L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Iraq to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Manchuria to Amur

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 37 PUs;
                Japanese buy 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from India to West India

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in West India
                    Japanese attack with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in West India, round 2 :  2/14 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from West India to Caucasus
                2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
                2 aaGuns moved from India to West India
                1 armour and 2 mech_infantrys moved from Burma to West India
                3 armour moved from French Indo China to Burma
                3 fighters moved from Japan to French Indo China

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 fighter and 2 infantry placed in French Indo China
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                Japanese collect 31 PUs (5 lost to blockades); end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 21 / 0
        Japanese : 36 / 37
        Americans : 58 / 77
        Chinese : 21 / 18
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 17 / 18
        ANZAC : 14 / 20
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 25 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Iwo Jima to 17 Sea Zone
                4 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 1 Sea Zone to 7 Sea Zone
                2 fighters moved from Guam to Wake Island
                4 fighters moved from Jehol to Philippines
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Southeast Mexico to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                Americans collect 57 PUs (2 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                4 infantry moved from Yunnan to Burma

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 4 infantry
                    Japanese defend with 3 armour
                    Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 armour

    Non Combat Move - Chinese
                7 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Yunnan
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 24 PUs; end with 24 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
                British buy 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 infantry moved from Northwest Persia to Caucasus
                1 armour, 1 bomber and 17 mech_infantrys moved from Persia to Caucasus

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Caucasus
                    British attack with 1 armour, 1 bomber, 2 infantry and 17 mech_infantrys
                    Japanese defend with 3 fighters and 1 tactical_bomber; Germans defend with 1 aaGun, 4 armour and 4 mech_infantrys
                    1 armour owned by the British and 1 mech_infantry owned by the British retreated to Northwest Persia
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
                    Casualties for Germans: 1 aaGun, 4 armour and 4 mech_infantrys
                    Casualties for British: 1 bomber, 2 infantry and 16 mech_infantrys

    Non Combat Move - British
                1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 artilleries moved from Trans-Jordan to Iraq
                3 infantry moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                3 infantry placed in Persia
                1 destroyer placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,6,3,1,6
                Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total


  • Crazy dice all around, this game…

  • '19 '17

    Lol yeah, though I thought caucasus was way higher than 70%, didn’t bother calcing (wanted to retreat after 2 rounds or so anyway).

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Dutch New Guinea to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Hunan to India

    Combat - ANZAC

  • '19 '17

    Kamis?


  • 3 please!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Dutch New Guinea to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 bomber moved from Hunan to India

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits.  Rolls: 2,1,3
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Celebes
                Battle in Kwangtung
                Strategic bombing raid in India
                    Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from India to Yunnan
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Eastern Persia to Persia
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 bomber moved from India to Northwest Persia
                2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                7 bombers moved from Western Germany to 91 Sea Zone
                1 armour moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians


  • Scramble gibraltar?

  • '19 '17

    Yeah both figs.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 bomber moved from India to Northwest Persia
                2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to 112 Sea Zone
                7 bombers moved from Western Germany to 91 Sea Zone
                1 armour moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians

    Combat - Germans
                Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Holland Belgium
                    Germans attack with 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 armour, 1 bomber and 2 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour
                        Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 :  1/6 hits
                        British roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 :  3/3 hits
                        2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                        Germans roll dice for 2 armour and 1 bomber in Northwest Persia, round 3 :  3/3 hits
                        British roll dice for 2 armour in Northwest Persia, round 3 :  1/2 hits
                        1 armour owned by the Russians, 1 armour owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 tactical_bomber in 112 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    retreated to 112 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 91 Sea Zone
                    Germans attack with 7 bombers
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 7 bombers in 91 Sea Zone, round 2 :  6/7 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  2/4 hits
                        2 bombers owned by the Germans, 1 carrier owned by the Americans, 1 destroyer owned by the Americans, 1 transport owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
                    Germans win with 5 bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Non Combat Move - Germans
                5 bombers moved from 91 Sea Zone to Southern France
                3 mech_infantrys moved from Ukraine to Caucasus
                1 aaGun moved from Rostov to Caucasus
                3 mech_infantrys moved from Russia to Rostov
                1 fighter moved from Southern Italy to Caucasus
                1 bomber moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 bomber placed in Novgorod
                1 infantry placed in Germany
                3 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,4,6,3,4
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 19 / 0
        Japanese : 26 / 37
        Americans : 59 / 83
        Chinese : 24 / 24
        British : 31 / 39
        UK_Pacific : 0 / 0
        Italians : 17 / 13
        ANZAC : 20 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 mech_infantry moved from Iraq to Persia
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Kiangsu to Anhwe

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Amur to Buryatia

    Turn Complete - Russians

  • '19 '17

    Bump.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 3 SuicideAttackTokens; 31 PUs;
                Japanese buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour, 5 artilleries, 5 infantry and 3 mech_infantrys moved from West India to Eastern Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 20 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys in Eastern Persia, round 2 :  6/19 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 4 armour, 5 artilleries, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 aaGuns moved from West India to Eastern Persia
                3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                3 fighters moved from French Indo China to India
                1 fighter moved from 20 Sea Zone to French Indo China

    Place Units - Japanese
                3 armour placed in India
                1 fighter and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,5,2,2,4,1,4
                Japanese collect 18 PUs (8 lost to blockades); end with 18 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs

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