TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Spain to Gibraltar
Japanese take Gibraltar from British
1 armour moved from Turkey to Syria
Japanese take Syria from Russians
1 armour moved from Syria to Iraq
1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Finland to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Finland to Kazakhstan
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Central Mongolia from Neutral_True to Japanese
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 11 infantry moved from Kwangsi to Kiangsi
1 fighter moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Shantung to Chahar
2 fighters moved from Japan to Chahar
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Caucasus to Iraq
27 mech_infantrys moved from Northwest Persia to Iraq
9 armour and 16 mech_infantrys moved from Turkey to Iraq
4 artilleries moved from Turkey to Caucasus
4 infantry moved from Turkey to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sweden to Karelia
7 bombers moved from Norway to Caucasus
2 fighters and 2 tactical_bombers moved from France to Southern Italy
3 bombers moved from Southern France to Caucasus
2 bombers moved from Novosibirsk to Caucasus
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Turkey to Caucasus
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Japan to Chahar
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Japanese
3 bombers placed in Caucasus
2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,5,4,4,2,3,4,1,3,3,4,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4,3,5,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,3,1,1,4,4,3,6,4,3,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
Japanese collect 29 PUs (28 lost to blockades); end with 30 PUs total