@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Any scrambling to 111?
none, ty
You had all 6 as of J22, so you should still have 6 now on the rebuilt map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 1 submarine; Remaining resources: 36 PUs;
Combat Move - Germans
6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Northwest Persia
Germans attack with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 6 artilleries, 1 bomber, 3 infantry and 30 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Northwest Persia to Western Germany
3 infantry moved from Volgograd to Tambov
30 artilleries and 47 infantry moved from Rostov to Tambov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
2 aaGuns moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
2 infantry moved from France to Southern France
3 infantry moved from Slovakia Hungary to Greater Southern Germany
1 tactical_bomber moved from Southern Italy to Western Germany
3 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 armour and 13 mech_infantrys moved from Southern France to Northern Italy
3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
Place Units - Germans
3 infantry placed in Volgograd
1 bomber placed in Western Germany
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 bomber
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to France: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,5,5,1,3
Germans collect 46 PUs (4 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 mech_infantry moved from Vologda to Urals
1 fighter moved from Russia to Urals
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Urals
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Urals
Russians attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits
Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 4 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Urals, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 fighters and 1 infantry in Samara, round 2 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Urals to Russia
1 aaGun moved from Vologda to Russia
3 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
3 fighters moved from Bryansk to Russia
1 aaGun, 30 artilleries and 73 infantry moved from Smolensk to Russia
1 infantry moved from India to West India
1 aaGun, 3 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - Russians
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
Production/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 58 / 75
Americans : 58 / 83
Chinese : 0 / 4
British : 28 / 33
UK_Pacific : 17 / 14
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
wheat, there was one attack i didn’t have on my final map - the attack of buyant-uhaa
want to attack with the 3 inf from manchuria, all air in chahar, and 2 mech in anhwe…
buyant-uhaa
attack - 3 inf, 2 mech, 6 ftr, tac
Rolls: 5@1 6@3 1@4; Total Hits: 25@1: (4, 6, 2, 1, 6)6@3: (5, 4, 6, 4, 3, 5)1@4: (6)
defense - 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Japanese
Japanese buy 3 bombers and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Karelia to Sweden
5 fighters, 1 mech_infantry and 2 tactical_bombers moved from Southern France to Spain
1 mech_infantry moved from Northern Italy to Spain
26 artilleries and 20 infantry moved from Caucasus to Turkey
10 armour moved from Rostov to Turkey
1 fighter and 2 infantry moved from Kwangsi to French Indo China
2 bombers moved from Caucasus to Spain
6 bombers moved from Caucasus to Sweden
1 bomber moved from Caucasus to Spain
1 bomber moved from Caucasus to Sweden
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Japanese attack with 10 armour, 26 artilleries and 20 infantry
Neutral_True defend with 8 infantry
Japanese win, taking Turkey from Neutral_True with 10 armour, 26 artilleries and 19 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in Spain
Japanese attack with 3 bombers, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Japanese win, taking Spain from Neutral_True with 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 3 fighters and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Sweden
Japanese attack with 1 armour, 7 bombers and 1 mech_infantry
Neutral_True defend with 6 infantry
Japanese win, taking Sweden from Neutral_True with 1 armour, 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 mech_infantrys
EDIT: Changing ownership of Buyant-Uhaa from Neutral_True to Japanese
EDIT: Removing units owned by Neutral_True from Buyant-Uhaa: 2 infantry
EDIT: Adding units owned by Japanese to Buyant-Uhaa: 2 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
7 bombers moved from Sweden to Norway
2 fighters and 2 tactical_bombers moved from Spain to France
3 bombers moved from Spain to Southern France
1 aaGun moved from Volgograd to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
8 mech_infantrys moved from Rostov to Northwest Persia
16 mech_infantrys moved from Rostov to Turkey
16 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Timguska to Shensi
10 mech_infantrys moved from Hunan to Shantung
1 fighter moved from French Indo China to Shantung
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 5 Sea Zone to 3 Sea Zone
2 fighters and 1 tactical_bomber moved from Chahar to Japan
4 fighters moved from Chahar to Japan
Place Units - Japanese
10 infantry placed in Japan
3 bombers placed in Shantung
3 infantry placed in Caucasus
Japanese undo move 2.
3 bombers placed in Finland
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,4,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,3,4,5,6,4,1,2,4,2,5,5,2,2,5,1,4,2,1,3,3,2,3,5,4,3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,6,2
Japanese collect 43 PUs (24 lost to blockades); end with 43 PUs total
Which turn is it?
Round 27 I believe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 tactical_bombers moved from 25 Sea Zone to 3 Sea Zone
2 fighters moved from Midway to 3 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from 37 Sea Zone to Celebes
1 artillery moved from 19 Sea Zone to Manchuria
5 fighters moved from 6 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Manchuria
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Manchuria from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Battle in Celebes
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 2 fighters in Celebes, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 2 fighters in Celebes, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Kwangtung from Japanese, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 3 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 3 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier and 1 destroyer in 3 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Americans
3 carriers moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
5 fighters moved from 16 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from 3 Sea Zone to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 carrier moved from 25 Sea Zone to 8 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 26 Sea Zone to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 3 destroyers moved from 26 Sea Zone to 64 Sea Zone
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Angola
Americans take Angola from Neutral_True
2 mech_infantrys moved from French Equatorial Africa to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 mech_infantrys moved from French West Africa to French Equatorial Africa
1 bomber moved from India to Egypt
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Trans-Jordan to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 mech_infantry moved from British Guiana to Argentina
Americans take Argentina from Neutral_True
2 transports moved from 87 Sea Zone to 85 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 26 Sea Zone to 64 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Iraq to Trans-Jordan
5 fighters moved from Eastern United States to Morocco
1 fighter moved from Egypt to Morocco
1 fighter moved from Egypt to Morocco
Place Units - Americans
3 artilleries and 5 infantry placed in Central United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 57 / 43
Americans : 67 / 92
Chinese : 3 / 4
British : 28 / 33
UK_Pacific : 18 / 14
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 7 PUs total
Production/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 57 / 43
Americans : 67 / 92
Chinese : 3 / 7
British : 28 / 33
UK_Pacific : 18 / 14
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Purchase Units - British
British repair 1 damage on 1 factory_major; Remaining resources: 31 PUs;
British buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to French Indo China
5 bombers moved from Northern Territory to French Indo China
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/8 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 5 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
Non Combat Move - British
1 infantry moved from Iraq to Persia
1 aaGun, 10 artilleries, 3 fighters, 21 infantry and 27 mech_infantrys moved from Iraq to Trans-Jordan
3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
5 bombers moved from French Indo China to Shan State
2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
3 aaGuns, 4 artilleries and 29 infantry moved from Burma to Yunnan
1 artillery and 6 infantry moved from India to West India
Place Units - British
2 aaGuns and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 54 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 17 / 26
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 aaGuns, 4 artilleries and 11 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
Place Units - Italians
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,4,5,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,3,4
Italians collect 9 PUs (8 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Going to bed, so ANZAC/France will be tomorrow afternoon/evening.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from New South Wales to Northern Territory
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from New Guinea to Northern Territory
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Production/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 53 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 17 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 49 / 99
Russians : 16 / 30
Japanese : 53 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 17 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_upgrade; Remaining resources: 79 PUs;
Germans buy 19 infantry and 3 mech_infantrys; Remaining resources: 10 PUs;
Combat Move - Germans
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from Russians
1 armour moved from Northwest Persia to Persia
19 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Rostov to Bryansk
1 bomber moved from France to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Normandy Bordeaux
Combat - Germans
Battle in Persia
Germans attack with 1 armour and 19 mech_infantrys
British defend with 1 infantry
Germans win, taking Persia from Russians with 1 armour and 19 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Caucasus
3 armour and 3 mech_infantrys moved from Volgograd to Turkey
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
30 artilleries and 50 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 infantry moved from Greater Southern Germany to Northern Italy
3 aaGuns and 13 infantry moved from Southern France to Spain
1 infantry moved from Western Germany to Northern Italy
4 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Spain
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 aaGun, 6 artilleries, 2 infantry and 12 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 armour and 11 mech_infantrys moved from Northern Italy to Southern France
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 infantry placed in Slovakia Hungary
10 infantry placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,6,4,1,6,2
Germans collect 49 PUs (5 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
bombing raid in london - the aircraft have landed where i want them. go ahead and make your intercept decision and roll it out prior to russian move. the bomber will attempt to strategically bomb your IC.
cheers
no intercept
aa fire
Rolls: 1@1; Total Hits: 01@1: (5)
damage
Rolling 1d6:
(3)
+2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 6
EDIT: Turning off Edit Mode
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Japanese
1 armour moved from Tambov to Bryansk
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
15 mech_infantrys moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 armour, 1 infantry and 17 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 17 mech_infantrys in Bryansk, round 2 : 8/20 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 armour, 1 infantry and 17 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns, 30 artilleries and 83 infantry moved from Russia to Tambov
1 infantry moved from Archangel to Vologda
1 aaGun moved from Russia to Tambov
1 infantry moved from West India to Afghanistan
Russians take Afghanistan from Neutral_True
Place Units - Russians
1 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Production/PUs Summary :
Germans : 52 / 80
Russians : 17 / 23
Japanese : 50 / 43
Americans : 67 / 92
Chinese : 4 / 7
British : 29 / 34
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 19 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 bombers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Spain to Gibraltar
Japanese take Gibraltar from British
1 armour moved from Turkey to Syria
Japanese take Syria from Russians
1 armour moved from Syria to Iraq
1 fighter moved from Shantung to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Caucasus to Kazakhstan
2 bombers moved from Finland to Novosibirsk
1 mech_infantry moved from Shensi to Novosibirsk
1 bomber moved from Finland to Kazakhstan
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines and 1 transport
4 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Central Mongolia from Neutral_True to Japanese
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 11 infantry moved from Kwangsi to Kiangsi
1 fighter moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Shantung to Chahar
2 fighters moved from Japan to Chahar
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Caucasus to Iraq
27 mech_infantrys moved from Northwest Persia to Iraq
9 armour and 16 mech_infantrys moved from Turkey to Iraq
4 artilleries moved from Turkey to Caucasus
4 infantry moved from Turkey to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Sweden to Karelia
7 bombers moved from Norway to Caucasus
2 fighters and 2 tactical_bombers moved from France to Southern Italy
3 bombers moved from Southern France to Caucasus
2 bombers moved from Novosibirsk to Caucasus
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 3 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Turkey to Caucasus
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from Japan to Chahar
1 mech_infantry moved from Buyant-Uhaa to Suiyuyan
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Japanese
3 bombers placed in Caucasus
2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,5,4,4,2,3,4,1,3,3,4,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,1,4,3,5,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,3,1,1,4,4,3,6,4,3,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,1,5
Japanese collect 29 PUs (28 lost to blockades); end with 30 PUs total