Scramble the Scottish fighter please! That is all.
L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 37 PUs;
Japanese buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from India to West IndiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in West India, round 2 : 2/14 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from West India to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 aaGuns moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
3 armour moved from French Indo China to Burma
3 fighters moved from Japan to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 fighter and 2 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
Japanese collect 31 PUs (5 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 57 / 75
Russians : 21 / 0
Japanese : 36 / 37
Americans : 58 / 77
Chinese : 21 / 18
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 14 / 20
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 25 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Iwo Jima to 17 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
2 fighters moved from Guam to Wake Island
4 fighters moved from Jehol to Philippines
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Southeast Mexico to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Americans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 4 infantry
Japanese defend with 3 armour
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 armourNon Combat Move - Chinese
7 infantry moved from Kweichow to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Yunnan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Northwest Persia to Caucasus
1 armour, 1 bomber and 17 mech_infantrys moved from Persia to CaucasusCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber, 2 infantry and 17 mech_infantrys
Japanese defend with 3 fighters and 1 tactical_bomber; Germans defend with 1 aaGun, 4 armour and 4 mech_infantrys
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Northwest Persia
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Germans: 1 aaGun, 4 armour and 4 mech_infantrys
Casualties for British: 1 bomber, 2 infantry and 16 mech_infantrysNon Combat Move - British
1 transport moved from 72 Sea Zone to 81 Sea Zone
2 artilleries moved from Trans-Jordan to Iraq
3 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Persia
1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,6,3,1,6
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total -
Crazy dice all around, this game…
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Lol yeah, though I thought caucasus was way higher than 70%, didn’t bother calcing (wanted to retreat after 2 rounds or so anyway).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to IndiaCombat - ANZAC
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Kamis?
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3 please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Hunan to IndiaCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 2,1,3
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Celebes
Battle in Kwangtung
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from India to Yunnan
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Eastern Persia to Persia
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from India to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians -
Scramble gibraltar?
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Yeah both figs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 bomber moved from India to Northwest Persia
2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to 112 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from RussiansCombat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
British roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 3/3 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 3 : 3/3 hits
British roll dice for 2 armour in Northwest Persia, round 3 : 1/2 hits
1 armour owned by the Russians, 1 armour owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 7 bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 7 bombers in 91 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/4 hits
2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Germans win with 5 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
5 bombers moved from 91 Sea Zone to Southern France
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Rostov
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber placed in Novgorod
1 infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,4,6,3,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 59 / 79
Russians : 19 / 0
Japanese : 26 / 37
Americans : 59 / 83
Chinese : 24 / 24
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 17 / 13
ANZAC : 20 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to AnhweCombat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Amur to BuryatiaTurn Complete - Russians
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Bump.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 3 SuicideAttackTokens; 31 PUs;
Japanese buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from West India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 6/19 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 fighters moved from French Indo China to India
1 fighter moved from 20 Sea Zone to French Indo ChinaPlace Units - Japanese
3 armour placed in India
1 fighter and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,4,1,4
Japanese collect 18 PUs (8 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs -
Apologies! I’m back.