@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
14L G40 Wheat (allies +16) v Bold - game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_upgrade; Remaining resources: 79 PUs;
Germans buy 19 infantry and 3 mech_infantrys; Remaining resources: 10 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
1 armour moved from Northwest Persia to Persia
19 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Rostov to Bryansk
1 bomber moved from France to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy BordeauxCombat - Germans
Battle in Persia
Germans attack with 1 armour and 19 mech_infantrys
British defend with 1 infantry
Germans win, taking Persia from Russians with 1 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Turkey
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
30 artilleries and 50 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Greater Southern Germany to Northern Italy
3 aaGuns and 13 infantry moved from Southern France to Spain
1 infantry moved from Western Germany to Northern Italy
4 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Spain
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 aaGun, 6 artilleries, 2 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 armour and 11 mech_infantrys moved from Northern Italy to Southern FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in Slovakia Hungary
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,4,1,6,2
Germans collect 49 PUs (5 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
bombing raid in london - the aircraft have landed where i want them. go ahead and make your intercept decision and roll it out prior to russian move. the bomber will attempt to strategically bomb your IC.
cheers
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no intercept
aa fire
Rolls: 1@1; Total Hits: 01@1: (5)
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damage
Rolling 1d6:
(3)+2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Bryansk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
15 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 17 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 17 mech_infantrys in Bryansk, round 2 : 8/20 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns, 30 artilleries and 83 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Vologda
1 aaGun moved from Russia to Tambov
1 infantry moved from West India to Afghanistan
Russians take Afghanistan from Neutral_TruePlace Units - Russians
1 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 17 / 23
Japanese : 50 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Spain to Gibraltar
Japanese take Gibraltar from British
1 armour moved from Turkey to Syria
Japanese take Syria from Russians
1 armour moved from Syria to Iraq
1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Finland to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Finland to Kazakhstan
1 artillery and 1 infantry moved from Kwangsi to KwangtungCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Central Mongolia from Neutral_True to Japanese
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 11 infantry moved from Kwangsi to Kiangsi
1 fighter moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Shantung to Chahar
2 fighters moved from Japan to Chahar
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Caucasus to Iraq
27 mech_infantrys moved from Northwest Persia to Iraq
9 armour and 16 mech_infantrys moved from Turkey to Iraq
4 artilleries moved from Turkey to Caucasus
4 infantry moved from Turkey to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sweden to Karelia
7 bombers moved from Norway to Caucasus
2 fighters and 2 tactical_bombers moved from France to Southern Italy
3 bombers moved from Southern France to Caucasus
2 bombers moved from Novosibirsk to Caucasus
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Turkey to Caucasus
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Japan to Chahar
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 mech_infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Japanese
3 bombers placed in Caucasus
2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,5,4,4,2,3,4,1,3,3,4,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4,3,5,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,3,1,1,4,4,3,6,4,3,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
Japanese collect 29 PUs (28 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Trans-Jordan to Syria
Americans take Syria from Japanese
2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
1 bomber moved from Egypt to Caucasus
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery moved from Celebes to 44 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Okinawa
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Okinawa from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 infantry moved from Saudi Arabia to Trans-Jordan
4 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Angola to Anglo Egyptian Sudan
2 infantry moved from Angola to Belgian Congo
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 carrier moved from 44 Sea Zone to 37 Sea Zone
3 carriers and 4 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Shan State
2 fighters moved from 44 Sea Zone to Shan State
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 87 Sea Zone
1 cruiser and 2 destroyers moved from 64 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
3 artilleries, 9 infantry and 6 transports moved from 64 Sea Zone to 106 Sea Zone
1 mech_infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Argentina to Venezuela
Americans take Venezuela from Neutral_True
4 infantry moved from Argentina to 85 Sea Zone
4 infantry and 2 transports moved from 85 Sea Zone to 87 Sea Zone
4 infantry moved from 87 Sea Zone to French West Africa
2 mech_infantrys moved from French Equatorial Africa to Egypt
4 fighters moved from Egypt to Trans-Jordan
7 fighters moved from Morocco to Trans-Jordan
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 1 submarine moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 1 Sea Zone to 64 Sea Zone
2 tactical_bombers moved from 1 Sea Zone to Western United StatesPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
5 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 7
British : 29 / 34
UK_Pacific : 17 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalProduction/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 34
UK_Pacific : 17 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 aaGuns, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 87 Sea Zone
2 artilleries, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 106 Sea Zone
1 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Mozambique to Belgian Congo
2 infantry moved from Mozambique to Tanganyika Territory
1 infantry moved from West India to Eastern Persia
1 infantry moved from French Indo China to Shan State
2 aaGuns, 4 artilleries and 30 infantry moved from Yunnan to Burma
5 bombers moved from Shan State to Burma
1 artillery and 5 infantry moved from West India to India
1 aaGun moved from Yunnan to Shan State
1 infantry moved from Shan State to Burma
2 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
1 submarine placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
2 aaGuns placed in EgyptTurn Complete - British
British collect 29 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 aaGuns and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 aaGuns and 5 infantryProduction/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Spain to Portugal
1 fighter moved from Spain to Portugal
2 artilleries moved from Spain to Portugal
2 infantry moved from Spain to Portugal
1 infantry moved from Spain to PortugalCombat - Italians
Battle in Portugal
Italians attack with 2 artilleries, 1 fighter and 5 infantry
Neutral_True defend with 2 infantry
Italians win, taking Portugal from Neutral_True with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
6 infantry moved from Spain to Gibraltar
3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Portugal to Spain
1 aaGun moved from Spain to Portugal
1 aaGun moved from Spain to Gibraltar
1 artillery moved from Spain to Gibraltar
1 artillery moved from Spain to PortugalPlace Units - Italians
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,1,4,4,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,2,3
Italians collect 7 PUs (10 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from Shan State to Burma
1 artillery moved from Formosa to 20 Sea Zone
1 transport moved from 37 Sea Zone to 55 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 artillery moved from 66 Sea Zone to Chile
ANZAC take Chile from Neutral_True
1 fighter and 1 tactical_bomber moved from Northern Territory to Shan State
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 17 / 13
ANZAC : 21 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 80
Russians : 16 / 23
Japanese : 55 / 30
Americans : 71 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 17 / 13
ANZAC : 21 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_major, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Americans
1 infantry moved from Iraq to Syria
1 bomber moved from Caucasus to Syria
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
3 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Karelia to Belarus
Germans take Belarus from Russians
1 bomber moved from Spain to Eastern PolandCombat - Germans
Battle in Syria
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Baltic States
10 infantry moved from Germany to Poland
3 infantry moved from Western Germany to France
3 infantry moved from France to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Norway
9 infantry moved from Normandy Bordeaux to Spain
4 mech_infantrys moved from Southern France to Spain
4 mech_infantrys moved from Southern France to Portugal
1 armour and 3 mech_infantrys moved from Southern France to Gibraltar
4 infantry moved from Spain to Portugal
4 infantry moved from Spain to Gibraltar
1 aaGun moved from Spain to Gibraltar
1 aaGun moved from Spain to Portugal
2 infantry moved from Spain to Portugal
2 infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Portugal
4 infantry moved from Northern Italy to Southern France
1 aaGun, 6 artilleries and 12 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 22 mech_infantrys moved from Persia to Northwest Persia
3 armour and 3 mech_infantrys moved from Turkey to Northwest Persia
1 bomber moved from Syria to Caucasus
30 artilleries, 48 infantry and 4 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Eastern Poland to Poland
1 tactical_bomber moved from Spain to NorwayPlace Units - Germans
1 infantry placed in Volgograd
1 infantry placed in Ukraine
1 airfield and 1 factory_major placed in Norway
1 infantry and 2 mech_infantrys placed in France
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,2,4,6,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Rostov
Russians take Rostov from Germans
2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
2 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Western Ukraine
2 fighters moved from Russia to Belarus
1 infantry moved from Afghanistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 armour moved from Rostov to Tambov
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Saudi Arabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Saudi Arabia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Saudi Arabia
Russians win, taking Saudi Arabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
2 fighters moved from Samara to Russia
2 fighters moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
4 infantry moved from Afghanistan to West India
1 aaGun moved from India to West India
1 infantry moved from Vologda to Urals
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
1 armour and 14 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 48 / 73
Russians : 23 / 31
Japanese : 54 / 30
Americans : 69 / 96
Chinese : 1 / 2
British : 29 / 31
UK_Pacific : 17 / 17
Italians : 17 / 13
ANZAC : 21 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 bombers moved from Caucasus to Russia
2 bombers and 1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Caucasus to Russia
1 infantry moved from Turkey to Syria
Japanese take Syria from Americans
1 mech_infantry moved from Suiyuyan to Olgiy
1 mech_infantry moved from Central Mongolia to Dzavhan
1 fighter moved from Chahar to Dzavhan
1 fighter moved from Chahar to Dzavhan
3 fighters and 1 tactical_bomber moved from Chahar to Olgiy
1 fighter moved from Japan to 19 Sea Zone
1 infantry moved from Caucasus to Rostov
Japanese take Rostov from Russians
5 artilleries and 5 infantry moved from Caucasus to Volgograd
2 bombers moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Ukraine
1 submarine moved from 2 Sea Zone to 1 Sea Zone -
intercept in moscow?
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yes, full intercept
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man you smoked me again.
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i’m just going to throw in the towel here. good game wheat!
cheers
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Good game … Maybe we’ll hit 30+ rounds next season :-D