• '12

    @Shin:

    @Herr:

    Then maybe, when I feel like exploiting that rule to my advantage, I can one day try something like this:

    • Japan has conquered Malaya, and has two fighters there
    • There’s a US fleet in SZ6, and Japan wants to attack it
    • Japan has 46 IPC and only it’s home factory, and buys 10 infantry and an aircraft carrier
    • Japan attacks SZ6 using, among others, the fighters from Malaya
    • If Japan wins in SZ6, it will build the carrier there to land the surviving planes, plus 9 infantry
    • If Japan loses and the planes are destroyed, it will return the carrier and build 10 infantry

    Alright…. I know I’m being silly.

    Actually, that doesn’t sound silly at all.  We may need a ruling on that for League play - that’s a really useful and powerful option.

    i believe this scenario cannot occur because you cannot buy more than you can legally place, i believe.

  • Liaison TripleA '11 '10

    I recall that as well Bold, BUT, you could just do the same trick again, and max out your mobilization to prevent you from placing a unit that is sure to be destroyed.

    Also, it’s unreasonable to build units as Russia in advance, and then place them the next turn after you lose your capital.  I think Krieghund’s ruling should be followed, it just turns into Liquid cash.

  • '17

    Bold, the rulebook is ironclad on this point:
    “In the event that you purchased more units than you can actually mobilize due to production limitations, you must return the over-produced units to the box (your choice of units), and the cost of the units is reimbursed to you” end of Mobilize New Units section, page 23

    Krieghund,
    Here’s a followup question about this possible loophole … if I notice that my opponent purchased more units than he/she can possibly mobilize before we move past the Buy phase, can I force him/her to fix it? Or is it their right to do it incorrectly and be reimbursed during Mobilize?

  • '12

    gamer just confirmed THIS CHANGED from AA50 to G40.

  • '12

    @Gargantua:

    I recall that as well Bold, BUT, you could just do the same trick again, and max out your mobilization to prevent you from placing a unit that is sure to be destroyed.

    Also, it’s unreasonable to build units as Russia in advance, and then place them the next turn after you lose your capital.  I think Krieghund’s ruling should be followed, it just turns into Liquid cash.

    i think there is a rule that you MUST place as many units as possible in the mobilization phase.


  • @Gargantua:

    I recall that as well Bold, BUT, you could just do the same trick again, and max out your mobilization to prevent you from placing a unit that is sure to be destroyed.

    Also, it’s unreasonable to build units as Russia in advance, and then place them the next turn after you lose your capital.  I think Krieghund’s ruling should be followed, it just turns into Liquid cash.

    The rulebook already clearly says you turn them in for cash.  Page 23

  • '12

    @Gamerman01:

    @Gargantua:

    I recall that as well Bold, BUT, you could just do the same trick again, and max out your mobilization to prevent you from placing a unit that is sure to be destroyed.

    Also, it’s unreasonable to build units as Russia in advance, and then place them the next turn after you lose your capital.  I think Krieghund’s ruling should be followed, it just turns into Liquid cash.

    The rulebook already clearly says you turn them in for cash.  Page 22

    wheat says page 23 - now which one of you is right or is there more than 1 rule book, or is it stated more than once in the rulebook?

  • '17

    It’s on page 22 in the 1st edition and page 23 in the 2nd edition.


  • Man, if you would give me a second….

    I edited it before I saw your post.  I have a hard copy of 1st edition rulebook because I bought the 1st edition game.  The 2nd edition rulebook has almost the same numbering, but at some point gets off a little.


  • Ya’ll are gonna have to wait for Krieghund.  I don’t see that intentional over-purchase is disallowed.

    Re-reading Krieghund’s reponse, he says “if for some reason you have purchased more units”

    STILL room for interpretation!  Can you over-buy intentionally, or NOT?!

    I’m guessing intentional over-buy is not allowed, and that if you were playing face to face, you could stop your opponent during the purchase phase, but what do I know?  No rule against intentionally over-buying, and Krieghund hasn’t yet said there is.

  • '12

    very important issue to clear up - should we assume krieg is reading this thread or post to the official FAQ thread?


  • He’ll see it because he posted to it, I’m sure

  • '12

    tripleA does not allow you to build more units than you have production capacity i believe so that’s helpful.


  • How about you test it, and go from “believe” to “know”?  :-)

    Yes, if it is illegal to deliberately over-buy, that will be helpful in automatically controlling that.

  • '12

    well, it would not automatically control the issue, but it would put at least a potential roadblock up which would deter most players…  :-P


  • How would it not automatically control it?  Edit mode doesn’t count

  • '12

    yeah a player could do an entire move and then say, tripleA wouldn’t allow my legal move so i just edited through it.  LOL


  • Sure, that’s not what I meant.  It controls someone sneaking in this move.


  • @Gamerman01:

    Ya’ll are gonna have to wait for Krieghund.  I don’t see that intentional over-purchase is disallowed.

    Re-reading Krieghund’s reponse, he says “if for some reason you have purchased more units”

    STILL room for interpretation!  Can you over-buy intentionally, or NOT?!

    I’m guessing intentional over-buy is not allowed, and that if you were playing face to face, you could stop your opponent during the purchase phase, but what do I know?  No rule against intentionally over-buying, and Krieghund hasn’t yet said there is.

    Need Krieghund to see this

  • '15

    @Boldfresh:

    tripleA does not allow you to build more units than you have production capacity i believe so that’s helpful.

    Not true.  TripleA only gives you a prompt saying you have more units than you can place.  You can just click through if you want.  This came up in a game of mine recently where Japan never actually declared war on the USA, and since the factories don’t become majors until after the buy, it told me I couldn’t place.  I just said, w/e and clicked through, placed all my units just fine.

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