@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 45 Sea Zone to Shan State
2 bombers moved from Queensland to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 bombers, 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 2 : 0/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 bombers moved from Shan State to India
2 fighters moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 infantry placed in Queensland
1 bomber placed in Queensland
1 artillery placed in New South Wales
ANZAC undo move 2.
ANZAC undo move 2.
1 artillery placed in Queensland
1 transport placed in 54 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Siam : 1 flag
Shan State : 1 infantry
India : 2 bombers
Malaya : 2 artilleries and 4 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
35 Sea Zone : 1 flag
54 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 3 infantryProduction/PUs Summary :
Germans : 81 / 117
Russians : 5 / 0
Japanese : 29 / 0
Americans : 61 / 81
Chinese : 3 / 3
British : 33 / 33
UK_Pacific : 20 / 24
Italians : 8 / 18
ANZAC : 18 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.077
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11 -
Ragazzi guardate che da regole le infrastrutture in Cina una volta liberato un territorio vengono perse. TripleA non è programmato per farlo. Non credo vi cambi qualcosa dato che le vostre intenzioni sono di occupare stalingrado con i russi e poi piazzarci gli aerei americani, ma è giusto dirvelo.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians -
Ne siamo pienamente coscienti. Le mosse parlano da se.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to Eire
Germans take Eire from British
6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
9 transports moved from 111 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter and 6 tactical_bombers moved from France to United Kingdom
4 fighters moved from Western Germany to United Kingdom
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
5 bombers moved from Northwest Persia to Kazakhstan
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 4 armour, 5 bombers, 1 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
Germans win with 5 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour, 1 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Trans-Jordan
Germans attack with 11 armour, 2 infantry and 14 mech_infantrys
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 11 armour, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 15 artilleries, 8 fighters, 17 infantry, 1 mech_infantry and 6 tactical_bombers
French defend with 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 23 infantry; Americans defend with 8 bombers
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 160
Casualties for Germans: 10 artilleries, 1 fighter, 17 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 6 aaGuns, 1 artillery, 6 fighters and 23 infantry
Casualties for Americans: 8 bombers
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 fighters moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Scotland
1 fighter and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
5 bombers moved from Kazakhstan to Greece
3 aaGuns and 8 infantry moved from Vologda to Samara
1 artillery and 1 infantry moved from Archangel to VologdaPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Rostov
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
3 bombers placed in Greece
5 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2
Germans collect 86 PUs (4 lost to blockades); end with 120 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 131 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 136 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs -
Credo che non ci sia nessun modo per gli alleati di recuperare una città nella mappa europea prima della fine del turno.
In quel caso la partita è finita! -
Scusa ma ti riferivi alla base aerea in Suiyuyan?
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Sì, non cambia niente in questa partita ma tutte le infrastrutture in cina (areoporti, porti, complessi industriali) vanno distrutti nel caso la Cina riconquisti il territorio.
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Le regole parlano esplicitamente di Industrial Complex e niente altro. Hai un riferimento preciso nelle regole ?
L’attacco su UK degli USA e’ praticamente da escludere essendo statisticamente ridicolo. Per me e’ finita. Ben giocata. Chiariscimi la regola sulla Cina pero’ che mi interessa.
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ho ricontrollato i chiarimenti di Krieghund mi sono sbagliato: sono solo gli industrial complex a “sparire”. Le infrastrutture (porto e areoporti) restano.
Quando e se volete fare altre partite fate pure!
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Ok grazie.
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Pensa che gli avevo fatto proprio io sta domanda anni fa e non me lo ricordavo
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Molto interessante comunque il chiarimento, non mi ero mai posto il quesito !
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Well done Noll. Thank you for playing, Slovenehero and Caesar.
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Se il mio alleato vuole facciamo la rivincita a ruoli invertiti.
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Happy to do so.
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per me va benissimo. Stesso bid?
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You take US/Chink/England. I will be the evil monster that is a Russia and those convicts.