When designing new or alternate maps (for A&A 1940 Global in mind), what is some general advice in map making.
I have sketched out and used white boards for making prototypes of the maps, but most the time, they don’t feel right.
When making tiles, should I design them for game balance in mind, or should I have the geography in mind. Should borders be crisp and in neat lines, or should they look like they are following rivers or province borders?
While searching the forums, someone said use Pacific or Atlantic islands, and just mash them together like a jig saw puzzle. That sounds intriguing, and just might work, but if I’m sketching by hand, then should I forgo that option?
Just looking for general advice. Right now I am trying to design the map to have the most play-ability where i plan the fighting to be, (scaling up areas, like what happened to Europe and Russia in A&A maps) and planning on routes armies would probably take to engage each other, but should I not try to force how I predict the combat would flow, and make the map look more pretty?
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Also, Sea tiles. It seems that there are either hundreds of them and they distract from the map, or they are way too big, and makes “maneuvering” of fleets not work. I am trying to incorporate both sizes, but having trouble on doing that.
Should I make them larger by the coast and smaller out in the oceans, or smaller at the coast and larger in the oceans, and should I make them long rectangles, or as squarish as possible? Or should I just forgo squares and uses hexes? should sea tile size change for islands?
Anyway, what are some do and do not basics for map making?