15L G40 PGMatt (axis) vs Radiant (allies +19) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Samara
                      Germans take Samara from Russians
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Bryansk to Caucasus
                3 mech_infantrys moved from Bryansk to Volgograd
                3 bombers moved from Bryansk to Russia
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 bomber and 1 fighter moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber
                    British defend with 1 fighter and 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 fighter and 1 mech_infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                    Russians defend with 1 submarine
                    Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,7,3 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Russia to Novgorod
                2 bombers moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Belarus to Bryansk
                2 infantry moved from Novgorod to Belarus
                2 infantry moved from Norway to Finland
                2 infantry moved from Vyborg to Finland
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 bomber and 1 fighter moved from 125 Sea Zone to Western Germany
                1 aaGun and 2 artilleries moved from Holland Belgium to France
                1 fighter moved from Holland Belgium to Western Germany
                7 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 infantry placed in France
                1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Germans undo move 3.
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 112 Sea Zone
                Germans undo move 2.
                1 infantry placed in France
                1 bomber and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

  • '16

    based on your choices the last few turns, I assumed you would not intercept Moscow.

    If you want to fight that one fighter vs 3 bombers, feel free to roll it in the forum.  If you get a hit, my third dice roll was “6” for bombing damage.


  • You are correct, no intercept.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 3 PUs;
                Russians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Italians
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to 41 Sea Zone
                3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
                2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 26 Sea Zone to 63 Sea Zone
                      Japanese take 63 Sea Zone from ANZAC

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 3 bombers, 1 carrier, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 2 destroyers; British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                    Units damaged: 1 battleship owned by the British
                    Japanese win, taking 42 Sea Zone from Neutral with 3 bombers, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is 38
                    Casualties for Japanese: 2 destroyers, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers
                    Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Java from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                2 fighters moved from 42 Sea Zone to Borneo
                3 bombers moved from 42 Sea Zone to Borneo
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Chahar to Jehol
                1 infantry moved from Dzavhan to Ulaanbaatar
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan
                5 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 battleship, 2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                3 armour moved from Sakha to Yakut S.S.R.
                      Russians take Buryatia from Japanese
                      Russians take Yakut S.S.R. from Japanese
                4 artilleries and 7 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 artillery, 6 infantry and 4 mech_infantrys moved from Alaska to 1 Sea Zone
                1 artillery, 3 battleships, 2 carriers, 3 cruisers, 5 destroyers, 4 fighters, 6 infantry, 4 mech_infantrys, 7 submarines and 7 transports moved from 1 Sea Zone to 3 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    Germans defend with 1 destroyer
                    Americans win with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 artillery, 6 infantry and 4 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 fighter and 1 tactical_bomber moved from Alaska to Soviet Far East
                3 fighters moved from Western United States to Soviet Far East
                1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia

    Place Units - Americans
                3 infantry placed in Alaska
                2 artilleries and 2 infantry placed in Eastern United States
                1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 72 Sea Zone: 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to 81 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to Egypt: 4 infantry
                EDIT: Turning off Edit Mode
                3 artilleries and 9 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 4x airfield; Remaining resources: 28 PUs;
                British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                2 fighters and 2 tactical_bombers moved from West India to Caucasus
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                2 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Iraq to Northwest Persia
                6 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                5 infantry moved from Kwangsi to Yunnan
                1 mech_infantry moved from Shan State to India
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
                    Germans defend with 6 mech_infantrys
                        British roll dice for 2 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  3/11 hits
                        Germans roll dice for 6 mech_infantrys in Caucasus, round 2 :  2/6 hits
                        3 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the British lost in Caucasus
                        British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 :  6/9 hits
                        Germans roll dice for 3 mech_infantrys in Caucasus, round 3 :  1/3 hits
                        3 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from Kiangsi to Kiangsu
                1 aaGun moved from Kwangsi to Kiangsi
                1 aaGun moved from Kwangsi to Kiangsi

    Place Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters and 1 mech_infantry placed in Iraq
                1 mech_infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                5 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 5 armour

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone
                2 artilleries and 1 infantry moved from Libya to Tobruk
                      Italians take Tobruk from British
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                4 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Algeria
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 2 transports
                    Italians win, taking Algeria from French with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 aaGun, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Romania to Ukraine
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 tactical_bomber placed in Southern Italy
                1 infantry placed in Northern Italy
                3 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from Hopei to Chahar

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
                Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from France to Holland Belgium
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                5 bombers moved from Novgorod to 110 Sea Zone
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus

  • '16

    scramble for sz110?


  • Yep.

  • '16

    two hits from my subs, tips or lose your subs?


  • Yea put the 2 hits on the carriers.

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 74 PUs;
                Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from France to Holland Belgium
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 battleship, 1 cruiser and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                5 bombers moved from Novgorod to 110 Sea Zone
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus

    Combat - Germans
                Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Caucasus
                    Germans attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                    British defend with 2 armour and 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 armour and 2 mech_infantrys
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 7 bombers, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines
                    British defend with 1 battleship, 1 carrier, 3 fighters and 2 transports; Americans defend with 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British

  • '16

    and six more hits to you.  AAA is taking all your DDs, not sure if you like that plan.


  • 6 hits, I’ll go with:

    battle
    2 carriers
    2 subs
    1 destroyer

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