Trying a radical attack. Scramble from Leningrad?
14L G40 MrRoboto (Allies + 9) vs A&APlayer (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 84 PUs;
Germans buy 1 armour, 1 bomber, 2 fighters, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Bryansk to Rostov
5 armour moved from Russia to Rostov
2 tactical_bombers moved from Bryansk to Rostov
1 bomber moved from Bryansk to Tambov
1 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
2 bombers moved from Novgorod to TambovCombat - Germans
Battle in Rostov
Germans attack with 7 armour, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Rostov from Russians with 7 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Southern Italy
1 bomber moved from Tambov to Samara
2 aaGuns moved from Bryansk to Rostov
2 tactical_bombers moved from Rostov to Bulgaria
7 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 armour moved from Russia to Volgograd
5 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Tambov to Samara
1 carrier, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Germany to Romania
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 bomber, 2 fighters and 2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,1,2
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
Only move the russian sub to 114 please.
From now on, you can just skip Russia, the sub is the sole left unit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 7 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Tsagaan Olom to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 bombers moved from Kiangsi to Suiyuyan
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 armour moved from Samara to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in Kwangsi
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 3 mech_infantrys
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from Kwangtung to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Suiyuyan to KiangsiPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
gonna make my turn tomorrow mate. sorry for letting you wait so long
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 2 mech_infantrys moved from Northwest Persia to Kazakhstan
1 bomber moved from Iraq to Samara
1 mech_infantry moved from Alexandria to Libya
British take Libya from ItaliansCombat - British
Battle in Holland Belgium
Battle in Samara
British attack with 1 bomber
Germans defend with 2 bombers
Japanese win, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Kazakhstan
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Kazakhstan from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
3 fighters moved from Kazakhstan to Northwest Persia
3 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Tobruk to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
3 artilleries and 9 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to YunnanPlace Units - British
3 artilleries placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
gonna make my turn tomorrow mate. sorry for letting you wait so long
No worries, I had a little break of my own. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Bulgaria to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,3,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5,3,6,1,6,5,4
Italians collect 6 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Samara to Persia
1 bomber moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 tactical_bomber moved from Bulgaria to Kazakhstan
1 bomber moved from Southern Italy to Egypt
1 armour moved from Urals to KazakhstanCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans win, taking Kazakhstan from British with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Turning off Edit Mode
5 armour and 5 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns, 7 armour and 1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
10 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Bulgaria to Southern Italy
2 aaGuns, 2 artilleries and 7 infantry moved from Norway to Finland
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Germany to Western Germany
3 infantry moved from France to Western Germany
1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to 113 Sea Zone
1 bomber moved from Kazakhstan to Novgorod
1 tactical_bomber moved from Kazakhstan to Caucasus
1 bomber moved from Persia to CaucasusPlace Units - Germans
1 fighter and 5 infantry placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,4,4,6,3,4,5,1
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs -
I was an idiot and forgot to actually walk a guy into Holland. I made the edit since I thought it wouldn’t be an issue. But I just wanted to let you know that I had done it and ask for permission after the fact. If it’s an issue, just move him to W Germany and return Holland to UK. Sorry!
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no russian units…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 bombers moved from Kiangsi to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kansu to Shensi
1 armour moved from Tsinghai to Shensi
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 2 transports
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Borneo
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
retreated to Hunan
Chinese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Hunan to Kiangsi
2 bombers moved from Kweichow to Kiangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 42 PUs;
British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 mech_infantrys moved from Yunnan to Shensi
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to ShensiCombat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British win, taking Shensi from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 infantry and 2 mech_infantrys moved from India to Burma
1 aaGun moved from Yunnan to Burma
1 aaGun, 6 artilleries, 17 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 mech_infantry moved from Libya to Alexandria
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
4 infantry moved from Egypt to Trans-Jordan
2 armour, 5 artilleries, 3 fighters, 14 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 aaGuns, 1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
3 artilleries placed in Iraq
4 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
I know it’s been awhile, but could you please post the interim turns as well as the last ally so I could peruse what all happened for when I can’t DL the mapfile? Thanks
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Sorry for the slower play lately. The new job’s got me working overtime lately.
Should have a turn out later today. Just about to leave with some friends and didn’t quite make it all the way through my play list. Sorry.
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Alright, thanks for letting me know
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bump
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Thank you for your patience. My play should start to pick up soon. Have a family reunion this weekend where I probably won’t post much. Other than that, I should get quicker turns in, just maybe not every day. :-D
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bump #2