@Amon-Sul for the special case that there are no more und Subs attacking and I still have Dd and Cr, please sink Dd first
L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech
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Am I not allowed to let it die?
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No the rules say you are obligated to catch planes if you can. Also, you can’t attack a sea zone with planes if there is no chance of being able to catch them on non-combat moves (enemy ships blocking).
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Huh, you’re right! Relevant passages from the rulebook:
“An air unit’s movement in any complete turn is limited to its total move value. Thus, a strategic bomber with a move value of 6 can’t move 6 spaces to get to a hostile space. It must save enough movement points to get to a friendly territory where it can land. A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase.” [this is the rule I was going off of, which doesn’t seem to require that you actually go and get the bugger.]
“You must have a carrier move, remain in place, or be mobilized (new carriers only) to pick up a fighter or tactical bomber that would end its noncombat movement in a sea zone. You can’t deliberately move an air unit out of range of a potential safe landing space.” [this rule prevents the shenanigans I thought I could pull.]
My apologies; edit a carrier from 36 to 61 and add the tac back, I suppose. Thanks for keeping me honest!
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No problem! If you could do it I definitely wouldn’t have bought 2 defenseless tps haha
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Haha, fair enough. And here I was thinking I was so clever… :-P
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You said 36 but I assume you meant 39 (India)?
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Ah, yes. The sz numbers are hard for me to read, sorry.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 61 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Western Germany -
Np, intercept west ger?
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Yes, please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 61 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 61 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 mech_infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in 61 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Battle in Iceland
Cleaning up after air battlesNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 61 Sea Zone to Queensland
3 fighters and 1 tactical_bomber moved from 61 Sea Zone to 54 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Eastern United States to Central United States
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
11 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 12 infantry
Japanese defend with 2 artilleries and 5 infantry
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 4 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to Scotland
1 bomber moved from Alexandria to British Somaliland
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 cruiser moved from 98 Sea Zone to 76 Sea ZoneCombat - British
Battle in British Somaliland
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Scotland to Gibraltar
2 fighters moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from British Somaliland to Kenya
2 infantry moved from Belgian Congo to Kenya
1 fighter moved from Alexandria to Kenya
1 fighter moved from Malta to Iraq
1 tactical_bomber moved from Alexandria to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 bomber moved from Malta to Iraq
1 fighter moved from Malta to IraqPlace Units - British
3 submarines placed in 98 Sea Zone
3 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Italian Somaliland to British Somaliland
1 bomber moved from Southern Italy to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 bomber in 76 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 transport in 76 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 76 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in British Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 2 : 0/2 hits
British roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits
1 infantry owned by the Italians lost in British Somaliland
Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits
British roll dice for 1 infantry in British Somaliland, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in British Somaliland
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
3 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,3
Italians collect 16 PUs (3 lost to blockades); end with 18 PUs totalProduction/PUs Summary :
Germans : 37 / 49
Russians : 37 / 46
Japanese : 61 / 83
Americans : 52 / 74
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 5 / 0
Italians : 19 / 18
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 1 infantry moved from Italian Somaliland to British Somaliland
1 bomber moved from Southern Italy to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 1 transport
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in British Somaliland
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Baltic States to Western Ukraine
3 infantry moved from Albania to Yugoslavia
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,1,3
Italians collect 16 PUs (3 lost to blockades); end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to Italian Somaliland: 1 infantry
EDIT: Turning off Edit Mode -
Small NCM edit; please use the second file.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 tactical_bomber moved from Western Germany to Belarus
2 infantry moved from Baltic States to Belarus
1 submarine moved from 111 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
3 aaGuns, 9 armour, 2 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
10 artilleries moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 2 infantry moved from Baltic States to Novgorod
1 artillery and 4 infantry moved from Baltic States to Novgorod
1 artillery and 6 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from France to Northern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Western Germany to 112 Sea ZonePlace Units - Germans
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 39 / 49
Russians : 35 / 46
Japanese : 61 / 83
Americans : 52 / 74
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 5 / 0
Italians : 19 / 18
ANZAC : 10 / 21
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 15 infantry moved from Finland to NorwayCombat - Russians
Battle in Norway
Russians attack with 4 artilleries and 15 infantry
Germans defend with 4 infantry
Russians win, taking Norway from Germans with 4 artilleries and 13 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Finland to Norway
2 infantry moved from Karelia to Finland
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 fighter and 10 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
1 infantry moved from Archangel to SmolenskPlace Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs