15L axis-dominion (axis) vs Marakanda (allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 armour moved from Eastern Poland to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Romania to Eastern Poland

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to 97 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 submarines; Remaining resources: 7 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser, 1 destroyer and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands
                2 aaGuns and 3 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 submarines placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
                EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 artilleries, 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 3 fighters and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        33 Sea Zone : 1 cruiser, 1 destroyer, 5 submarines and 1 transport
        62 Sea Zone : 2 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 29 / 35
        Japanese : 58 / 68
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 14 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Algeria : 3 infantry
        Persia : 1 fighter
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 29 / 35
        Japanese : 58 / 68
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 14 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Belarus to Ukraine
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber moved from Western Germany to Ukraine
                1 fighter moved from Western Germany to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 bomber moved from Western Germany to 114 Sea Zone
                1 armour moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 submarine
                    Russians defend with 1 cruiser
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Germans
                2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
                6 artilleries moved from Eastern Poland to Western Ukraine
                1 bomber moved from Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                3 infantry moved from Novgorod to Belarus
                3 infantry moved from Karelia to Novgorod
                1 bomber moved from 114 Sea Zone to Bryansk
                1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
                1 fighter moved from Yugoslavia to Southern Italy
                1 fighter moved from 114 Sea Zone to Yugoslavia
                1 armour moved from Poland to Western Ukraine
                3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 artillery moved from France to Western Germany
                1 aaGun moved from Western Germany to Northern Italy
                2 aaGuns, 11 armour, 8 artilleries, 23 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 armour moved from Smolensk to Bryansk

    Place Units - Germans
                1 factory_minor placed in Yugoslavia
                1 fighter placed in Western Germany
                3 artilleries placed in Novgorod
                2 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 5 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Tambov to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 infantry moved from Volgograd to Rostov
                1 tactical_bomber moved from Northwest Persia to Rostov
                1 fighter moved from Russia to Rostov
                1 infantry moved from Tambov to Rostov

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia
                3 infantry moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 aaGuns, 3 artilleries and 29 infantry moved from Tambov to Russia
                1 armour and 1 mech_infantry moved from Iraq to Egypt

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Egypt : 1 armour and 1 mech_infantry
        Rostov : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 72 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 armour and 1 mech_infantry
        Volgograd : 1 factory_minor
        Iraq : 1 flag
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 34
        Japanese : 57 / 68
        Americans : 50 / 70
        Chinese : 7 / 7
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 14 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Hopei
                1 bomber moved from Philippines to Hopei
                1 bomber moved from Philippines to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 bomber moved from Japan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Kweichow
                1 bomber moved from Hopei to Kweichow
                1 bomber moved from Szechwan to French Indo China
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                3 artilleries moved from Java to 42 Sea Zone
                3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 4 transports moved from 42 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Manchuria to Yunnan
                1 fighter moved from Philippines to Yunnan
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Manchuria
                1 factory_minor placed in Malaya
                2 submarines placed in 36 Sea Zone
                1 artillery placed in French Indo China
                3 infantry placed in Kwangtung
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 artilleries and 4 transports
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 4 transports
                EDIT: Adding units owned by Japanese to Philippines: 3 artilleries
                EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry
                EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery
                EDIT: Removing units owned by Japanese from New Guinea: 1 infantry
                EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kweichow to Hopei
                1 bomber moved from Philippines to Hopei
                1 bomber moved from Philippines to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 bomber moved from Japan to Shensi
                1 infantry moved from Kweichow to Shensi
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Shensi to Kweichow
                1 bomber moved from Hopei to Kweichow
                1 bomber moved from Szechwan to French Indo China
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                3 artilleries moved from Java to 42 Sea Zone
                3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 4 transports moved from 42 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Manchuria to Yunnan
                1 fighter moved from Philippines to Yunnan
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 artilleries placed in Manchuria
                1 factory_minor placed in Malaya
                2 submarines placed in 36 Sea Zone
                1 artillery placed in French Indo China
                3 infantry placed in Kwangtung
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to Central United States
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                2 destroyers and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Western United States to Caroline Islands
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 submarine moved from 51 Sea Zone to 63 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 destroyer and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 3 bombers, 1 harbour and 2 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 armour, 1 harbour and 1 infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 5 fighters, 19 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 2 destroyers, 3 submarines and 1 transport
        10 Sea Zone : 1 destroyer and 4 submarines
        63 Sea Zone : 1 submarine
        Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        101 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 34
        Japanese : 60 / 65
        Americans : 50 / 72
        Chinese : 4 / 7
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 14 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                5 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Szechwan to Kansu
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 7 infantry
        Tsinghai : 1 infantry
        Szechwan : 2 infantry
        Chahar : 1 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 34
        Japanese : 58 / 65
        Americans : 50 / 72
        Chinese : 6 / 7
        British : 33 / 34
        UK_Pacific : 6 / 6
        Italians : 14 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 bomber moved from Russia to Ukraine

    Combat - British
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.

    Non Combat Move - British
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                3 aaGuns, 1 artillery and 18 infantry moved from India to Burma
                2 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,4,5
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        Burma : 3 aaGuns, 2 artilleries and 19 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 3 artilleries and 6 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
        Eire : 1 flag
        Iraq : 1 armour
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 artillery and 3 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor, 5 fighters and 2 infantry
        98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
        Suriname : 1 flag, 4 infantry
        88 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 34
        Japanese : 57 / 65
        Americans : 50 / 72
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 7 / 5
        Italians : 14 / 23
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 carrier and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Alexandria to Tobruk
                1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 carrier and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Algeria : 3 infantry
        Persia : 1 fighter
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 34
        Japanese : 54 / 65
        Americans : 50 / 72
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 submarine
        44 Sea Zone : 1 submarine and 1 transport
        33 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 submarine
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 26 / 34
        Japanese : 54 / 65
        Americans : 50 / 72
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Bryansk to Tambov
                2 bombers moved from Bryansk to Tambov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Bryansk to Rostov
                2 mech_infantrys moved from Bryansk to Rostov
                1 armour moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Rostov
                1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yugoslavia to 115 Sea Zone

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 7 armour, 3 infantry and 7 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Rostov from Russians with 7 armour, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 submarine
                    Germans win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Belarus to Bryansk
                1 armour and 6 artilleries moved from Western Ukraine to Bryansk
                3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Novgorod to Belarus
                3 artilleries and 2 infantry moved from Novgorod to Belarus
                1 armour and 1 mech_infantry moved from Germany to Romania
                1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 fighter moved from Western Germany to Gibraltar
                1 fighter moved from Northern Italy to Gibraltar
                1 tactical_bomber moved from Northern Italy to Yugoslavia
                1 tactical_bomber moved from Northern Italy to Yugoslavia
                2 bombers moved from Tambov to Yugoslavia
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Rostov
                1 aaGun moved from Belarus to Bryansk

    Place Units - Germans
                2 fighters placed in 97 Sea Zone
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                4 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
                EDIT: Adding units owned by Germans to Southern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 4 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Russia
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                1 armour moved from Egypt to Ethiopia
                2 aaGuns and 18 infantry moved from Amur to Buryatia

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Egypt : 1 mech_infantry
        Ethiopia : 1 armour
        Russia : 4 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 81 infantry, 1 mech_infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 22 / 29
        Japanese : 54 / 65
        Americans : 50 / 72
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 7 / 5
        Italians : 14 / 19
        ANZAC : 13 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
                1 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Shensi to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 bomber moved from French Indo China to Szechwan
                2 bombers moved from Kweichow to Szechwan
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 bombers and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win with 3 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                1 artillery moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                3 bombers moved from Szechwan to French Indo China
                2 infantry moved from Kwangtung to Kwangsi
                2 artilleries and 3 transports moved from 35 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to French Indo China
                3 carriers moved from 35 Sea Zone to 43 Sea Zone
                3 fighters and 3 tactical_bombers moved from Celebes to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to French Indo China
                1 fighter moved from Japan to French Indo China
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Hopei to Kweichow
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 carrier placed in 37 Sea Zone
                1 destroyer placed in 37 Sea Zone
                2 destroyers placed in 36 Sea Zone
                3 infantry placed in Kwangtung
                Japanese undo move 5.
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
                Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 tactical_bomber moved from 33 Sea Zone to New Guinea
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 bomber moved from Caroline Islands to 19 Sea Zone
                1 bomber moved from Caroline Islands to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                4 fighters moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to New Guinea
                1 bomber moved from Caroline Islands to New Guinea

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
                    Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Battle in 20 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 20 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 20 Sea Zone
                    Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 44 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 19 Sea Zone to Suiyuyan
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                4 fighters moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from New Guinea to Caroline Islands
                1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 harbour and 1 infantry
        Suiyuyan : 1 bomber
        Northern Territory : 1 bomber
        New Guinea : 1 artillery
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        46 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 8 destroyers, 5 fighters, 15 submarines, 1 tactical_bomber and 1 transport
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 destroyer and 1 transport
        26 Sea Zone : 1 destroyer and 4 submarines
        20 Sea Zone : 1 flag, 2 submarines
        22 Sea Zone : 1 flag
        10 Sea Zone : 6 submarines
        19 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine
        Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 4 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        101 Sea Zone : 1 carrier
        91 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 22 / 29
        Japanese : 56 / 60
        Americans : 52 / 77
        Chinese : 6 / 7
        British : 33 / 33
        UK_Pacific : 6 / 5
        Italians : 14 / 19
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Suiyuyan
                5 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 10 infantry
        Suiyuyan : 1 fighter and 2 infantry
        Hopei : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 22 / 29
        Japanese : 54 / 60
        Americans : 52 / 77
        Chinese : 8 / 9
        British : 33 / 33
        UK_Pacific : 6 / 5
        Italians : 14 / 19
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - British
                Battle in Gibraltar
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 2 fighters; Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        1 fighter owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 :  0/3 hits
                        Italians roll dice for 1 fighter in Gibraltar, round 3 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 4 :  2/3 hits
                        Italians roll dice for 1 fighter in Gibraltar, round 4 :  0/1 hits
                        1 fighter owned by the Germans lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Northwest Persia to Persia
                1 armour moved from Iraq to Persia
                3 artilleries and 6 infantry moved from Trans-Jordan to Iraq
                3 aaGuns, 2 artilleries and 18 infantry moved from Burma to India
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Persia to Shensi
                1 fighter moved from Egypt to Persia
                2 fighters moved from Persia to Shensi
                1 fighter moved from Persia to Shensi
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 fighter and 2 infantry placed in Egypt
                British undo move 2.
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    Shensi : 5 fighters
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 20 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 2 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        Eire : 1 flag
        Iraq : 3 artilleries and 6 infantry
        92 Sea Zone : 1 submarine
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 fighter and 6 infantry
        98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 submarine
        91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        Suriname : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 58 / 68
        Russians : 22 / 29
        Japanese : 54 / 60
        Americans : 52 / 77
        Chinese : 8 / 9
        British : 33 / 38
        UK_Pacific : 6 / 4
        Italians : 14 / 19
        ANZAC : 10 / 13
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Phew… gonna need all the good luck I can get in this game :P.

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