Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Alaska
Japanese take Alaska from Americans
1 submarine moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Manchuria to Kwantung
1 infantry moved from China to Kwantung
2 fighters moved from 60 Sea Zone to Kwantung
2 fighters moved from 60 Sea Zone to Kwantung
1 fighter moved from 60 Sea Zone to 49 Sea Zone
1 infantry moved from Yakut S.S.R. to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwantung
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 2 : 0/2 hits
Japanese roll dice for 4 fighters and 2 infantry in Kwantung, round 3 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Kwantung, round 3 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwantung
Japanese win, taking Kwantung from Americans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
1 aaGun moved from China to Kwantung
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
4 fighters moved from Kwantung to 60 Sea Zone
2 fighters moved from 49 Sea Zone to 60 Sea ZonePlace Units - Japanese
5 infantry placed in Japan
2 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs totalTerritory Summary for Japanese :
Alaska : 1 flag, 2 infantry
French West Africa : 1 flag
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag
Kwantung : 1 aaGun and 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 2 infantry
Hawaiian Islands : 1 flag
French Equatorial Africa : 1 flag
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
China : 1 flag
Japan : 1 factory and 5 infantry
Caroline Islands : 2 infantry
63 Sea Zone : 1 transport
49 Sea Zone : 1 submarine
60 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transportsProduction/PUs Summary :
Russians : 18 / 22
Germans : 33 / 39
British : 35 / 35
Japanese : 28 / 28
Americans : 52 / 63 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from French Indochina to Kwantung
1 infantry moved from French Indochina to China
Americans take China from Japanese
1 armour moved from India to Kwantung
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 3 submarines moved from 59 Sea Zone to 60 Sea Zone
3 destroyers moved from 36 Sea Zone to 60 Sea Zone
4 submarines moved from 48 Sea Zone to 60 Sea Zone
2 bombers moved from Borneo to 60 Sea Zone
1 bomber moved from East Indies to 60 Sea Zone
1 armour moved from East Indies to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Italian East Africa
British take Italian East Africa from Japanese
1 transport moved from 59 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 48 Sea Zone
3 infantry moved from India to PersiaCombat - Americans
Battle in Kwantung
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Kwantung, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwantung, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Kwantung
Americans roll dice for 1 armour and 1 artillery in Kwantung, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kwantung, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwantung
Americans win, taking Kwantung from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 60 Sea Zone
Americans attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers, 4 fighters and 7 submarines
Japanese defend with 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
Americans roll dice for 7 submarines in 60 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 8 destroyers and 4 fighters in 60 Sea Zone, round 2 : 8/20 hits
Japanese roll dice for 1 battleship, 3 carriers, 5 destroyers, 6 fighters and 2 transports in 60 Sea Zone, round 2 : 9/15 hits
Units damaged: 1 battleship owned by the Americans
7 submarines owned by the Americans , 1 destroyer owned by the Americans , 5 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 7 destroyers and 4 fighters in 60 Sea Zone, round 3 : 6/19 hits
Japanese roll dice for 1 battleship, 3 carriers, 6 fighters and 2 transports in 60 Sea Zone, round 3 : 5/10 hits
5 destroyers owned by the Americans , 3 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters in 60 Sea Zone, round 4 : 9/14 hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 60 Sea Zone, round 4 : 3/4 hits
2 transports owned by the Japanese , 2 destroyers owned by the Americans , 1 cruiser owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans win with 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 4 fighters remaining. Battle score for attacker is 88
Casualties for Japanese: 1 battleship, 3 carriers, 5 destroyers, 6 fighters, 5 submarines and 2 transports
Casualties for Americans: 1 cruiser, 8 destroyers and 7 submarinesNon Combat Move - Americans
3 bombers moved from 60 Sea Zone to Philipine Islands
1 aaGun, 1 artillery and 2 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 destroyer placed in 48 Sea Zone
2 destroyers placed in 37 Sea Zone
1 artillery and 1 infantry placed in Borneo
1 artillery and 1 infantry placed in East Indies
1 infantry placed in Western United States
1 fighter placed in Borneo
2 armour placed in SinkiangTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
1 unit repaired.Territory Summary for Americans :
Midway : 1 infantry
Formosa : 1 flag
Persia : 3 infantry
Belgian Congo : 1 infantry
Philipine Islands : 1 flag, 1 artillery and 3 bombers
Italian East Africa : 1 armour
Western United States : 1 factory and 1 infantry
Kwantung : 1 flag, 1 aaGun, 1 armour and 1 artillery
Borneo : 1 flag, 1 artillery, 1 factory, 1 fighter and 1 infantry
East Indies : 1 flag, 1 artillery, 1 factory and 3 infantry
French Indochina : 1 flag
Solomon Islands : 1 flag
Sinkiang : 1 aaGun, 2 armour and 1 factory
Eastern United States : 1 aaGun and 1 factory
Russia : 1 fighter
New Guinea : 1 flag
Western Canada : 1 aaGun, 1 artillery and 2 infantry
China : 1 infantry
34 Sea Zone : 1 transport
37 Sea Zone : 2 destroyers and 2 transports
48 Sea Zone : 1 destroyer and 1 transport
60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 4 fightersProduction/PUs Summary :
Russians : 18 / 22
Germans : 33 / 39
British : 36 / 35
Japanese : 22 / 28
Americans : 57 / 59 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Sinkiang to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from West Russia to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
4 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 3/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 armour and 5 infantry
Karelia S.S.R. : 1 aaGun and 1 infantry
Caucasus : 1 aaGun, 5 artilleries, 1 factory, 2 fighters and 11 infantry
Evenki National Okrug : 1 infantry
Libya : 1 flag
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
West Russia : 6 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 28 / 39
British : 36 / 35
Japanese : 20 / 28
Americans : 57 / 59 -
Hey!
I think that’s game?
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Yep. Here is the point where I give up. Well played.
This was the game that resembled the war the most of all the games I’ve played. It was really a war of attrition, where the axis were slowly grinded down by the allies - just like in the real war.
If you’re up for a rematch I’m game.
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Well played as well! so much fun. I enjoy non-traditional games the most because it gets outside of the usual discernible patterns.
I am out for a rematch for now though, I kind of can’t find the strength in me to start a brand new game. I really enjoyed our game, in fact the funnest i’ve ever had, live or in person!
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Sure. I didn’t mean we have to start one right away. I also need some “rest” after this lengthy game. Send me a message if you want a rematch in the future
/JEB