Yunnan 1st turn its giving me nightmares
15L G40 PGMatt (axis) vs Radiant (allies +19) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Ukraine to Caucasus
1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Russia
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 125 Sea ZoneCombat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 fighter and 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 fighter and 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
2 bombers moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
2 infantry moved from Norway to Finland
2 infantry moved from Vyborg to Finland
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from 125 Sea Zone to Western Germany
1 aaGun and 2 artilleries moved from Holland Belgium to France
1 fighter moved from Holland Belgium to Western Germany
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 infantry placed in France
1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 3.
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 2.
1 infantry placed in France
1 bomber and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
based on your choices the last few turns, I assumed you would not intercept Moscow.
If you want to fight that one fighter vs 3 bombers, feel free to roll it in the forum. If you get a hit, my third dice roll was “6” for bombing damage.
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You are correct, no intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Samara
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Samara to RussiaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 26 Sea Zone to 63 Sea Zone
Japanese take 63 Sea Zone from ANZACCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 bombers, 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 2 destroyers; British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 42 Sea Zone from Neutral with 3 bombers, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is 38
Casualties for Japanese: 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 2 destroyers
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Java from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Borneo
3 bombers moved from 42 Sea Zone to Borneo
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Dzavhan to Ulaanbaatar
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Japan
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
3 armour moved from Sakha to Yakut S.S.R.
Russians take Buryatia from Japanese
Russians take Yakut S.S.R. from Japanese
4 artilleries and 7 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery, 6 infantry and 4 mech_infantrys moved from Alaska to 1 Sea Zone
1 artillery, 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys, 7 submarines and 7 transports moved from 1 Sea Zone to 3 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery, 6 infantry and 4 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from Alaska to Soviet Far East
3 fighters moved from Western United States to Soviet Far East
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
3 infantry placed in Alaska
2 artilleries and 2 infantry placed in Eastern United States
1 battleship, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 72 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 81 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Egypt: 4 infantry
EDIT: Turning off Edit Mode
3 artilleries and 9 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 28 PUs;
British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 fighters and 2 tactical_bombers moved from West India to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Northwest Persia
6 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
5 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Shan State to India
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Caucasus
British attack with 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 6 mech_infantrys
British roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/11 hits
Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 2/6 hits
3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 6/9 hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 3 : 1/3 hits
3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 6 mech_infantrys
Casualties for British: 3 mech_infantrysNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from Kiangsi to Kiangsu
1 aaGun moved from Kwangsi to Kiangsi
1 aaGun moved from Kwangsi to KiangsiPlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 mech_infantry placed in Iraq
1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 5 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
2 artilleries and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Algeria
Battle in 81 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
Italians win, taking Algeria from French with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 aaGun, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from 81 Sea Zone to GreecePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Hopei to ChaharCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
5 bombers moved from Novgorod to 110 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus -
scramble for sz110?
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Yep.
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two hits from my subs, tips or lose your subs?
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Yea put the 2 hits on the carriers.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
5 bombers moved from Novgorod to 110 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Caucasus
Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 1 battleship, 7 bombers, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines
British defend with 1 battleship, 1 carrier, 3 fighters and 2 transports; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British -
and six more hits to you. AAA is taking all your DDs, not sure if you like that plan.
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6 hits, I’ll go with:
battle
2 carriers
2 subs
1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
5 bombers moved from Novgorod to 110 Sea Zone
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Caucasus
Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 1 battleship, 7 bombers, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines
British defend with 1 battleship, 1 carrier, 3 fighters and 2 transports; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 6 bombers and 1 cruiser remaining. Battle score for attacker is 93
Casualties for Germans: 1 bomber, 1 destroyer, 1 fighter and 6 submarines
Casualties for British: 1 battleship, 1 carrier, 3 fighters and 2 transports
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
6 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs