@Stucifer Whatever you do to make the game fun for me, I’ll take.
15L G40 champinoman (Axis) v mitler (Allies+19)
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Hey.
Its probably fine. Just one thing, the rules states that you cant land in a territory which where not friendly/or yours at the start of your turn or something. Anyways, you cant land these fighters in philippines. So where do you want those fighters?
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Oops!
If they can be landed on the carriers then do that (although I think I might be at capacity already). Otherwise I’ll just leave them in Japan. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Changing PUs for Japanese from 52 to 54
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Queensland to 41 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 fighter and 3 infantry; Italians defend with 1 harbour
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 3 infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to 91 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
6 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
1 armour moved from Egypt to Iraq
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from 41 Sea Zone to IndiaPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - British
British creates battle in territory 97 Sea Zone
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking 97 Sea Zone from Italians, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from West India to India
1 fighter moved from Burma to India
1 mech_infantry moved from Eastern Persia to India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Iraq to Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to India
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 transport moved from 71 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 transport placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
1 harbour placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,3,5,3,1,5,3
Italians collect 1 PU (15 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
Nice convoy damage :P
Well, there’s no point delaying the inevitable. Are you happy to call this a game or would you like to keep going?
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If it means I win, we could call this a game
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Yeah.
If I was to do a very short summary I would say that I over extended myself with Germany which caused Italy to suffer as well when they tried to help out. That theatre has been lost for quite some time.
And I was out played tactically with Japan. The occasions where I forgot certain moves with Japan didn’t help, but when the US started taking back islands whilst China was still a formidable force I knew I was in trouble.
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gg
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I think your biggest problem were in Europe. The fact that russia could counterattack germany and give a lot of damage is a bad sign with germany. gg