L15 TheMethuselah (axis) vs Adam514 (allies+17), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
9 infantry moved from Manchuria to Korea
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
1 aaGun, 2 artilleries and 4 infantry moved from Finland to Norway
1 armour moved from Ethiopia to EgyptTurn Complete - Russians
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Well I don’t think anyone would be satisfied with the Allied dice efforts in this game, especially in those key battles.
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Agreed, you’ve certainly got a right to complain. :oops:
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The moves weren’t wrong on your part, I would have done the same in that position. It’s just that the outcome ended up being pretty much what you could hope for. I never would have thought that a win was possible in Europe a few turns previously, and now I’m not even sure the Allies still have the advantage.
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Yeah, it’s crazy that Germany is even still relevant at this point. You did a good job shutting down Italy and threatening European landings quickly.
I’ll very likely be launching every possible unit at Hawaii with Japan, but will need to study the move later tonight to confirm that. In case you don’t see my post in time, may I assume no scramble if I all-in Hawaii? I suppose you don’t need to answer now if you think it disadvantages you, but I’d much rather get the dice rolled before I go to bed.
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Yeah as long as you send enough ships to pretty much garantee the sea zone fight then no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Midway to Hawaiian Islands
1 artillery and 5 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 5 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
5 infantry moved from Japan to 6 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
4 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from 25 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 6 Sea Zone to 26 Sea Zone
4 destroyers moved from 25 Sea Zone to 26 Sea Zone
4 submarines moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Burma to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 destroyers, 4 submarines and 8 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 16 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 bombers, 2 fighters and 1 infantry
Japanese roll dice for 5 artilleries, 2 bombers, 7 fighters, 10 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 10/27 hits
Americans roll dice for 2 bombers, 18 fighters, 3 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 16/24 hits
10 infantry owned by the Japanese, 2 bombers owned by the ANZAC, 4 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 2 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in Hawaiian Islands, round 3 : 6/11 hits
Americans roll dice for 14 fighters in Hawaiian Islands, round 3 : 9/14 hits
1 artillery owned by the Japanese, 3 fighters owned by the Japanese, 2 bombers owned by the Japanese, 3 tactical_bombers owned by the Japanese and 6 fighters owned by the Americans lost in Hawaiian Islands
Americans win with 8 fighters remaining. Battle score for attacker is -13
Casualties for ANZAC: 2 bombers, 2 fighters and 1 infantry
Casualties for Americans: 8 fighters, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 5 artilleries, 2 bombers, 5 fighters, 10 infantry and 3 tactical_bombers
2 fighters owned by the Japanese retreated
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Yunnan to India
4 carriers and 4 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 submarine moved from 7 Sea Zone to 1 Sea Zone
1 fighter moved from French Indo China to Anhwe
2 fighters moved from French Indo China to IndiaPlace Units - Japanese
2 artilleries and 1 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
Interesting game! I had a shot at straight up winning here, but the dice decided enough was enough for me.
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For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 13 Sea Zone
1 destroyer moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Hawaiian Islands to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 15 fighters and 5 submarines
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 5 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 26 Sea Zone from Japanese with 1 battleship and 10 fighters remaining. Battle score for attacker is 140
Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 4 fighters, 8 submarines and 8 transports
Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 5 submarinesNon Combat Move - Americans
8 fighters moved from 26 Sea Zone to Korea
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Chahar to Hopei
4 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Kweichow to Hopei
1 infantry moved from Chahar to HopeiPlace Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
1 mech_infantry moved from Caucasus to Rostov
British take Rostov from ItaliansCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Finland to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to West India
1 bomber moved from Iraq to West India
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Alexandria to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 carrier placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2,4,5,1,2
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total -
For about 4 rounds now I was always telling myself that if you didn’t get the Pac win the next round you wouldn’t be able to, but you kept the pressure!
I think I should have been able to manage the Japan victory if I had played more carefully. As is, you’ve got a huge advantage, and I’m scrapping for a way to come up with a victory here. Ah well, whatever happens, this has been a fun game :-D
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You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Eastern Persia to West India
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from New South Wales to Sumatra
1 fighter moved from Queensland to SumatraCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Finland to United Kingdom
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Eastern Persia to West IndiaTurn Complete - French
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You probably could have managed to get higher odds, but it wouldn’t have been a sure thing I think.
Totally right–nothing’s a sure thing in this game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
1 fighter moved from Bryansk to Volgograd
1 bomber moved from Novgorod to VolgogradCombat - Germans
Battle in Rostov
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Ukraine
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 artillery and 6 infantry moved from Germany to Western Germany
1 infantry moved from Vyborg to KareliaPlace Units - Germans
6 bombers placed in Germany
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,5,4,6,5,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 53 / 66
Russians : 25 / 0
Japanese : 42 / 47
Americans : 56 / 75
Chinese : 15 / 16
British : 31 / 41
UK_Pacific : 2 / 0
Italians : 17 / 9
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Kweichow
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Manchuria to JeholCombat - Russians
Non Combat Move - Russians
2 aaGuns and 9 infantry moved from Korea to ManchuriaTurn Complete - Russians