L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech

  • '19 '17

    For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone
                1 destroyer moved from 13 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 12 Sea Zone
                1 submarine moved from 12 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 27 Sea Zone
                1 submarine moved from 27 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                8 fighters moved from Hawaiian Islands to 26 Sea Zone
                7 fighters moved from Western United States to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 submarines
                    Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 5 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 10 fighters remaining. Battle score for attacker is 140
                    Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
                    Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 submarines

    Non Combat Move - Americans
                8 fighters moved from 26 Sea Zone to Korea
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
                Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Chahar to Hopei
                4 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Kweichow to Hopei
                1 infantry moved from Chahar to Hopei

    Place Units - Chinese
                4 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 16 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour moved from Tunisia to Tobruk
                      British take Libya from Italians
                1 mech_infantry moved from Caucasus to Rostov
                      British take Rostov from Italians

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to United Kingdom
                2 fighters moved from Finland to 110 Sea Zone
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 mech_infantrys moved from Eastern Persia to West India
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                2 mech_infantrys moved from Persia to West India
                1 bomber moved from Iraq to West India
                2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Alexandria to Trans-Jordan
                2 artilleries moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 carrier placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Persia
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Yugoslavia to Northern Italy
                3 infantry moved from Northern Italy to Southern France
                3 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern France
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,4,5,1,2
                Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total


  • @Adam514:

    For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!

    I think I should have been able to manage the Japan victory if I had played more carefully. As is, you’ve got a huge advantage, and I’m scrapping for a way to come up with a victory here. Ah well, whatever happens, this has been a fun game :-D

  • '19 '17

    You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Eastern Persia to West India
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                1 bomber moved from New South Wales to Sumatra
                1 fighter moved from Queensland to Sumatra

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Finland to United Kingdom
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Eastern Persia to West India

    Turn Complete - French


  • @Adam514:

    You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.

    Totally right–nothing’s a sure thing in this game!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 6 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Russia to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from Western Germany to Holland Belgium
                2 tactical_bombers moved from Western Germany to Holland Belgium
                1 bomber moved from Novgorod to Holland Belgium
                1 fighter moved from Bryansk to Volgograd
                1 bomber moved from Novgorod to Volgograd

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 bomber and 1 fighter
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  2/5 hits
                        British roll dice for 2 infantry in Holland Belgium, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 bomber moved from Volgograd to Russia
                1 fighter moved from Volgograd to Ukraine
                1 aaGun moved from Bryansk to Rostov
                1 mech_infantry moved from Novgorod to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 artillery and 6 infantry moved from Germany to Western Germany
                1 infantry moved from Vyborg to Karelia

    Place Units - Germans
                6 bombers placed in Germany
                1 armour and 2 mech_infantrys placed in Russia
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,4,6,5,1
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 25 / 0
        Japanese : 42 / 47
        Americans : 56 / 75
        Chinese : 15 / 16
        British : 31 / 41
        UK_Pacific : 2 / 0
        Italians : 17 / 9
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Shensi to Kweichow
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Manchuria to Jehol

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Korea to Manchuria

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 artilleries, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                6 infantry moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Kweichow
                3 fighters and 2 tactical_bombers moved from India to Eastern Persia

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter and 6 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in Eastern Persia, round 2 :  3/5 hits
                        British roll dice for 2 infantry in Eastern Persia, round 2 :  2/2 hits
                        2 fighters owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -14
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 fighters

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Eastern Persia to Volgograd
                1 fighter moved from Kweichow to India
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 aaGun moved from Anhwe to Kweichow

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Volgograd: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Volgograd: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry placed in Japan
                1 submarine placed in 6 Sea Zone
                1 armour and 2 artilleries placed in India
                3 armour placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
                Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 53 / 66
        Russians : 25 / 0
        Japanese : 42 / 43
        Americans : 56 / 75
        Chinese : 15 / 16
        British : 31 / 41
        UK_Pacific : 2 / 0
        Italians : 17 / 9
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
                4 fighters moved from Korea to Chahar

    Combat - Americans
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Midway
                Battle in Chahar
                    Americans attack with 4 fighters
                    Japanese defend with 1 infantry
                    Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Chahar to Jehol
                2 fighters moved from Korea to Guam
                2 fighters moved from Korea to 25 Sea Zone
                1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to Southeast Mexico
                1 mech_infantry moved from Western United States to Central United States
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                12 infantry moved from Hopei to Kweichow
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                2 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 14 infantry
                    Japanese defend with 1 aaGun and 5 infantry
                    Chinese win, taking Kweichow from Japanese with 7 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun and 5 infantry
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Yunnan
                Chinese undo move 1.
                1 infantry placed in Hunan
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 18 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries moved from Egypt to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                2 mech_infantrys moved from Trans-Jordan to Persia
                1 mech_infantry moved from Northwest Persia to Caucasus
                2 mech_infantrys moved from Iraq to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                2 infantry moved from Persia to Northwest Persia
                3 infantry moved from West India to Eastern Persia
                1 bomber moved from West India to Persia
                1 armour and 11 mech_infantrys moved from West India to Persia
                1 transport moved from 80 Sea Zone to 72 Sea Zone

    Place Units - British
                6 infantry placed in United Kingdom
                1 infantry and 2 mech_infantrys placed in Egypt
                3 infantry placed in Persia
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

  • '19 '17

    Test summary from TripleA, engine version: 1.8.0.5, time: 20:22:01

  • '19 '17

    Oops^


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 9 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,3,6,5,6,5
                Italians collect 9 PUs (8 lost to blockades); end with 18 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Sumatra to French Indo China

    Combat - ANZAC
                Battle in Philippines
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from French Indo China to Hunan
                1 fighter moved from Sumatra to Dutch New Guinea
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from New Guinea to Dutch New Guinea
                1 infantry moved from West India to Eastern Persia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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