interesting switch from Sealion. The dice saved me
14L G40 Balladeer (axis) v Whackamatt (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to Finland
3 fighters and 1 tactical_bomber moved from Norway to Finland
4 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 battleship and 1 cruiser
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Finland
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Finland to Norway
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 fighters and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 armour and 1 harbour placed in Norway
1 fighter placed in 112 Sea Zone
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 fighter moved from Yunnan to Kansu
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 armour
Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kansu to SuiyuyanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
Forum rolling. I had meant to attack FIC with 1 tank 2 mech
Rolls: 2@1; Total Hits: 12@1: (2, 1)
Rolls: 1@3; Total Hits: 11@3: (2)def
Rolls: 1@2; Total Hits: 01@2: (4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 6 artilleries; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 36 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -31
Casualties for British: 2 fighters and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Indo China from Japanese to UK_Pacific
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Yunnan to French Indo China
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to West India
1 infantry moved from Northwest Persia to Caucasus
1 armour, 2 artilleries and 1 infantry moved from Northwest Persia to Persia
1 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 34 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
3 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
3 fighters moved from Southern Italy to Morocco
2 fighters and 1 tactical_bomber moved from Libya to Morocco
1 bomber moved from Southern France to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 3 fighters and 1 tactical_bomber
Italians win, taking Morocco from French with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Italians: 2 infantry
Casualties for Americans: 3 fighters and 1 tactical_bomberNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
5 fighters and 1 tactical_bomber moved from Morocco to Algeria
1 infantry moved from Tunisia to LibyaPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Changing PUs for Italians from 0 to 1
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 6 PUs;Combat Move - ANZAC
3 submarines moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 1 transport
Japanese win with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 3 submarinesNon Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 cruiser, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Germans
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 destroyers and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from Western Germany to Norway
1 fighter and 2 tactical_bombers moved from Novgorod to Norway
2 bombers moved from Novgorod to Norway
1 bomber moved from Russia to Norway
4 armour, 2 infantry and 1 mech_infantry moved from Vyborg to Finland
2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
10 armour and 17 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to CaucasusCombat - Germans
Battle in 113 Sea Zone
Germans attack with 2 destroyers, 2 submarines and 2 transports
Russians defend with 1 submarine
Germans win with 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 4 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tsinghai
Germans attack with 3 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 13 armour, 1 fighter, 17 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Germans win, taking Caucasus from British with 13 armour, 1 fighter, 15 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Battle in Norway
Germans attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
Germans win with 3 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Americans: 5 armour, 1 artillery, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
3 bombers, 4 fighters and 4 tactical_bombers moved from Norway to Western Germany
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
6 artilleries moved from Tambov to Volgograd
2 aaGuns moved from Ukraine to Rostov
3 armour moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 submarine moved from 91 Sea Zone to 82 Sea ZonePlace Units - Germans
1 cruiser placed in 113 Sea Zone
2 infantry placed in France
3 artilleries placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 67 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to AnhweCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Shantung to Anhwe
1 armour moved from Kiangsu to Anhwe
1 bomber moved from Kwangsi to Jehol
1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
1 bomber moved from Jehol to Kwangsi
1 fighter moved from Japan to Kwangsi
2 battleships, 1 cruiser and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Ulaanbaatar to Central Mongolia
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 6 transports moved from 112 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Suiyuyan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
4 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Borneo
Battle in French Indo China
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 aaGun, 1 armour, 6 artilleries, 1 fighter and 3 infantry moved from Persia to Northwest Persia
1 armour, 6 artilleries, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Morocco
5 fighters and 1 tactical_bomber moved from Algeria to Morocco
1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 bomber moved from Southern France to Morocco
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
5 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from Morocco to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern France
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
As the Germans finally take Norway back again they are surprised by a few great upgrades to a cold country! Thanks go out to the Americans for upgrading the Empire!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 4 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
13 armour and 15 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Szechwan
Germans take Szechwan from Chinese
1 armour moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Kansu
2 mech_infantrys moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Suiyuyan
Germans take Suiyuyan from Chinese
1 infantry moved from Finland to Norway
Germans take Norway from Americans
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to Northwest PersiaCombat - Germans
Battle in Scotland
Battle in Kansu
Germans attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery
Germans win, taking Scotland from British, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Northwest Persia
Germans attack with 13 armour, 3 bombers, 1 fighter, 15 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 2 armour, 12 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 13 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 47
Casualties for Germans: 1 fighter, 9 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 armour, 12 artilleries, 1 fighter, 7 infantry and 2 mech_infantrysNon Combat Move - Germans
3 bombers moved from Northwest Persia to Caucasus
9 artilleries moved from Volgograd to Kazakhstan
3 armour moved from Bryansk to Caucasus
3 armour moved from Ukraine to Caucasus
2 armour and 2 mech_infantrys moved from Belarus to Rostov
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Russia to Volgograd
4 armour and 1 mech_infantry moved from Finland to Novgorod
1 cruiser, 2 destroyers and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Germans
2 mech_infantrys placed in Volgograd
2 carriers, 4 destroyers and 2 submarines placed in 112 Sea Zone
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Southern France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport; Italians defend with 2 transports
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 transport
Casualties for Italians: 2 transportsNon Combat Move - Russians
Turn Complete - Russians
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viva la Russian navy! :-P