Allies (+16) vs. Axis (darkskies) Coop


  • 3v1 attacks have failed on numerous times for me too.  The loss of 12 PUs is no different compared with your AA shooting down one of my bombers over Moscow.

    The main thing is Ukraine is now open for conquest!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 bomber, 2 carriers and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Novosibirsk to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                1 bomber moved from French Indo China to Tsinghai
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 tactical_bomber moved from French Indo China to Kweichow
                1 tactical_bomber moved from French Indo China to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 tactical_bomber moved from French Indo China to Szechwan
                1 tactical_bomber moved from French Indo China to Szechwan
                1 fighter moved from French Indo China to Szechwan
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 infantry moved from Shan State to Burma
                1 bomber moved from French Indo China to Burma
                1 fighter moved from French Indo China to Burma

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery and 4 bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win with 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Kweichow
                    Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Szechwan to 36 Sea Zone
                1 fighter moved from Kweichow to 36 Sea Zone
                1 fighter moved from Kweichow to 36 Sea Zone
                1 fighter moved from Kweichow to 36 Sea Zone
                2 tactical_bombers moved from Kweichow to French Indo China
                2 tactical_bombers moved from Szechwan to French Indo China
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 fighter moved from Burma to 36 Sea Zone
                1 bomber moved from Burma to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to French Indo China
                4 bombers moved from Tsinghai to Yunnan
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 armour moved from Yunnan to Kweichow
                1 armour moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Yunnan to Kweichow
                1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 carriers placed in 36 Sea Zone
                3 mech_infantrys placed in Kwangtung
                1 artillery placed in French Indo China
                1 bomber placed in Japan
                2 artilleries placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 artillery
                EDIT: Removing units owned by Japanese from Japan: 1 artillery
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from Kwangtung: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kwangtung: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 103 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 1 artillery
                EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • My computer crashed just as I finished my turn so I had to redo the moves.  Could I trouble you to move a Japanese sub from 36 to 39?

    It looks like you are almost ready to make some moves against Japan.  Hopefully 2 more carriers will slow down the progress…


  • Consider it done.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Ethiopia from Italians

    Combat - British

    Non Combat Move - British
                1 submarine moved from 123 Sea Zone to 109 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 bomber and 3 fighters moved from Eastern Persia to Russia
                3 fighters and 2 tactical_bombers moved from Bryansk to Russia
                2 infantry moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Iraq to Northwest Persia
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Eastern Persia

    Place Units - British
                1 carrier placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry


  • To be honest, my game-batteries are empty. I am very sorry but I can’t get myself to play another turn.
    I said it before: I can play A&A too much in a short time… One of the reasons why I mostly don’t play online, as it usually is the number of days that count towards getting to the breakpoint and not the number of games played in a shorter amount of time (around the table for example).

    It is clear (to me at least) that DS is another very strong, top axis strategy, but not more overpowered than some other axis strategies I have seen so far. As long as the axis are not rushing (for India, for example) but just slowly building up pressure. We both gave it a try with the allies and it is 2-0 for the axis with another result pending, although I have little hope of doing the JF better than you did. UK looks fun in the ME, but Japan still looks like too much trouble to me.

    I really have had enough A&A for a while now. Nothing personal, I can assure you that.
    If you want, we can start a fresh friendly game after a couple of months, deciding who plays what with a normal round of bidding before gamestart. And no more than 1 game then ;-). More than 1 online game in a row clearly is too much for me. Anyway, well played!


  • It is looking horrible for the Allies in this game.  Russia must hide in Moscow for the foreseeable future and Germany will capture Ukraine this round with Volgograd next round.  They can drive into their choice of either Egypt or India with little that the Allies can do to stop them.  Moscow might not be captured, but that matters little since it is only a 3 IPC city.  The units are trapped inside; moving more than one space away will mean that the capitol will fall from the fast moving German units backed up by the air force.  Meanwhile the US has little chance of pushing out the Japanese fleet from the Pacific and cannot long-term hold onto any of the islands that they captured this round.  China is demolished while UK Pacific is of no use.

    The allies are in no better of a position than in our previous game.  This will inevitably be another Axis victory, despite the +20 that the Allies began with.  There is no option for the Allied fleet in the Atlantic to do much other than drop off units in Spain and slowly build up over too long of a period to push into Normandy.  You played well, but this strategy won’t succeed in beating the Axis.  I still don’t have an answer either for Dark Skies.


  • @Arthur:

    It is looking horrible for the Allies in this game.������������  Russia must hide in Moscow for the foreseeable future and Germany will capture Ukraine this round with Volgograd next round.������������  They can drive into their choice of either Egypt or India with little that the Allies can do to stop them.������������  Moscow might not be captured, but that matters little since it is only a 3 IPC city.������������  The units are trapped inside; moving more than one space away will mean that the capitol will fall from the fast moving German units backed up by the air force.������������  Meanwhile the US has little chance of pushing out the Japanese fleet from the Pacific and cannot long-term hold onto any of the islands that they captured this round.������������  China is demolished while UK Pacific is of no use.

    The allies are in no better of a position than in our previous game.������������  This will inevitably be another Axis victory, despite the +20 that the Allies began with.������������  There is no option for the Allied fleet in the Atlantic to do much other than drop off units in Spain and slowly build up over too long of a period to push into Normandy.������������  You played well, but this strategy won’t succeed in beating the Axis.������������  I still don’t have an answer either for Dark Skies.

    I agree with some but not all of that.

    Most notably I think you dismiss the allied options with this particular strategy and call it horrible too soon. There can be more fine-tuning definately, but still. I can see your pain but I feel you try to look too far into the future.

    I can try to explain everything I see for the allies, but I doubt you will be convinced and since I will need to see it before I believe it as well (for BOTH the axis and the allies), I’ll gladly play another game with you or any1 else with the same strategy. After some months, that is, because I need the said break from playing A&A.


  • I certainly would never play a game again with someone who begs me to play one more time, then quits after 5 turns when all of the fun starts.

    You are in even worse of a situation then I had been when I played the Allies.  There had been no way for America to seriously change the outcome in Europe.  Landing in Norway or Normandy was out of the question since the landing troops would be killed immediately.  Sending the fleet into the Med is also out of the question since Germany will soon have 30 aircraft.  Combine this with the need for continued spending of the US in the Pacific to contain Japan and the game is hopeless.

    I can very easily predict the next two turns since most of the important units are already on the board.  The world will look even worse for the Allies at that point.  I don’t need to capture capitols to make for an inevitable victory; I merely need my combined production to exceed yours.  The simpler logistics takes care of the rest.


  • I didn’t beg you :-o. I said I wanted to do more testing and then you volunteered yourself. Why would I beg?
    And I already apologized, man. You cannot expect some1 to play beyond what is healthy for him/her.
    I certainly didn’t take the decision to stop lightly, if that means anything to you.

    Put everything together, have we not played a total 17 turns? Have I not said on beforehand that I can play A&A too much in a short time?
    I have not played via TripleA a lot and therefore I am still learning my limits. I know now I should not play more than 1 online game in a row. And most likely also not more than once per several months.

    I understand that you must be disappointed, so I’ll leave it at this.
    My offer still stands. I need a break and after that, we can either continue this game or start a new one, but I won’t compromise my own health because of a game. If you don’t like it, fine then we won’t play again. No big deal.

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