@max334 yes was a nice xmas present for you!
14L G40 Balladeer (axis) v Whackamatt (Allies +15)
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Uh oh, succes for the Russians, that’s a bad sign…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery moved from Central Mongolia to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kwangsi to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to HunanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Indo China
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking French Indo China from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - Japanese
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Anhwe to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 49 PUs (2 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 destroyers, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 110 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in PhilippinesNon Combat Move - Americans
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 96 Sea Zone to Malta
1 fighter and 1 tactical_bomber moved from Queensland to Java
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 harbour placed in Morocco
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Trans-Jordan to Iraq
4 armour and 1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
4 infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 4 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Indo China
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in CelebesNon Combat Move - British
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 72 Sea Zone to 79 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some Units in India change ownership: 1 armour and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern France to MoroccoCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 transport
Russians defend with 1 submarine
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Strategic bombing raid in Morocco
Bombing raid in Morocco rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Morocco causes 6 damage total.
Battle in Morocco
Italians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 3 armour, 1 harbour and 3 infantry
Italians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Italians: 2 infantry
Casualties for Americans: 3 armour and 3 infantryNon Combat Move - Italians
5 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from Morocco to Southern France
2 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 2 carriers, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 111 Sea Zone to 110 Sea Zone
6 armour and 3 bombers moved from Caucasus to Iraq
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
12 armour and 6 mech_infantrys moved from Northwest Persia to IraqCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 submarine
Germans win with 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Germans attack with 18 armour, 3 bombers and 6 mech_infantrys
British defend with 5 armour, 3 artilleries, 1 factory_minor, 11 infantry and 1 mech_infantry
Germans win, taking Iraq from British with 16 armour and 3 bombers remaining. Battle score for attacker is 43
Casualties for Germans: 2 armour and 6 mech_infantrys
Casualties for British: 5 armour, 3 artilleries, 11 infantry and 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Iraq to Southern Italy
2 mech_infantrys moved from Rostov to Northwest Persia
9 artilleries moved from Kazakhstan to Sikang
5 mech_infantrys moved from Volgograd to Sikang
2 armour moved from Rostov to Kazakhstan
2 aaGuns moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Kansu to Sikang
1 armour moved from Suiyuyan to Sikang
2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
4 armour and 1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
1 battleship and 2 carriers placed in 110 Sea Zone
3 infantry placed in France
1 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 75 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to 44 Sea Zone
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Hunan to Szechwan
2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from 44 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 carrier and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans repair 0 damage on 1 harbour; Remaining resources: 78 PUs;
Americans buy 1 airfield, 9 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
12 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 42 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Java to West India
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Malta to Trans-JordanCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
1 artillery and 9 infantry placed in Eastern United States
8 artilleries placed in Central United States
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 4 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
1 infantry moved from Yunnan to French Indo China
4 infantry moved from Scotland to United KingdomCombat - British
Battle in Siam
British attack with 1 armour
Japanese defend with 1 mech_infantry
British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
5 infantry moved from India to West India
1 armour moved from India to West IndiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
British collect 29 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern France to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Southern Italy to Morocco -
Scramble?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern France to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 2 armour, 3 fighters, 1 harbour and 2 infantry
Italians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Italians: 1 artillery, 1 fighter and 3 infantry
Casualties for Americans: 2 armour, 3 fighters and 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Morocco to Algeria
4 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern France
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
6 armour moved from Iraq to Eastern Persia
1 armour moved from Persia to Eastern Persia
2 armour, 9 artilleries and 7 mech_infantrys moved from Sikang to Szechwan
1 bomber moved from Southern Italy to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
8 armour moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 armour moved from Iraq to Trans-JordanCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Germans attack with 9 armour
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Germans attack with 2 armour, 9 artilleries and 7 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Germans win, taking Szechwan from Chinese with 2 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Trans-Jordan
Germans attack with 10 armour, 2 bombers and 2 mech_infantrys
British defend with 4 infantry; Americans defend with 1 fighter
Germans win, taking Trans-Jordan from British with 10 armour and 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 bombers moved from Trans-Jordan to Northwest Persia
2 aaGuns moved from Northwest Persia to Persia
3 mech_infantrys moved from Volgograd to Sikang
3 mech_infantrys moved from Ukraine to Caucasus
4 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 82 Sea Zone to 71 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries and 2 infantry placed in Western Germany
1 infantry placed in France
3 destroyers placed in 110 Sea Zone
1 destroyer and 2 transports placed in 112 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs