XDAP 2 Yamamotowasdiced (Axis) vs Sushi-Tarocco connection (Allies+18)

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from West India to Burma
                3 artilleries, 1 bomber, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 3 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                        AA fire in Burma :  0/3 hits
                        British roll dice for 3 artilleries, 1 bomber, 5 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  9/18 hits
                        Japanese roll dice for 1 aaGun, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  8/17 hits
                        6 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the Japanese, 2 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in Burma
                        British roll dice for 3 artilleries, 1 bomber, 5 fighters and 1 tactical_bomber in Burma, round 3 :  7/10 hits
                        Japanese roll dice for 4 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 :  3/9 hits
                        4 artilleries owned by the Japanese, 3 artilleries owned by the British, 2 mech_infantrys owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Burma
                        British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in Burma, round 4 :  5/7 hits
                        Japanese roll dice for 2 fighters in Burma, round 4 :  2/2 hits
                        1 tactical_bomber owned by the British, 2 fighters owned by the Japanese and 1 bomber owned by the British lost in Burma
                    British win with 5 fighters remaining. Battle score for attacker is 25
                    Casualties for British: 3 artilleries, 1 bomber, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for Japanese: 1 aaGun, 4 artilleries, 2 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                5 fighters moved from Burma to India
                1 fighter moved from Ethiopia to Eastern Persia
                1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 submarine moved from 103 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                1 destroyer and 2 fighters placed in 98 Sea Zone
                1 artillery and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
                UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 aaGun and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        Scotland : 1 airfield
        Malta : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 16 infantry
        106 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Eastern Persia : 1 flag, 1 artillery, 1 fighter and 1 infantry
        98 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 13 / 20
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 0 / 1
        British : 28 / 33
        UK_Pacific : 5 / 5
        Italians : 21 / 13
        ANZAC : 10 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 18 times
                3 was rolled 11 times
                4 was rolled 22 times
                5 was rolled 17 times
                6 was rolled 15 times
            Average roll : 3,284
            Median : 3,000
            Variance : 1,287
            Standard Deviation : 1,134
            Total rolls : 109

    Null / Other
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3,441
            Median : 4,000
            Variance : 0,424
            Standard Deviation : 0,651
            Total rolls : 34

    Germans Combat
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 4,333
            Median : 4,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    British Combat
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 2,857
            Median : 3,000
            Variance : 1,382
            Standard Deviation : 1,176
            Total rolls : 35

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,667
            Median : 4,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3,441
            Median : 4,000
            Variance : 0,424
            Standard Deviation : 0,651
            Total rolls : 34


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 bomber moved from Northwest Persia to Eastern Persia

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 artillery, 1 fighter and 1 infantry
                    retreated to Eastern Persia
                    British win with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Caucasus to Persia
                1 bomber moved from Eastern Persia to Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                1 armour moved from Ukraine to Caucasus
                5 fighters and 1 tactical_bomber moved from Southern Italy to Persia
                1 aaGun and 6 infantry moved from Northern Italy to Southern Italy
                1 artillery and 4 infantry moved from France to Northern Italy
                1 aaGun, 1 artillery and 3 infantry moved from Bryansk to Rostov

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,6,6,4,6
                Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total


  • hold on, ncm adjustments coming


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 bomber moved from Northwest Persia to Eastern Persia

    Combat - Italians
                Battle in Eastern Persia
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 artillery, 1 fighter and 1 infantry
                    retreated to Eastern Persia
                    British win with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 armour moved from Caucasus to Persia
                1 bomber moved from Eastern Persia to Persia
                1 mech_infantry moved from Rostov to Northwest Persia
                1 armour moved from Ukraine to Caucasus
                5 fighters and 1 tactical_bomber moved from Southern Italy to Persia
                1 aaGun and 6 infantry moved from Northern Italy to Southern Italy
                1 artillery and 4 infantry moved from France to Northern Italy
                1 aaGun, 1 artillery and 3 infantry moved from Bryansk to Rostov

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,6,6,6,4,6
                Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Persia: 5 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Italians to Iraq: 5 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '18 '16

    do we have to play with the new TripleA version or just keep playing with the old one?

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
                ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 armour, 5 artilleries, 4 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        20 Sea Zone : 1 flag
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 13 / 20
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 0 / 1
        British : 28 / 33
        UK_Pacific : 5 / 5
        Italians : 21 / 16
        ANZAC : 10 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 87 Sea Zone to 82 Sea Zone
                2 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Trans-Jordan to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        Morocco : 1 infantry
        Algeria : 1 infantry
        Tunisia : 1 infantry
        82 Sea Zone : 1 destroyer
        98 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 13 / 20
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 0 / 1
        British : 28 / 33
        UK_Pacific : 5 / 5
        Italians : 21 / 16
        ANZAC : 10 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 72 PUs;
                Germans buy 1 airfield, 1 armour, 3 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Iraq to Trans-Jordan
                3 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan
                2 armour and 2 mech_infantrys moved from Persia to Eastern Persia
                1 fighter and 3 tactical_bombers moved from Northwest Persia to Eastern Persia
                1 bomber moved from Western Germany to Trans-Jordan
                2 bombers moved from Romania to Samara
                1 infantry moved from Tambov to Samara
                1 infantry moved from Volgograd to Samara
                1 bomber moved from Romania to Eastern Persia

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                    British defend with 1 artillery and 1 fighter
                    Germans win, taking Eastern Persia from British with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 fighter
                Battle in Samara
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun and 1 infantry
                    Germans win, taking Trans-Jordan from British with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                1 bomber, 1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
                4 armour moved from Persia to Eastern Persia
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                3 fighters moved from Trans-Jordan to Iraq
                2 tactical_bombers moved from Trans-Jordan to Iraq
                2 bombers moved from Samara to Volgograd
                1 infantry moved from Bryansk to Tambov
                2 armour moved from Northwest Persia to Persia
                1 aaGun moved from Caucasus to Northwest Persia
                1 aaGun, 14 artilleries and 25 infantry moved from Bryansk to Rostov
                1 aaGun and 3 artilleries moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 mech_infantrys moved from Western Germany to Southern Italy
                2 fighters and 1 tactical_bomber moved from Western Germany to Iraq
                1 bomber moved from Persia to Iraq
                3 mech_infantrys moved from Persia to Eastern Persia
                1 aaGun, 5 artilleries and 6 infantry moved from France to Northern Italy
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 artillery and 5 infantry moved from Karelia to Novgorod
                1 aaGun and 3 infantry moved from Finland to Karelia
                1 infantry moved from Archangel to Belarus
                2 mech_infantrys moved from Novgorod to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                6 mech_infantrys moved from Bryansk to Caucasus
                1 bomber moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Iraq
                1 bomber moved from Iraq to Persia
                1 armour moved from Caucasus to Iraq

    Place Units - Germans
                1 airfield placed in Iraq
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                3 bombers placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,4,1,1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,4,5,6,4,2,5,5,6,5,1,4,6,5,2,5,1,3,5,3,5
                Germans collect 53 PUs (7 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Urals to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                3 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                15 artilleries and 50 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                        Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    retreated to Novosibirsk
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Tambov
                    Russians attack with 15 artilleries and 50 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 15 artilleries and 50 infantry in Tambov, round 2 :  10/65 hits
                        Italians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Italians with 15 artilleries and 49 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter moved from Novosibirsk to Russia
                1 mech_infantry moved from Italian Somaliland to Ethiopia
                1 aaGun moved from Russia to Samara
                3 aaGuns moved from Russia to Tambov
                1 mech_infantry moved from Urals to Russia
                1 infantry moved from Vologda to Russia
                1 infantry moved from Russia to Samara
                3 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                2 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 mech_infantry
        Russia : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 5 infantry and 4 mech_infantrys
        Tambov : 3 aaGuns, 15 artilleries and 54 infantry
        Samara : 1 aaGun and 3 infantry
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 14 / 20
        Japanese : 71 / 84
        Americans : 51 / 66
        Chinese : 0 / 1
        British : 27 / 33
        UK_Pacific : 5 / 5
        Italians : 20 / 16
        ANZAC : 10 / 9
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 20 times
                6 was rolled 11 times
            Average roll : 3,692
            Median : 4,000
            Variance : 0,935
            Standard Deviation : 0,967
            Total rolls : 78

    Germans Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 7 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 14 times
                5 was rolled 20 times
                6 was rolled 11 times
            Average roll : 3,824
            Median : 4,000
            Variance : 1,342
            Standard Deviation : 1,159
            Total rolls : 74

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1,500
            Median : 1,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 5 fighters, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone
                1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in Line Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 bomber
                    Japanese win, taking Line Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber

    Non Combat Move - Japanese
                3 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Burma
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                2 fighters moved from French Indo China to Burma
                1 bomber moved from French Indo China to Burma
                1 transport moved from 26 Sea Zone to 31 Sea Zone
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to French Indo China
                7 infantry moved from Japan to 6 Sea Zone
                7 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
                7 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from French Indo China to Eastern Persia
                1 submarine moved from 54 Sea Zone to 48 Sea Zone
                1 bomber moved from French Indo China to Eastern Persia

    Place Units - Japanese
                3 fighters and 1 harbour placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

  • '18 '16

    I think it’s time to give up. Good game guys.


  • @Caesar1:

    I think it’s time to give up. Good game guys.

    gg guys, thank u for the game

  • '18 '16

    I’m up for G40 games anytime, so if you want to play out of the tournment you’re welcome.

  • '19 '17

    Good game.

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