Noll and Wittman (Axis) vs Slovenehero and Caesar1 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 5 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 cruiser moved from 45 Sea Zone to 37 Sea Zone
                1 carrier moved from 45 Sea Zone to 37 Sea Zone
                2 fighters moved from 45 Sea Zone to Shan State
                2 bombers moved from Queensland to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 2 bombers, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 cruiser in Shan State, round 2 :  0/1 hits
                        ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        ANZAC roll dice for 2 bombers, 2 fighters and 1 infantry in Shan State, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 bombers moved from Shan State to India
                2 fighters moved from Shan State to 37 Sea Zone
                2 artilleries and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 bomber placed in Queensland
                1 artillery placed in New South Wales
                ANZAC undo move 2.
                ANZAC undo move 2.
                1 artillery placed in Queensland
                1 transport placed in 54 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Siam : 1 flag
        Shan State : 1 infantry
        India : 2 bombers
        Malaya : 2 artilleries and 4 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
        35 Sea Zone : 1 flag
        54 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 81 / 117
        Russians : 5 / 0
        Japanese : 29 / 0
        Americans : 61 / 81
        Chinese : 3 / 3
        British : 33 / 33
        UK_Pacific : 20 / 24
        Italians : 8 / 18
        ANZAC : 18 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.077
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 3 infantry

    Production/PUs Summary :

    Germans : 81 / 117
        Russians : 5 / 0
        Japanese : 29 / 0
        Americans : 61 / 81
        Chinese : 3 / 3
        British : 33 / 33
        UK_Pacific : 20 / 24
        Italians : 8 / 18
        ANZAC : 18 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.077
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 5 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.700
            Standard Deviation : 1.643
            Total rolls : 11


  • Ragazzi guardate che da regole le infrastrutture in Cina una volta liberato un territorio vengono perse. TripleA non è programmato per farlo. Non credo vi cambi qualcosa dato che le vostre intenzioni sono di occupare stalingrado con i russi e poi piazzarci gli aerei americani, ma è giusto dirvelo.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Scotland to Eire
                      Germans take Eire from British
                6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                9 transports moved from 111 Sea Zone to 112 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter and 6 tactical_bombers moved from France to United Kingdom
                4 fighters moved from Western Germany to United Kingdom
                1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
                3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
                5 bombers moved from Northwest Persia to Kazakhstan
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians


  • Ne siamo pienamente coscienti. Le mosse parlano da se.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 6 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Germany to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Scotland to Eire
                      Germans take Eire from British
                6 artilleries, 7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                9 transports moved from 111 Sea Zone to 112 Sea Zone
                6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 6 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                7 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
                2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 111 Sea Zone to 110 Sea Zone
                3 fighters moved from 110 Sea Zone to United Kingdom
                1 fighter and 6 tactical_bombers moved from France to United Kingdom
                4 fighters moved from Western Germany to United Kingdom
                1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Kazakhstan
                3 armour and 4 mech_infantrys moved from Northwest Persia to Kazakhstan
                5 bombers moved from Northwest Persia to Kazakhstan
                1 armour moved from Iraq to Syria
                      Germans take Syria from British
                1 armour moved from Syria to Trans-Jordan
                10 armour, 2 infantry and 11 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Germans take Buryatia from Russians

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 4 armour, 5 bombers, 1 infantry and 6 mech_infantrys
                    Russians defend with 2 aaGuns and 12 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 4 armour, 1 infantry and 6 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Battle in Trans-Jordan
                    Germans attack with 11 armour, 2 infantry and 14 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Trans-Jordan from British with 11 armour, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 15 artilleries, 8 fighters, 17 infantry, 1 mech_infantry and 6 tactical_bombers
                    French defend with 2 infantry; British defend with 6 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 23 infantry; Americans defend with 8 bombers
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 artilleries, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 160
                    Casualties for Germans: 10 artilleries, 1 fighter, 17 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 6 aaGuns, 1 artillery, 6 fighters and 23 infantry
                    Casualties for Americans: 8 bombers
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                3 fighters moved from United Kingdom to 110 Sea Zone
                3 fighters moved from United Kingdom to Scotland
                1 fighter and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                5 bombers moved from Kazakhstan to Greece
                3 aaGuns and 8 infantry moved from Vologda to Samara
                1 artillery and 1 infantry moved from Archangel to Vologda

    Place Units - Germans
                3 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Rostov
                2 armour and 1 mech_infantry placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                3 bombers placed in Greece
                5 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,2
                Germans collect 86 PUs (4 lost to blockades); end with 120 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 131 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 136 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs


  • Credo che non ci sia nessun modo per gli alleati di recuperare una città nella mappa europea prima della fine del turno.
    In quel caso la partita è finita!


  • Scusa ma ti riferivi alla base aerea in Suiyuyan?


  • Sì, non cambia niente in questa partita ma tutte le infrastrutture in cina (areoporti, porti, complessi industriali) vanno distrutti nel caso la Cina riconquisti il territorio.


  • Le regole parlano esplicitamente di Industrial Complex e niente altro. Hai un riferimento preciso nelle regole ?

    L’attacco su UK degli USA e’ praticamente da escludere essendo statisticamente ridicolo. Per me e’ finita. Ben giocata. Chiariscimi la regola sulla Cina pero’ che mi interessa.


  • ho ricontrollato i chiarimenti di Krieghund mi sono sbagliato: sono solo gli industrial complex a “sparire”. Le infrastrutture (porto e areoporti) restano.

    Quando e se volete fare altre partite fate pure!


  • Ok grazie.


  • Pensa che gli avevo fatto proprio io sta domanda anni fa e non me lo ricordavo

    Clipboard02.jpg


  • Molto interessante comunque il chiarimento, non mi ero mai posto il quesito !


  • Well done Noll. Thank you for playing, Slovenehero and Caesar.


  • Se il mio alleato vuole facciamo la rivincita a ruoli invertiti.


  • Happy to do so.


  • per me va benissimo. Stesso bid?


  • You take US/Chink/England. I will be the evil monster that is a Russia and those convicts.

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