
ANZAC roll dice for 1 armour in Java, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Celebes to Kwangsi
1 fighter moved from Celebes to KwangsiPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
ANZAC collect 12 PUs (1 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry91% chance to win… :-o
You would think that over 2 games the dice would start to even out…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 1 bomber, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Volgograd
1 bomber moved from Eastern Poland to Russia
6 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Western Germany to Ukraine
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians -
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry91% chance to win… :-o
You would think that over 2 games the dice would start to even out…
not a battle you should have lost, that’s for sure.
Do you want to intercept in Moscow or London?
-
Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 1 bomber, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Volgograd
1 bomber moved from Eastern Poland to Russia
6 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 bombers moved from Western Germany to Ukraine
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 109 Sea Zone
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Ukraine
Germans attack with 3 bombers, 2 infantry and 6 mech_infantrys
Russians defend with 3 artilleries, 1 factory_minor and 3 infantry
Germans win, taking 109 Sea Zone from British, taking Ukraine from Russians with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 3 artilleries and 3 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 aaGun, 9 armour, 15 artilleries, 14 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Volgograd to Bryansk
3 bombers moved from Ukraine to Bryansk
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Vyborg
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Russia to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
3 mech_infantrys moved from Volgograd to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total