@Jonny5tyle download this game file, load it up, and then hit play by forum. put your email into one of the sides, set your bid and then I’ll do germany
JEB (Axis) vs Inno (Allies) 42 2E Game 05
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 factory and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Malaya to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 36 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Western Australia
2 infantry moved from 46 Sea Zone to Western AustraliaCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in India causes 2 damage total.
Battle in Western Australia
Japanese attack with 3 fighters and 2 infantry
British defend with 1 infantry; Americans defend with 2 fighters
Japanese roll dice for 2 battleships in Western Australia, round 2 : 2/2 hits
Japanese roll dice for 3 fighters and 2 infantry in Western Australia, round 2 : 0/5 hits
British roll dice for 2 fighters and 1 infantry in Western Australia, round 2 : 2/3 hits
1 infantry owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the Japanese lost in Western Australia
Japanese roll dice for 3 fighters in Western Australia, round 3 : 1/3 hits
British roll dice for 1 fighter in Western Australia, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Western Australia
Japanese win with 3 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Casualties for Americans: 2 fightersNon Combat Move - Japanese
3 fighters moved from Western Australia to 46 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 infantry moved from Szechwan to Anhwei
1 armour moved from Burma to Malaya
1 infantry moved from French Indo-China Thailand to Burma
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Japan to Malaya
1 bomber moved from India to Malaya
3 transports moved from 36 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 armour, 2 artilleries and 3 infantry placed in Japan
1 factory placed in KwangtungTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory = 6
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
46 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
62 Sea Zone : 4 transports
Anhwei : 1 flag, 1 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 3 infantry
Kwangtung : 1 factory
Malaya : 1 armour, 1 bomber and 1 fighter
Manchuria : 1 artillery and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery, 1 fighter and 4 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 20 / 25
Germans : 45 / 45
British : 27 / 27
Japanese : 37 / 37
Americans : 39 / 40 -
I realized I wanted to attack australia when I had already done the bombing. Therefore the edit to the result of the first round bombing raid (6).
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 fighter moved from French West Africa to Anglo-Egyptian Sudan
1 fighter moved from India to Anglo-Egyptian Sudan
1 destroyer moved from 22 Sea Zone to 13 Sea Zone
2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from West Russia to Germany
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Iwo Jima
1 battleship moved from 44 Sea Zone to 59 Sea Zone
1 carrier and 1 destroyer moved from 44 Sea Zone to 59 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in Iwo Jima
Americans attack with 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in 13 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 13 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 13 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo-Egyptian Sudan
Americans attack with 1 armour and 2 fighters
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 armour and 2 fighters in Anglo-Egyptian Sudan, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 infantry in Anglo-Egyptian Sudan, round 2 : 2/2 hits
1 fighter owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 armour owned by the Americans lost in Anglo-Egyptian Sudan
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 armour and 1 fighterNon Combat Move - Americans
3 infantry moved from French West Africa to French Equatorial Africa
1 fighter moved from Anglo-Egyptian Sudan to French Equatorial Africa
2 transports moved from 23 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
2 fighters moved from 13 Sea Zone to 10 Sea Zone
1 carrier moved from 23 Sea Zone to 10 Sea Zone
1 cruiser moved from 23 Sea Zone to 10 Sea Zone
1 bomber moved from Germany to United KingdomPlace Units - Americans
2 fighters and 1 transport placed in 11 Sea Zone
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Canada: 1 infantry
EDIT: Adding units owned by Americans to Eastern Canada: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
11 Sea Zone : 1 carrier, 2 fighters and 1 transport
13 Sea Zone : 1 destroyer
59 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 transport
Central United States : 1 aaGun
Eastern Canada : 2 artilleries and 3 infantry
Eastern United States : 1 aaGun, 1 bomber and 1 factory
French Equatorial Africa : 1 fighter and 3 infantry
United Kingdom : 1 bomber and 3 fighters
Western United States : 1 factoryProduction/PUs Summary :
Russians : 20 / 25
Germans : 45 / 45
British : 27 / 27
Japanese : 37 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 artillery and 1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Sinkiang to Anhwei
2 armour moved from Sinkiang to Anhwei
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 3/4 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwei
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Anhwei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Anhwei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwei
Russians win, taking Anhwei from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
2 armour moved from West Russia to Caucasus
2 infantry moved from Caucasus to West Russia
3 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
2 armour moved from Caucasus to Russia
2 fighters moved from West Russia to Russia
2 armour moved from Caucasus to Russia
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 submarine moved from 14 Sea Zone to 12 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 12 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 14 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
14 Sea Zone : 1 submarine
Anhwei : 2 armour and 2 infantry
Archangel : 1 artillery and 1 infantry
Belorussia : 1 flag, 1 artillery and 2 infantry
Caucasus : 1 aaGun, 1 factory and 4 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 2 infantry
Novosibirsk : 2 fighters
Russia : 4 armour, 1 artillery, 1 factory and 3 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 1 aaGun, 2 artilleries and 11 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 38 / 45
British : 27 / 27
Japanese : 36 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery and 1 infantry moved from West Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 artillery and 1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Sinkiang to Anhwei
2 armour moved from Sinkiang to Anhwei
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenki National Okrug: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Archangel, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 7 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 3/4 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwei
Russians attack with 2 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 infantry in Anhwei, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Anhwei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwei
Russians win, taking Anhwei from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to West Russia
2 armour moved from West Russia to Caucasus
2 infantry moved from Caucasus to West Russia
3 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
2 armour moved from Caucasus to Russia
2 fighters moved from West Russia to Russia
2 armour moved from Caucasus to Russia
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 submarine moved from 14 Sea Zone to 12 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 12 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 14 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 aaGun
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun and 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Russians :
14 Sea Zone : 1 submarine
Anhwei : 2 armour and 2 infantry
Archangel : 1 artillery and 1 infantry
Belorussia : 1 flag, 1 artillery and 2 infantry
Caucasus : 2 aaGuns, 1 armour, 1 factory and 4 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 2 infantry
Novosibirsk : 2 fighters
Russia : 3 armour, 1 artillery, 1 factory and 3 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 1 flag, 2 artilleries and 11 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 38 / 45
British : 27 / 27
Japanese : 36 / 37
Americans : 40 / 40 -
Hey,
I have a question - It seems the India factory damage was changed from 2 to 6. Would you please point me to when this was happened?
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Sure, you must have missed my post before your turn:
I realized I wanted to attack australia when I had already done the bombing. Therefore the edit to the result of the first round bombing raid (6).
So I wanted to add an attack move, but had already done the bombing (scored 6). So I replayed the round and edited the bombing raid to the initial result
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 42 PUs;
Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
3 fighters moved from France to 13 Sea Zone
2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Baltic States to Belorussia
1 artillery moved from Baltic States to Belorussia
2 infantry moved from Norway to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 bomber moved from Germany to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to BelorussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 3 fighters in 13 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 13 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 2/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits
Germans roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 4 : 2/4 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits
1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Belorussia, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 3/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Northwestern Europe
1 fighter moved from Belorussia to 5 Sea Zone
1 fighter moved from Ukraine S.S.R. to 5 Sea Zone
1 bomber moved from Belorussia to Germany
1 bomber moved from Ukraine S.S.R. to Germany
2 artilleries moved from Germany to Baltic States
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Germany to Poland
4 infantry moved from Germany to Baltic States
2 fighters moved from 13 Sea Zone to Northwestern Europe
8 infantry moved from France to Northwestern Europe
2 aaGuns moved from France to Northwestern Europe
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from France to 14 Sea Zone
1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Libya
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 artillery moved from Egypt to Anglo-Egyptian Sudan
1 armour moved from Libya to Anglo-Egyptian Sudan
1 infantry moved from Libya to Egypt
1 armour moved from 15 Sea Zone to Libya
1 infantry moved from Algeria to Libya
1 armour moved from Baltic States to Northwestern Europe
1 armour moved from Baltic States to Northwestern Europe
1 armour moved from Baltic States to Northwestern EuropePlace Units - Germans
1 armour and 1 infantry placed in Italy
1 armour and 8 infantry placed in Germany
1 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
5 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
15 Sea Zone : 1 battleship and 1 transport
Anglo-Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 1 infantry
Baltic States : 1 aaGun, 7 armour, 2 artilleries and 4 infantry
Bulgaria Romania : 1 infantry
Egypt : 1 flag, 1 infantry
Germany : 1 armour, 2 bombers, 1 factory and 9 infantry
Gibraltar : 1 flag
Italy : 1 armour, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory and 3 infantry
Libya : 1 armour and 2 infantry
Northwestern Europe : 2 aaGuns, 3 armour, 3 fighters and 8 infantry
Persia : 1 flag, 1 infantry
Poland : 1 infantry
Trans-Jordan : 1 flagProduction/PUs Summary :
Russians : 25 / 27
Germans : 41 / 41
British : 26 / 27
Japanese : 36 / 37
Americans : 40 / 40 -
Got you. Now I am ready to launch a sea strike… :lol:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British repair 0 damage on 1 factory; Remaining resources: 21 PUs;
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 62 Sea Zone
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from Kazakh S.S.R. to Szechwan
1 artillery moved from Kazakh S.S.R. to Szechwan
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 fighter moved from Kazakh S.S.R. to Szechwan
2 fighters moved from India to Persia
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Szechwan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to Anhwei
1 bomber moved from 62 Sea Zone to Anhwei
1 fighter moved from Szechwan to Anhwei
1 transport moved from 22 Sea Zone to 10 Sea Zone
1 fighter moved from Burma to Anhwei
2 fighters moved from Persia to IndiaPlace Units - British
1 armour, 1 bomber and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to West Russia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
Anhwei : 1 bomber and 4 fighters
Eastern Australia : 2 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 1 infantry
New Zealand : 1 infantry
Persia : 2 infantry
Szechwan : 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
West Russia : 2 fightersProduction/PUs Summary :
Russians : 25 / 27
Germans : 40 / 41
British : 27 / 27
Japanese : 35 / 37
Americans : 41 / 40 -
Try to remember what I did - please see if this works…
:-D
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Ahrg, you and your sneaky air attacks! You really have perfected that now… I have to be more careful with my transports. This really put my momentum back in its tracks…
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And you feel great when the attack plan executed as planned :-D. Now I’m back to the game after the initial substantial loss of UK naval force!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs;Combat Move - Japanese
1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
Japanese take Western Australia from British
1 bomber moved from Malaya to India
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from India to Malaya
1 artillery moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 46 Sea Zone to 36 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Place Units - Japanese
2 armour, 1 bomber and 3 infantry placed in Japan
Japanese undo move 1.
1 infantry placed in Kwangtung
2 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 41 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
46 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 2 artilleries, 1 fighter and 2 infantry
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Kwangtung : 1 factory and 1 infantry
Malaya : 1 armour, 1 bomber and 1 fighter
Manchuria : 1 infantry
Okinawa : 1 infantry
Soviet Far East : 1 flag
Wake Island : 1 infantry
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 24 / 27
Germans : 40 / 41
British : 26 / 27
Japanese : 37 / 41
Americans : 41 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 3 infantry; Remaining resources: 4 PUs;Combat Move - Japanese
1 transport moved from 46 Sea Zone to 49 Sea Zone
1 infantry moved from New Guinea to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western Australia
Japanese take Western Australia from British
1 bomber moved from Malaya to India
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in India causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from India to Malaya
1 artillery moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 46 Sea Zone to 36 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Place Units - Japanese
2 armour, 1 bomber and 3 infantry placed in Japan
Japanese undo move 1.
1 infantry placed in Kwangtung
2 armour, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Buryatia S.S.R.: 1 artillery
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
46 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Borneo : 1 infantry
Burma : 1 flag
Buryatia S.S.R. : 1 flag, 1 artillery, 1 fighter and 1 infantry
Caroline Islands : 1 infantry
Evenki National Okrug : 1 flag, 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
Kwangtung : 1 factory and 1 infantry
Malaya : 1 armour, 1 bomber and 1 fighter
Manchuria : 1 infantry
Okinawa : 1 infantry
Soviet Far East : 1 flag
Wake Island : 1 infantry
Western Australia : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 24 / 27
Germans : 40 / 41
British : 26 / 27
Japanese : 37 / 41
Americans : 41 / 40 -
That’s some way to cripple the momentum for the axis. Well played. I think the allies need something like that on this map to make it even. Will be interesting to see how this goes now…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 factory and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 fighter moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 bomber moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from GermansCombat - Americans
Battle in Anglo-Egyptian Sudan
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 3 infantry in Anglo-Egyptian Sudan, round 2 : 1/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Anglo-Egyptian Sudan
Americans roll dice for 1 fighter and 2 infantry in Anglo-Egyptian Sudan, round 3 : 1/3 hits
Germans roll dice for 1 armour and 1 artillery in Anglo-Egyptian Sudan, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Anglo-Egyptian Sudan
Americans roll dice for 1 fighter and 1 infantry in Anglo-Egyptian Sudan, round 4 : 2/2 hits
Germans roll dice for 1 armour in Anglo-Egyptian Sudan, round 4 : 0/1 hits
1 armour owned by the Germans lost in Anglo-Egyptian Sudan
Americans win, taking Anglo-Egyptian Sudan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 fighter moved from Anglo-Egyptian Sudan to India
1 carrier moved from 11 Sea Zone to 13 Sea Zone
2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 carrier moved from 10 Sea Zone to 13 Sea Zone
2 fighters moved from 10 Sea Zone to 13 Sea Zone
1 cruiser moved from 10 Sea Zone to 13 Sea Zone
1 aaGun moved from Eastern United States to 11 Sea Zone
1 aaGun and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
1 transport moved from 59 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 59 Sea Zone to 53 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Germany to West Russia
1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from 23 Sea Zone to French West Africa
1 aaGun and 1 infantry moved from 10 Sea Zone to Eastern CanadaPlace Units - Americans
1 destroyer placed in 11 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 factory placed in SzechwanTurn Complete - Americans
Americans collect 42 PUs; end with 42 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 transport
11 Sea Zone : 1 destroyer
13 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 1 transport
23 Sea Zone : 1 transport
53 Sea Zone : 1 battleship, 1 carrier and 1 destroyer
56 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Central United States : 1 aaGun
Eastern Canada : 1 aaGun and 1 infantry
Eastern United States : 1 artillery, 1 factory and 2 infantry
French West Africa : 1 artillery and 1 infantry
India : 1 fighter
Morocco : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 factory
United Kingdom : 1 bomber and 3 fighters
West Russia : 1 bomber
Western United States : 1 artillery, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 24 / 27
Germans : 39 / 41
British : 26 / 27
Japanese : 37 / 41
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Archangel to Evenki National Okrug
2 armour moved from Russia to Evenki National Okrug
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 armour moved from Anhwei to Evenki National Okrug
1 infantry moved from Anhwei to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 infantry moved from Anhwei to Manchuria
1 fighter moved from Novosibirsk to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Evenki National Okrug
Russians attack with 4 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 armour and 1 infantry in Evenki National Okrug, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 3/6 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Anhwei
1 fighter moved from Karelia S.S.R. to West Russia
4 infantry moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 submarine moved from 14 Sea Zone to 13 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Anhwei : 1 armour and 1 fighter
Archangel : 1 artillery and 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 1 armour, 1 factory and 4 infantry
Evenki National Okrug : 4 armour and 1 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 4 infantry
Kiangsu : 1 flag
Russia : 1 factory and 5 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 3 artilleries, 1 fighter and 13 infantryProduction/PUs Summary :
Russians : 29 / 29
Germans : 37 / 41
British : 26 / 27
Japanese : 34 / 41
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Archangel to Evenki National Okrug
2 armour moved from Russia to Evenki National Okrug
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 armour moved from Anhwei to Evenki National Okrug
1 infantry moved from Anhwei to Manchuria
1 fighter moved from Novosibirsk to Manchuria
1 infantry moved from Anhwei to Manchuria
1 fighter moved from Novosibirsk to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter and 1 infantry in Manchuria, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Evenki National Okrug
Russians attack with 4 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 armour and 1 infantry in Evenki National Okrug, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 3/6 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Anhwei
1 fighter moved from Karelia S.S.R. to West Russia
4 infantry moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to Archangel
2 infantry moved from Russia to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to Belorussia
1 submarine moved from 14 Sea Zone to 13 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to Archangel: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Russians :
13 Sea Zone : 1 submarine
Anhwei : 1 armour and 1 fighter
Archangel : 1 armour, 1 artillery and 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 1 factory and 4 infantry
Evenki National Okrug : 4 armour and 1 infantry
Karelia S.S.R. : 1 artillery, 1 factory and 4 infantry
Kiangsu : 1 flag
Russia : 1 factory and 5 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 3 artilleries, 1 fighter and 13 infantryProduction/PUs Summary :
Russians : 29 / 29
Germans : 37 / 41
British : 26 / 27
Japanese : 34 / 41
Americans : 42 / 42 -
Thank you : -). Yes, Allies needs to find a way to stop the Axis’s momentum. There are some window opportunities from time to time that could take advantage of.