15L G40 champinoman (Axis) v mitler (Allies+19)


  • Hey.

    Its probably fine. Just one thing, the rules states that you cant land in a territory which where not friendly/or yours at the start of your turn or something. Anyways, you cant land these fighters in philippines. So where do you want those fighters?


  • Oops!
    If they can be landed on the carriers then do that (although I think I might be at capacity already). Otherwise I’ll just leave them in Japan.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Changing PUs for Japanese from 52 to 54
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Philippines: 2 fighters
                EDIT: Adding units owned by Japanese to Japan: 2 fighters
                EDIT: Turning off Edit Mode
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Queensland to 41 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 fighter and 3 infantry; Italians defend with 1 harbour
                    Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 fighter and 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                6 fighters and 1 tactical_bomber moved from Western United States to Johnston Island
                1 armour moved from Egypt to Iraq
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 bomber moved from 41 Sea Zone to India

    Place Units - Americans
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                1 bomber and 3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking 97 Sea Zone from Italians, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from West India to India
                1 fighter moved from Burma to India
                1 mech_infantry moved from Eastern Persia to India
                2 mech_infantrys moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                2 artilleries and 2 infantry moved from Iraq to Persia
                1 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 bombers moved from Egypt to India
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 76 Sea Zone to 79 Sea Zone
                1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 infantry and 2 mech_infantrys placed in Persia
                1 harbour placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,4,3,5,3,1,5,3
                Italians collect 1 PU (15 lost to blockades); end with 2 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs


  • Nice convoy damage :P

    Well, there’s no point delaying the inevitable. Are you happy to call this a game or would you like to keep going?


  • If it means I win, we could call this a game


  • Yeah.

    If I was to do a very short summary I would say that I over extended myself with Germany which caused Italy to suffer as well when they tried to help out. That theatre has been lost for quite some time.

    And I was out played tactically with Japan. The occasions where I forgot certain moves with Japan didn’t help, but when the US started taking back islands whilst China was still a formidable force I knew I was in trouble.


  • gg


  • I think your biggest problem were in Europe. The fact that russia could counterattack germany and give a lot of damage is a bad sign with germany. gg

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