@Daaras Hope all is well, USA/China/UK are up.
Allies (+16) vs. Axis (darkskies) Coop
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Ukraine to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
9 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Karelia to Novgorod
1 artillery moved from Norway to Finland
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 2 destroyers and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 harbour and 1 infantry
Germans win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Romania to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from France to Western Germany
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 48 PUs;
Russians buy 6 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 mech_infantrys moved from Volgograd to Novosibirsk
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 3 mech_infantrys
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Russians: 3 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
4 aaGuns, 2 armour, 12 artilleries, 41 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
6 artilleries and 4 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
Novosibirsk!
The allied dice seem to be cursed so far (apart from a little success in Anglo-Egypt)…I hope this does not continue, otherwise it may invalidate our playtest :(. A test of strategies can easily loose any reliability if there’s too much favor of the dice on one side.
On the other hand… If the allies can win with cursed dice, that will be very promising for their strategy :evil:.But I must redo my NCM with the Russians. I was too ‘shocked’ or at least annoyed because of ‘Novosibirsk’, to do that properly… I’ll repost the savegame after I have given the NCM more thought.
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Forget about it, not much else I can do except the Russian sub back to #105, but you can edit that for me with Japan…
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3v1 attacks have failed on numerous times for me too. The loss of 12 PUs is no different compared with your AA shooting down one of my bombers over Moscow.
The main thing is Ukraine is now open for conquest!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 carriers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Novosibirsk to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to BurmaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 4 bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter moved from Szechwan to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
1 fighter moved from Kweichow to 36 Sea Zone
2 tactical_bombers moved from Kweichow to French Indo China
2 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter moved from Burma to 36 Sea Zone
1 bomber moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to French Indo China
4 bombers moved from Tsinghai to Yunnan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 armour moved from Yunnan to Kweichow
1 armour moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
1 artillery placed in French Indo China
1 bomber placed in Japan
2 artilleries placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Removing units owned by Japanese from Japan: 1 artillery
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangtung: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 103 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
My computer crashed just as I finished my turn so I had to redo the moves. Could I trouble you to move a Japanese sub from 36 to 39?
It looks like you are almost ready to make some moves against Japan. Hopefully 2 more carriers will slow down the progress…
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Consider it done.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 bomber and 3 fighters moved from Eastern Persia to Russia
3 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Eastern PersiaPlace Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
To be honest, my game-batteries are empty. I am very sorry but I can’t get myself to play another turn.
I said it before: I can play A&A too much in a short time… One of the reasons why I mostly don’t play online, as it usually is the number of days that count towards getting to the breakpoint and not the number of games played in a shorter amount of time (around the table for example).It is clear (to me at least) that DS is another very strong, top axis strategy, but not more overpowered than some other axis strategies I have seen so far. As long as the axis are not rushing (for India, for example) but just slowly building up pressure. We both gave it a try with the allies and it is 2-0 for the axis with another result pending, although I have little hope of doing the JF better than you did. UK looks fun in the ME, but Japan still looks like too much trouble to me.
I really have had enough A&A for a while now. Nothing personal, I can assure you that.
If you want, we can start a fresh friendly game after a couple of months, deciding who plays what with a normal round of bidding before gamestart. And no more than 1 game then ;-). More than 1 online game in a row clearly is too much for me. Anyway, well played! -
It is looking horrible for the Allies in this game. Russia must hide in Moscow for the foreseeable future and Germany will capture Ukraine this round with Volgograd next round. They can drive into their choice of either Egypt or India with little that the Allies can do to stop them. Moscow might not be captured, but that matters little since it is only a 3 IPC city. The units are trapped inside; moving more than one space away will mean that the capitol will fall from the fast moving German units backed up by the air force. Meanwhile the US has little chance of pushing out the Japanese fleet from the Pacific and cannot long-term hold onto any of the islands that they captured this round. China is demolished while UK Pacific is of no use.
The allies are in no better of a position than in our previous game. This will inevitably be another Axis victory, despite the +20 that the Allies began with. There is no option for the Allied fleet in the Atlantic to do much other than drop off units in Spain and slowly build up over too long of a period to push into Normandy. You played well, but this strategy won’t succeed in beating the Axis. I still don’t have an answer either for Dark Skies.
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@Arthur:
It is looking horrible for the Allies in this game.������������ Russia must hide in Moscow for the foreseeable future and Germany will capture Ukraine this round with Volgograd next round.������������ They can drive into their choice of either Egypt or India with little that the Allies can do to stop them.������������ Moscow might not be captured, but that matters little since it is only a 3 IPC city.������������ The units are trapped inside; moving more than one space away will mean that the capitol will fall from the fast moving German units backed up by the air force.������������ Meanwhile the US has little chance of pushing out the Japanese fleet from the Pacific and cannot long-term hold onto any of the islands that they captured this round.������������ China is demolished while UK Pacific is of no use.
The allies are in no better of a position than in our previous game.������������ This will inevitably be another Axis victory, despite the +20 that the Allies began with.������������ There is no option for the Allied fleet in the Atlantic to do much other than drop off units in Spain and slowly build up over too long of a period to push into Normandy.������������ You played well, but this strategy won’t succeed in beating the Axis.������������ I still don’t have an answer either for Dark Skies.
I agree with some but not all of that.
Most notably I think you dismiss the allied options with this particular strategy and call it horrible too soon. There can be more fine-tuning definately, but still. I can see your pain but I feel you try to look too far into the future.
I can try to explain everything I see for the allies, but I doubt you will be convinced and since I will need to see it before I believe it as well (for BOTH the axis and the allies), I’ll gladly play another game with you or any1 else with the same strategy. After some months, that is, because I need the said break from playing A&A.
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I certainly would never play a game again with someone who begs me to play one more time, then quits after 5 turns when all of the fun starts.
You are in even worse of a situation then I had been when I played the Allies. There had been no way for America to seriously change the outcome in Europe. Landing in Norway or Normandy was out of the question since the landing troops would be killed immediately. Sending the fleet into the Med is also out of the question since Germany will soon have 30 aircraft. Combine this with the need for continued spending of the US in the Pacific to contain Japan and the game is hopeless.
I can very easily predict the next two turns since most of the important units are already on the board. The world will look even worse for the Allies at that point. I don’t need to capture capitols to make for an inevitable victory; I merely need my combined production to exceed yours. The simpler logistics takes care of the rest.
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I didn’t beg you :-o. I said I wanted to do more testing and then you volunteered yourself. Why would I beg?
And I already apologized, man. You cannot expect some1 to play beyond what is healthy for him/her.
I certainly didn’t take the decision to stop lightly, if that means anything to you.Put everything together, have we not played a total 17 turns? Have I not said on beforehand that I can play A&A too much in a short time?
I have not played via TripleA a lot and therefore I am still learning my limits. I know now I should not play more than 1 online game in a row. And most likely also not more than once per several months.I understand that you must be disappointed, so I’ll leave it at this.
My offer still stands. I need a break and after that, we can either continue this game or start a new one, but I won’t compromise my own health because of a game. If you don’t like it, fine then we won’t play again. No big deal.